| /* |
| |
| :38:3 warning: code is unreachable |
| return f32(); |
| ^^^^^^ |
| |
| */ |
| |
| struct FSIn { |
| @builtin(front_facing) sk_Clockwise: bool, |
| }; |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| src: vec4<f32>, |
| dst: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| const sk_PrivkGuardedDivideEpsilon: f32 = f32(select(0.0, 1e-08, false)); |
| fn soft_light_component_Qhh2h2(_skParam0: vec2<f32>, _skParam1: vec2<f32>) -> f32 { |
| let s = _skParam0; |
| let d = _skParam1; |
| { |
| if (2.0 * s.x) <= s.y { |
| { |
| return (((d.x * d.x) * (s.y - 2.0 * s.x)) / (d.y + sk_PrivkGuardedDivideEpsilon) + (1.0 - d.y) * s.x) + d.x * ((-s.y + 2.0 * s.x) + 1.0); |
| } |
| } else { |
| if (4.0 * d.x) <= d.y { |
| { |
| var DSqd: f32 = d.x * d.x; |
| var DCub: f32 = DSqd * d.x; |
| var DaSqd: f32 = d.y * d.y; |
| var DaCub: f32 = DaSqd * d.y; |
| return (((DaSqd * (s.x - d.x * ((3.0 * s.y - 6.0 * s.x) - 1.0)) + ((12.0 * d.y) * DSqd) * (s.y - 2.0 * s.x)) - (16.0 * DCub) * (s.y - 2.0 * s.x)) - DaCub * s.x) / (DaSqd + sk_PrivkGuardedDivideEpsilon); |
| } |
| } else { |
| { |
| let _skTemp0 = sqrt(d.y * d.x); |
| return ((d.x * ((s.y - 2.0 * s.x) + 1.0) + s.x) - _skTemp0 * (s.y - 2.0 * s.x)) - d.y * s.x; |
| } |
| } |
| } |
| } |
| return f32(); |
| } |
| fn main(_stageOut: ptr<function, FSOut>) { |
| { |
| let _skTemp1 = soft_light_component_Qhh2h2(_globalUniforms.src.xw, _globalUniforms.dst.xw); |
| let _skTemp2 = soft_light_component_Qhh2h2(_globalUniforms.src.yw, _globalUniforms.dst.yw); |
| let _skTemp3 = soft_light_component_Qhh2h2(_globalUniforms.src.zw, _globalUniforms.dst.zw); |
| (*_stageOut).sk_FragColor = select(vec4<f32>(_skTemp1, _skTemp2, _skTemp3, _globalUniforms.src.w + (1.0 - _globalUniforms.src.w) * _globalUniforms.dst.w), _globalUniforms.src, vec4<bool>((_globalUniforms.dst.w == 0.0))); |
| } |
| } |
| @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut { |
| var _stageOut: FSOut; |
| main(&_stageOut); |
| return _stageOut; |
| } |