blob: 45b876cb27c8ecdeb372e61d872f269c800af62f [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
testMatrix4x4: mat4x4<f32>,
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn main(_skParam0: vec2<f32>) -> vec4<f32> {
let coords = _skParam0;
{
var inputA: vec4<f32> = _globalUniforms.testMatrix4x4[0];
var inputB: vec4<f32> = _globalUniforms.testMatrix4x4[1];
var expected: vec4<f32> = vec4<f32>(5.0, 17.0, 38.0, 70.0);
let _skTemp0 = dot(inputA.xy, inputB.xy);
let _skTemp1 = dot(inputA.xyz, inputB.xyz);
let _skTemp2 = dot(inputA, inputB);
return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((((((((inputA.x * inputB.x) == expected.x) && (_skTemp0 == expected.y)) && (_skTemp1 == expected.z)) && (_skTemp2 == expected.w)) && (5.0 == expected.x)) && (17.0 == expected.y)) && (38.0 == expected.z)) && (70.0 == expected.w)));
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}