blob: de7a06589f39ce8e8c664f1e28e0a196009aa704 [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn main(_skParam0: vec2<f32>) -> vec4<f32> {
let coords = _skParam0;
{
var inputVal: vec4<bool> = vec4<bool>(_globalUniforms.colorRed.xxzw);
var expected: vec4<bool> = vec4<bool>(_globalUniforms.colorRed.xyzz);
let _skTemp0 = all(inputVal.xy);
let _skTemp1 = all(inputVal.xyz);
let _skTemp2 = all(inputVal);
return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((_skTemp0 == expected.x) && (_skTemp1 == expected.y)) && (_skTemp2 == expected.z)) && expected.x) && (false == expected.y)) && (false == expected.z)));
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}