blob: 175206fdaf8aadd8f2e371f3453a5dff1f2b45d7 [file] [log] [blame]
28 instructions
[immutable slots]
i0 = 0xBFA00000 (-1.25)
i1 = 0xBFA00000 (-1.25)
i2 = 0xBFA00000 (-1.25)
i3 = 0
store_src_rg coords = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
copy_4_uniforms _0_v = testInputs
copy_4_uniforms $0..3 = colorBlack
cast_to_int_from_4_floats $0..3 = FloatToInt($0..3)
copy_4_slots_unmasked _1_i = $0..3
copy_slot_unmasked $12 = _1_i(0)
copy_from_indirect_unmasked $0 = Indirect(_0_v(0) + $12)
copy_slot_unmasked _2_x = $0
copy_slot_unmasked $12 = _1_i(1)
copy_from_indirect_unmasked $0 = Indirect(_0_v(0) + $12)
copy_slot_unmasked _3_y = $0
copy_slot_unmasked $12 = _1_i(2)
copy_from_indirect_unmasked $0 = Indirect(_0_v(0) + $12)
copy_slot_unmasked _4_z = $0
copy_slot_unmasked $12 = _1_i(3)
copy_from_indirect_unmasked $0 = Indirect(_0_v(0) + $12)
copy_slot_unmasked _5_w = $0
copy_4_slots_unmasked $0..3 = _2_x, _3_y, _4_z, _5_w
copy_4_immutables_unmasked $4..7 = i0..3 [0xBFA00000 (-1.25), 0xBFA00000 (-1.25), 0xBFA00000 (-1.25), 0]
cmpeq_4_floats $0..3 = equal($0..3, $4..7)
bitwise_and_2_ints $0..1 &= $2..3
bitwise_and_int $0 &= $1
swizzle_4 $0..3 = ($0..3).xxxx
copy_4_uniforms $4..7 = colorRed
copy_4_uniforms $8..11 = colorGreen
mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
load_src src.rgba = $0..3