| struct FSIn { |
| @builtin(front_facing) sk_Clockwise: bool, |
| @builtin(position) sk_FragCoord: vec4<f32>, |
| }; |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| testInputs: vec4<f32>, |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn main(_skParam0: vec2<f32>) -> vec4<f32> { |
| let coords = _skParam0; |
| { |
| var expectedA: vec4<f32> = vec4<f32>(-1.0, 0.0, 0.75, 1.0); |
| const clampLow: vec4<f32> = vec4<f32>(-1.0, -2.0, -2.0, 1.0); |
| var expectedB: vec4<f32> = vec4<f32>(-1.0, 0.0, 0.5, 2.25); |
| const clampHigh: vec4<f32> = vec4<f32>(1.0, 2.0, 0.5, 3.0); |
| let _skTemp0 = clamp(_globalUniforms.testInputs.x, -1.0, 1.0); |
| let _skTemp1 = clamp(_globalUniforms.testInputs.xy, vec2<f32>(-1.0), vec2<f32>(1.0)); |
| let _skTemp2 = clamp(_globalUniforms.testInputs.xyz, vec3<f32>(-1.0), vec3<f32>(1.0)); |
| let _skTemp3 = clamp(_globalUniforms.testInputs, vec4<f32>(-1.0), vec4<f32>(1.0)); |
| let _skTemp4 = clamp(_globalUniforms.testInputs.x, -1.0, 1.0); |
| let _skTemp5 = clamp(_globalUniforms.testInputs.xy, vec2<f32>(-1.0, -2.0), vec2<f32>(1.0, 2.0)); |
| let _skTemp6 = clamp(_globalUniforms.testInputs.xyz, vec3<f32>(-1.0, -2.0, -2.0), vec3<f32>(1.0, 2.0, 0.5)); |
| let _skTemp7 = clamp(_globalUniforms.testInputs, clampLow, clampHigh); |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((((((((((_skTemp0 == expectedA.x) && all(_skTemp1 == expectedA.xy)) && all(_skTemp2 == expectedA.xyz)) && all(_skTemp3 == expectedA)) && (_skTemp4 == expectedB.x)) && all(_skTemp5 == expectedB.xy)) && all(_skTemp6 == expectedB.xyz)) && all(_skTemp7 == expectedB)) && (-1.0 == expectedA.x)) && all(vec2<f32>(-1.0, 0.0) == expectedA.xy)) && all(vec3<f32>(-1.0, 0.0, 0.75) == expectedA.xyz)) && all(vec4<f32>(-1.0, 0.0, 0.75, 1.0) == expectedA)) && (-1.0 == expectedB.x)) && all(vec2<f32>(-1.0, 0.0) == expectedB.xy)) && all(vec3<f32>(-1.0, 0.0, 0.5) == expectedB.xyz)) && all(vec4<f32>(-1.0, 0.0, 0.5, 2.25) == expectedB))); |
| } |
| } |
| @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy); |
| return _stageOut; |
| } |