blob: 4ef0c53b27844720295742d546f4c76f089c7416 [file] [log] [blame]
79 instructions
[immutable slots]
i0 = 0x3F800000 (1.0)
i1 = 0x3F800000 (1.0)
i2 = 0x3F800000 (1.0)
i3 = 0x40000000 (2.0)
i4 = 0x00000001 (1.401298e-45)
i5 = 0x00000001 (1.401298e-45)
i6 = 0x00000001 (1.401298e-45)
i7 = 0x00000002 (2.802597e-45)
i8 = 0xFFFFFFFF
i9 = 0
i10 = 0xFFFFFFFF
i11 = 0
i12 = 0x3F800000 (1.0)
i13 = 0
i14 = 0
i15 = 0
i16 = 0xFFFFFFFF
i17 = 0xFFFFFFFF
i18 = 0xFFFFFFFF
i19 = 0xFFFFFFFF
i20 = 0xFFFFFFFF
i21 = 0x00000001 (1.401298e-45)
i22 = 0x00000001 (1.401298e-45)
i23 = 0x00000001 (1.401298e-45)
i24 = 0x00000001 (1.401298e-45)
store_src_rg coords = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
splat_2_constants $0..1 = 0x00000001 (1.401298e-45)
cast_to_float_from_2_ints $0..1 = IntToFloat($0..1)
copy_2_slots_unmasked v8 = $0..1
copy_constant $0 = 0x00000001 (1.401298e-45)
cast_to_float_from_int $0 = IntToFloat($0)
copy_uniform v9(1) = unknownInput
copy_constant v9(2) = 0x40400000 (3.0)
copy_constant v9(3) = 0x40800000 (4.0)
copy_slot_unmasked v9(0) = $0
copy_constant $0 = 0x00000003 (4.203895e-45)
copy_constant $1 = 0x3F800000 (1.0)
cast_to_int_from_float $1 = FloatToInt($1)
copy_2_slots_unmasked v10 = $0..1
splat_2_constants v1 = 0x3F800000 (1.0)
copy_2_immutables_unmasked v2 = i2..3 [0x3F800000 (1.0), 0x40000000 (2.0)]
splat_4_constants v3, v4(0..1) = 0x3F800000 (1.0)
copy_constant v4(2) = 0x3F800000 (1.0)
splat_2_constants v5 = 0x00000001 (1.401298e-45)
copy_2_immutables_unmasked v6 = i6..7 [0x00000001 (1.401298e-45), 0x00000002 (2.802597e-45)]
copy_2_immutables_unmasked v7 = i2..3 [0x3F800000 (1.0), 0x40000000 (2.0)]
copy_4_slots_unmasked v8₁, v9₁(0..1) = v8, v9(0..1)
copy_4_slots_unmasked v9₁(2..3), v10 = v9(2..3), v10
copy_4_immutables_unmasked v11 = i8..11 [0xFFFFFFFF, 0, 0xFFFFFFFF, 0]
copy_2_immutables_unmasked v12 = i12..13 [0x3F800000 (1.0), 0]
splat_4_constants v13, v14 = 0
splat_4_constants v15, v16 = 0xFFFFFFFF
splat_3_constants v17 = 0xFFFFFFFF
splat_4_constants v18 = 0x00000001 (1.401298e-45)
copy_slot_unmasked $0 = v1(0)
copy_slot_unmasked $1 = v2(0)
add_float $0 += $1
copy_slot_unmasked $1 = v3(0)
add_float $0 += $1
copy_slot_unmasked $1 = v4(0)
add_float $0 += $1
copy_slot_unmasked $1 = v5(0)
cast_to_float_from_int $1 = IntToFloat($1)
add_float $0 += $1
copy_slot_unmasked $1 = v6(0)
cast_to_float_from_int $1 = IntToFloat($1)
add_float $0 += $1
copy_slot_unmasked $1 = v7(0)
add_float $0 += $1
copy_slot_unmasked $1 = v8₁(0)
add_float $0 += $1
copy_slot_unmasked $1 = v9₁(0)
add_float $0 += $1
copy_slot_unmasked $1 = v10₁(0)
cast_to_float_from_int $1 = IntToFloat($1)
add_float $0 += $1
copy_slot_unmasked $1 = v11(0)
bitwise_and_imm_int $1 &= 0x3F800000
add_float $0 += $1
copy_slot_unmasked $1 = v12(0)
add_float $0 += $1
copy_slot_unmasked $1 = v13(0)
add_float $0 += $1
copy_slot_unmasked $1 = v14(0)
add_float $0 += $1
copy_slot_unmasked $1 = v15(0)
bitwise_and_imm_int $1 &= 0x3F800000
add_float $0 += $1
copy_slot_unmasked $1 = v16(0)
bitwise_and_imm_int $1 &= 0x3F800000
add_float $0 += $1
copy_slot_unmasked $1 = v17(0)
bitwise_and_imm_int $1 &= 0x3F800000
add_float $0 += $1
copy_slot_unmasked $1 = v18(0)
cast_to_float_from_int $1 = IntToFloat($1)
add_float $0 += $1
cmpeq_imm_float $0 = equal($0, 0x41900000 (18.0))
label label 0x00000001
swizzle_4 $0..3 = ($0..3).xxxx
copy_4_uniforms $4..7 = colorRed
copy_4_uniforms $8..11 = colorGreen
mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
load_src src.rgba = $0..3