blob: 4667a9bdec6be546c0de85886727aec6cf5260ae [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
src: vec4<f32>,
dst: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn blend_overlay_component_Qhh2h2(_skParam0: vec2<f32>, _skParam1: vec2<f32>) -> f32 {
let s = _skParam0;
let d = _skParam1;
{
return select(s.y * d.y - (2.0 * (d.y - d.x)) * (s.y - s.x), (2.0 * s.x) * d.x, (2.0 * d.x) <= d.y);
}
}
fn blend_overlay_h4h4h4(_skParam0: vec4<f32>, _skParam1: vec4<f32>) -> vec4<f32> {
let src = _skParam0;
let dst = _skParam1;
{
let _skTemp0 = blend_overlay_component_Qhh2h2(src.xw, dst.xw);
let _skTemp1 = blend_overlay_component_Qhh2h2(src.yw, dst.yw);
let _skTemp2 = blend_overlay_component_Qhh2h2(src.zw, dst.zw);
var result: vec4<f32> = vec4<f32>(_skTemp0, _skTemp1, _skTemp2, src.w + (1.0 - src.w) * dst.w);
result = vec4<f32>((result.xyz + (dst.xyz * (1.0 - src.w) + src.xyz * (1.0 - dst.w))), result.w).xyzw;
return result;
}
}
fn main(_stageOut: ptr<function, FSOut>) {
{
let _skTemp3 = blend_overlay_h4h4h4(_globalUniforms.dst, _globalUniforms.src);
(*_stageOut).sk_FragColor = _skTemp3;
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
main(&_stageOut);
return _stageOut;
}