blob: 68343498772fa9208bfcef16b7d07fd953fc97b6 [file] [log] [blame]
412 instructions
[immutable slots]
i0 = 0x40400000 (3.0)
i1 = 0x40000000 (2.0)
i2 = 0x40000000 (2.0)
i3 = 0x40400000 (3.0)
i4 = 0xBF800000 (-1.0)
i5 = 0xBF800000 (-1.0)
i6 = 0xC0000000 (-2.0)
i7 = 0xC0000000 (-2.0)
i8 = 0x40000000 (2.0)
i9 = 0x3F800000 (1.0)
i10 = 0x3F800000 (1.0)
i11 = 0x40000000 (2.0)
i12 = 0x41100000 (9.0)
i13 = 0x41100000 (9.0)
i14 = 0x41100000 (9.0)
i15 = 0x40000000 (2.0)
i16 = 0x41900000 (18.0)
i17 = 0x40800000 (4.0)
i18 = 0x41100000 (9.0)
i19 = 0x40000000 (2.0)
i20 = 0
i21 = 0x40A00000 (5.0)
i22 = 0x40A00000 (5.0)
i23 = 0
i24 = 0x41100000 (9.0)
i25 = 0x41100000 (9.0)
i26 = 0x41200000 (10.0)
i27 = 0x41200000 (10.0)
i28 = 0x3F800000 (1.0)
i29 = 0x40000000 (2.0)
i30 = 0x3F800000 (1.0)
i31 = 0x40000000 (2.0)
i32 = 0x41000000 (8.0)
i33 = 0x41000000 (8.0)
i34 = 0x41000000 (8.0)
i35 = 0x40000000 (2.0)
i36 = 0x40800000 (4.0)
i37 = 0x41800000 (16.0)
i38 = 0x41000000 (8.0)
i39 = 0x40000000 (2.0)
i40 = 0x40000000 (2.0)
i41 = 0x41000000 (8.0)
i42 = 0x41800000 (16.0)
i43 = 0x40800000 (4.0)
i44 = 0x00000003 (4.203895e-45)
i45 = 0x00000002 (2.802597e-45)
i46 = 0x00000002 (2.802597e-45)
i47 = 0x00000003 (4.203895e-45)
i48 = 0xFFFFFFFF
i49 = 0xFFFFFFFF
i50 = 0xFFFFFFFE
i51 = 0xFFFFFFFE
i52 = 0x00000002 (2.802597e-45)
i53 = 0x00000001 (1.401298e-45)
i54 = 0x00000001 (1.401298e-45)
i55 = 0x00000002 (2.802597e-45)
i56 = 0x00000009 (1.261169e-44)
i57 = 0x00000009 (1.261169e-44)
i58 = 0x00000009 (1.261169e-44)
i59 = 0x00000002 (2.802597e-45)
i60 = 0x00000002 (2.802597e-45)
i61 = 0
i62 = 0x00000009 (1.261169e-44)
i63 = 0x00000002 (2.802597e-45)
i64 = 0
i65 = 0x00000005 (7.006492e-45)
i66 = 0x00000005 (7.006492e-45)
i67 = 0
i68 = 0x00000009 (1.261169e-44)
i69 = 0x00000009 (1.261169e-44)
i70 = 0x0000000A (1.401298e-44)
i71 = 0x0000000A (1.401298e-44)
i72 = 0x00000001 (1.401298e-45)
i73 = 0x00000002 (2.802597e-45)
i74 = 0x00000001 (1.401298e-45)
i75 = 0x00000002 (2.802597e-45)
i76 = 0x00000008 (1.121039e-44)
i77 = 0x00000008 (1.121039e-44)
i78 = 0x00000008 (1.121039e-44)
i79 = 0x00000002 (2.802597e-45)
i80 = 0x00000004 (5.605194e-45)
i81 = 0x00000012 (2.522337e-44)
i82 = 0x00000008 (1.121039e-44)
i83 = 0x00000002 (2.802597e-45)
i84 = 0x00000002 (2.802597e-45)
i85 = 0x00000009 (1.261169e-44)
i86 = 0x00000012 (2.522337e-44)
i87 = 0x00000004 (5.605194e-45)
store_src_rg coords = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
copy_constant _0_ok = 0xFFFFFFFF
copy_4_uniforms _1_inputRed = colorRed
copy_4_uniforms _2_inputGreen = colorGreen
copy_4_slots_unmasked $0..3 = _1_inputRed
splat_4_constants $4..7 = 0x40000000 (2.0)
add_4_floats $0..3 += $4..7
copy_4_slots_unmasked _3_x = $0..3
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _3_x
copy_4_immutables_unmasked $5..8 = i0..3 [0x40400000 (3.0), 0x40000000 (2.0), 0x40000000 (2.0), 0x40400000 (3.0)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_4_slots_unmasked $0..3 = _2_inputGreen
swizzle_4 $0..3 = ($0..3).ywxz
splat_4_constants $4..7 = 0x40000000 (2.0)
sub_4_floats $0..3 -= $4..7
copy_4_slots_unmasked _3_x = $0..3
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _3_x
copy_4_immutables_unmasked $5..8 = i4..7 [0xBF800000 (-1.0), 0xBF800000 (-1.0), 0xC0000000 (-2.0), 0xC0000000 (-2.0)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_4_slots_unmasked $0..3 = _1_inputRed
copy_slot_unmasked $4 = _2_inputGreen(1)
swizzle_4 $4..7 = ($4..7).xxxx
add_4_floats $0..3 += $4..7
copy_4_slots_unmasked _3_x = $0..3
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _3_x
copy_4_immutables_unmasked $5..8 = i8..11 [0x40000000 (2.0), 0x3F800000 (1.0), 0x3F800000 (1.0), 0x40000000 (2.0)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_4_slots_unmasked $0..3 = _2_inputGreen
swizzle_3 $0..2 = ($0..3).wyw
splat_3_constants $3..5 = 0x41100000 (9.0)
mul_3_floats $0..2 *= $3..5
copy_3_slots_unmasked _3_x(0..2) = $0..2
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _3_x
copy_4_immutables_unmasked $5..8 = i12..15 [0x41100000 (9.0), 0x41100000 (9.0), 0x41100000 (9.0), 0x40000000 (2.0)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_2_slots_unmasked $0..1 = _3_x(2..3)
splat_2_constants $2..3 = 0x40000000 (2.0)
mul_2_floats $0..1 *= $2..3
copy_2_slots_unmasked _3_x(0..1) = $0..1
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _3_x
copy_4_immutables_unmasked $5..8 = i16..19 [0x41900000 (18.0), 0x40800000 (4.0), 0x41100000 (9.0), 0x40000000 (2.0)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_4_slots_unmasked $0..3 = _1_inputRed
splat_4_constants $4..7 = 0x40A00000 (5.0)
mul_4_floats $0..3 *= $4..7
swizzle_4 $0..3 = ($0..3).yxwz
copy_4_slots_unmasked _3_x = $0..3
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _3_x
copy_4_immutables_unmasked $5..8 = i20..23 [0, 0x40A00000 (5.0), 0x40A00000 (5.0), 0]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_4_slots_unmasked $0..3 = _1_inputRed
splat_4_constants $4..7 = 0x40000000 (2.0)
add_4_floats $0..3 += $4..7
copy_4_slots_unmasked _3_x = $0..3
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _3_x
copy_4_immutables_unmasked $5..8 = i0..3 [0x40400000 (3.0), 0x40000000 (2.0), 0x40000000 (2.0), 0x40400000 (3.0)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
splat_4_constants $0..3 = 0x41200000 (10.0)
copy_4_slots_unmasked $4..7 = _2_inputGreen
swizzle_4 $4..7 = ($4..7).ywxz
sub_4_floats $0..3 -= $4..7
copy_4_slots_unmasked _3_x = $0..3
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _3_x
copy_4_immutables_unmasked $5..8 = i24..27 [0x41100000 (9.0), 0x41100000 (9.0), 0x41200000 (10.0), 0x41200000 (10.0)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_slot_unmasked $0 = _1_inputRed(0)
swizzle_4 $0..3 = ($0..3).xxxx
copy_4_slots_unmasked $4..7 = _2_inputGreen
add_4_floats $0..3 += $4..7
copy_4_slots_unmasked _3_x = $0..3
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _3_x
copy_4_immutables_unmasked $5..8 = i28..31 [0x3F800000 (1.0), 0x40000000 (2.0), 0x3F800000 (1.0), 0x40000000 (2.0)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_4_slots_unmasked $0..3 = _2_inputGreen
swizzle_3 $0..2 = ($0..3).wyw
splat_3_constants $3..5 = 0x41000000 (8.0)
mul_3_floats $0..2 *= $3..5
copy_3_slots_unmasked _3_x(0..2) = $0..2
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _3_x
copy_4_immutables_unmasked $5..8 = i32..35 [0x41000000 (8.0), 0x41000000 (8.0), 0x41000000 (8.0), 0x40000000 (2.0)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
splat_2_constants $0..1 = 0x42000000 (32.0)
copy_2_slots_unmasked $2..3 = _3_x(2..3)
div_2_floats $0..1 /= $2..3
copy_2_slots_unmasked _3_x(0..1) = $0..1
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _3_x
copy_4_immutables_unmasked $5..8 = i36..39 [0x40800000 (4.0), 0x41800000 (16.0), 0x41000000 (8.0), 0x40000000 (2.0)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
splat_4_constants $0..3 = 0x42000000 (32.0)
copy_4_slots_unmasked $4..7 = _3_x
div_4_floats $0..3 /= $4..7
swizzle_4 $0..3 = ($0..3).yxwz
copy_4_slots_unmasked _3_x = $0..3
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _3_x
copy_4_immutables_unmasked $5..8 = i40..43 [0x40000000 (2.0), 0x41000000 (8.0), 0x41800000 (16.0), 0x40800000 (4.0)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_4_slots_unmasked $0..3 = _3_x
splat_4_constants $4..7 = 0x40000000 (2.0)
add_4_floats $0..3 += $4..7
copy_4_slots_unmasked _3_x = $0..3
splat_4_constants $4..7 = 0x40000000 (2.0)
mul_4_floats $0..3 *= $4..7
copy_4_slots_unmasked _3_x = $0..3
splat_4_constants $4..7 = 0x40800000 (4.0)
sub_4_floats $0..3 -= $4..7
copy_4_slots_unmasked _3_x = $0..3
splat_4_constants $4..7 = 0x3F000000 (0.5)
mul_4_floats $0..3 *= $4..7
copy_4_slots_unmasked _3_x = $0..3
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _3_x
copy_4_immutables_unmasked $5..8 = i40..43 [0x40000000 (2.0), 0x41000000 (8.0), 0x41800000 (16.0), 0x40800000 (4.0)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_4_slots_unmasked $0..3 = _3_x
splat_4_constants $4..7 = 0x40000000 (2.0)
add_4_floats $0..3 += $4..7
copy_4_slots_unmasked _3_x = $0..3
splat_4_constants $4..7 = 0x40000000 (2.0)
mul_4_floats $0..3 *= $4..7
copy_4_slots_unmasked _3_x = $0..3
splat_4_constants $4..7 = 0x40800000 (4.0)
sub_4_floats $0..3 -= $4..7
copy_4_slots_unmasked _3_x = $0..3
splat_4_constants $4..7 = 0x3F000000 (0.5)
mul_4_floats $0..3 *= $4..7
copy_4_slots_unmasked _3_x = $0..3
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _3_x
copy_4_immutables_unmasked $5..8 = i40..43 [0x40000000 (2.0), 0x41000000 (8.0), 0x41800000 (16.0), 0x40800000 (4.0)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
store_condition_mask $12 = CondMask
copy_slot_unmasked $13 = _0_ok
copy_constant $0 = 0
merge_condition_mask CondMask = $12 & $13
branch_if_no_lanes_active branch_if_no_lanes_active +204 (label 1 at #408)
copy_constant ok = 0xFFFFFFFF
copy_4_uniforms $1..4 = colorRed
cast_to_int_from_4_floats $1..4 = FloatToInt($1..4)
copy_4_slots_unmasked inputRed = $1..4
copy_4_uniforms $1..4 = colorGreen
cast_to_int_from_4_floats $1..4 = FloatToInt($1..4)
copy_4_slots_unmasked inputGreen = $1..4
copy_4_slots_unmasked $1..4 = inputRed
splat_4_constants $5..8 = 0x00000002 (2.802597e-45)
add_4_ints $1..4 += $5..8
copy_4_slots_unmasked x = $1..4
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = x
copy_4_immutables_unmasked $6..9 = i44..47 [0x00000003 (4.203895e-45), 0x00000002 (2.802597e-45), 0x00000002 (2.802597e-45), 0x00000003 (4.203895e-45)]
cmpeq_4_ints $2..5 = equal($2..5, $6..9)
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
copy_4_slots_unmasked $1..4 = inputGreen
swizzle_4 $1..4 = ($1..4).ywxz
splat_4_constants $5..8 = 0x00000002 (2.802597e-45)
sub_4_ints $1..4 -= $5..8
copy_4_slots_masked x = Mask($1..4)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = x
copy_4_immutables_unmasked $6..9 = i48..51 [0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFE, 0xFFFFFFFE]
cmpeq_4_ints $2..5 = equal($2..5, $6..9)
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
copy_4_slots_unmasked $1..4 = inputRed
copy_slot_unmasked $5 = inputGreen(1)
swizzle_4 $5..8 = ($5..8).xxxx
add_4_ints $1..4 += $5..8
copy_4_slots_masked x = Mask($1..4)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = x
copy_4_immutables_unmasked $6..9 = i52..55 [0x00000002 (2.802597e-45), 0x00000001 (1.401298e-45), 0x00000001 (1.401298e-45), 0x00000002 (2.802597e-45)]
cmpeq_4_ints $2..5 = equal($2..5, $6..9)
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
copy_4_slots_unmasked $1..4 = inputGreen
swizzle_3 $1..3 = ($1..4).wyw
splat_3_constants $4..6 = 0x00000009 (1.261169e-44)
mul_3_ints $1..3 *= $4..6
copy_3_slots_masked x(0..2) = Mask($1..3)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = x
copy_4_immutables_unmasked $6..9 = i56..59 [0x00000009 (1.261169e-44), 0x00000009 (1.261169e-44), 0x00000009 (1.261169e-44), 0x00000002 (2.802597e-45)]
cmpeq_4_ints $2..5 = equal($2..5, $6..9)
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
copy_2_slots_unmasked $1..2 = x(2..3)
splat_2_constants $3..4 = 0x00000004 (5.605194e-45)
div_2_ints $1..2 /= $3..4
copy_2_slots_masked x(0..1) = Mask($1..2)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = x
copy_4_immutables_unmasked $6..9 = i60..63 [0x00000002 (2.802597e-45), 0, 0x00000009 (1.261169e-44), 0x00000002 (2.802597e-45)]
cmpeq_4_ints $2..5 = equal($2..5, $6..9)
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
copy_4_slots_unmasked $1..4 = inputRed
splat_4_constants $5..8 = 0x00000005 (7.006492e-45)
mul_4_ints $1..4 *= $5..8
swizzle_4 $1..4 = ($1..4).yxwz
copy_4_slots_masked x = Mask($1..4)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = x
copy_4_immutables_unmasked $6..9 = i64..67 [0, 0x00000005 (7.006492e-45), 0x00000005 (7.006492e-45), 0]
cmpeq_4_ints $2..5 = equal($2..5, $6..9)
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
copy_4_slots_unmasked $1..4 = inputRed
splat_4_constants $5..8 = 0x00000002 (2.802597e-45)
add_4_ints $1..4 += $5..8
copy_4_slots_masked x = Mask($1..4)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = x
copy_4_immutables_unmasked $6..9 = i44..47 [0x00000003 (4.203895e-45), 0x00000002 (2.802597e-45), 0x00000002 (2.802597e-45), 0x00000003 (4.203895e-45)]
cmpeq_4_ints $2..5 = equal($2..5, $6..9)
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
splat_4_constants $1..4 = 0x0000000A (1.401298e-44)
copy_4_slots_unmasked $5..8 = inputGreen
swizzle_4 $5..8 = ($5..8).ywxz
sub_4_ints $1..4 -= $5..8
copy_4_slots_masked x = Mask($1..4)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = x
copy_4_immutables_unmasked $6..9 = i68..71 [0x00000009 (1.261169e-44), 0x00000009 (1.261169e-44), 0x0000000A (1.401298e-44), 0x0000000A (1.401298e-44)]
cmpeq_4_ints $2..5 = equal($2..5, $6..9)
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
copy_slot_unmasked $1 = inputRed(0)
swizzle_4 $1..4 = ($1..4).xxxx
copy_4_slots_unmasked $5..8 = inputGreen
add_4_ints $1..4 += $5..8
copy_4_slots_masked x = Mask($1..4)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = x
copy_4_immutables_unmasked $6..9 = i72..75 [0x00000001 (1.401298e-45), 0x00000002 (2.802597e-45), 0x00000001 (1.401298e-45), 0x00000002 (2.802597e-45)]
cmpeq_4_ints $2..5 = equal($2..5, $6..9)
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
copy_4_slots_unmasked $1..4 = inputGreen
swizzle_3 $1..3 = ($1..4).wyw
splat_3_constants $4..6 = 0x00000008 (1.121039e-44)
mul_3_ints $1..3 *= $4..6
copy_3_slots_masked x(0..2) = Mask($1..3)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = x
copy_4_immutables_unmasked $6..9 = i76..79 [0x00000008 (1.121039e-44), 0x00000008 (1.121039e-44), 0x00000008 (1.121039e-44), 0x00000002 (2.802597e-45)]
cmpeq_4_ints $2..5 = equal($2..5, $6..9)
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
splat_2_constants $1..2 = 0x00000024 (5.044674e-44)
copy_2_slots_unmasked $3..4 = x(2..3)
div_2_ints $1..2 /= $3..4
copy_2_slots_masked x(0..1) = Mask($1..2)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = x
copy_4_immutables_unmasked $6..9 = i80..83 [0x00000004 (5.605194e-45), 0x00000012 (2.522337e-44), 0x00000008 (1.121039e-44), 0x00000002 (2.802597e-45)]
cmpeq_4_ints $2..5 = equal($2..5, $6..9)
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
splat_4_constants $1..4 = 0x00000025 (5.184804e-44)
copy_4_slots_unmasked $5..8 = x
div_4_ints $1..4 /= $5..8
swizzle_4 $1..4 = ($1..4).yxwz
copy_4_slots_masked x = Mask($1..4)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = x
copy_4_immutables_unmasked $6..9 = i84..87 [0x00000002 (2.802597e-45), 0x00000009 (1.261169e-44), 0x00000012 (2.522337e-44), 0x00000004 (5.605194e-45)]
cmpeq_4_ints $2..5 = equal($2..5, $6..9)
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
copy_4_slots_unmasked $1..4 = x
splat_4_constants $5..8 = 0x00000002 (2.802597e-45)
add_4_ints $1..4 += $5..8
copy_4_slots_masked x = Mask($1..4)
splat_4_constants $5..8 = 0x00000002 (2.802597e-45)
mul_4_ints $1..4 *= $5..8
copy_4_slots_masked x = Mask($1..4)
splat_4_constants $5..8 = 0x00000004 (5.605194e-45)
sub_4_ints $1..4 -= $5..8
copy_4_slots_masked x = Mask($1..4)
splat_4_constants $5..8 = 0x00000002 (2.802597e-45)
div_4_ints $1..4 /= $5..8
copy_4_slots_masked x = Mask($1..4)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = x
copy_4_immutables_unmasked $6..9 = i84..87 [0x00000002 (2.802597e-45), 0x00000009 (1.261169e-44), 0x00000012 (2.522337e-44), 0x00000004 (5.605194e-45)]
cmpeq_4_ints $2..5 = equal($2..5, $6..9)
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
copy_4_slots_unmasked $1..4 = x
splat_4_constants $5..8 = 0x00000002 (2.802597e-45)
add_4_ints $1..4 += $5..8
copy_4_slots_masked x = Mask($1..4)
splat_4_constants $5..8 = 0x00000002 (2.802597e-45)
mul_4_ints $1..4 *= $5..8
copy_4_slots_masked x = Mask($1..4)
splat_4_constants $5..8 = 0x00000004 (5.605194e-45)
sub_4_ints $1..4 -= $5..8
copy_4_slots_masked x = Mask($1..4)
splat_4_constants $5..8 = 0x00000002 (2.802597e-45)
div_4_ints $1..4 /= $5..8
copy_4_slots_masked x = Mask($1..4)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = x
copy_4_immutables_unmasked $6..9 = i84..87 [0x00000002 (2.802597e-45), 0x00000009 (1.261169e-44), 0x00000012 (2.522337e-44), 0x00000004 (5.605194e-45)]
cmpeq_4_ints $2..5 = equal($2..5, $6..9)
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
label label 0x00000002
copy_slot_masked $0 = Mask($1)
label label 0x00000001
load_condition_mask CondMask = $12
swizzle_4 $0..3 = ($0..3).xxxx
copy_4_uniforms $4..7 = colorRed
copy_4_uniforms $8..11 = colorGreen
mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
load_src src.rgba = $0..3