blob: 3b791bf3c23ea4fde1b970df6e5c37e9370c5984 [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
src: vec4<f32>,
dst: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
const sk_PrivkGuardedDivideEpsilon: f32 = f32(select(0.0, 1e-08, false));
fn blend_color_saturation_Qhh3(_skParam0: vec3<f32>) -> f32 {
let color = _skParam0;
{
let _skTemp0 = max(color.x, color.y);
let _skTemp1 = max(_skTemp0, color.z);
let _skTemp2 = min(color.x, color.y);
let _skTemp3 = min(_skTemp2, color.z);
return _skTemp1 - _skTemp3;
}
}
fn blend_hslc_h4h2h4h4(_skParam0: vec2<f32>, _skParam1: vec4<f32>, _skParam2: vec4<f32>) -> vec4<f32> {
let flipSat = _skParam0;
let src = _skParam1;
let dst = _skParam2;
{
var alpha: f32 = dst.w * src.w;
var sda: vec3<f32> = src.xyz * dst.w;
var dsa: vec3<f32> = dst.xyz * src.w;
var l: vec3<f32> = select(sda, dsa, vec3<bool>(bool(flipSat.x)));
var r: vec3<f32> = select(dsa, sda, vec3<bool>(bool(flipSat.x)));
if bool(flipSat.y) {
{
let _skTemp4 = min(l.x, l.y);
let _skTemp5 = min(_skTemp4, l.z);
var _2_mn: f32 = _skTemp5;
let _skTemp6 = max(l.x, l.y);
let _skTemp7 = max(_skTemp6, l.z);
var _3_mx: f32 = _skTemp7;
let _skTemp8 = blend_color_saturation_Qhh3(r);
l = select(vec3<f32>(0.0), ((l - _2_mn) * _skTemp8) / (_3_mx - _2_mn), vec3<bool>(_3_mx > _2_mn));
r = dsa;
}
}
let _skTemp9 = dot(vec3<f32>(0.3, 0.59, 0.11), r);
var _4_lum: f32 = _skTemp9;
let _skTemp10 = dot(vec3<f32>(0.3, 0.59, 0.11), l);
var _5_result: vec3<f32> = (_4_lum - _skTemp10) + l;
let _skTemp11 = min(_5_result.x, _5_result.y);
let _skTemp12 = min(_skTemp11, _5_result.z);
var _6_minComp: f32 = _skTemp12;
let _skTemp13 = max(_5_result.x, _5_result.y);
let _skTemp14 = max(_skTemp13, _5_result.z);
var _7_maxComp: f32 = _skTemp14;
if (_6_minComp < 0.0) && (_4_lum != _6_minComp) {
{
_5_result = _4_lum + (_5_result - _4_lum) * (_4_lum / ((_4_lum - _6_minComp) + sk_PrivkGuardedDivideEpsilon));
}
}
if (_7_maxComp > alpha) && (_7_maxComp != _4_lum) {
{
_5_result = _4_lum + ((_5_result - _4_lum) * (alpha - _4_lum)) / ((_7_maxComp - _4_lum) + sk_PrivkGuardedDivideEpsilon);
}
}
return vec4<f32>((((_5_result + dst.xyz) - dsa) + src.xyz) - sda, (src.w + dst.w) - alpha);
}
}
fn main(_stageOut: ptr<function, FSOut>) {
{
let _skTemp15 = blend_hslc_h4h2h4h4(vec2<f32>(1.0, 0.0), _globalUniforms.src, _globalUniforms.dst);
(*_stageOut).sk_FragColor = _skTemp15;
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
main(&_stageOut);
return _stageOut;
}