blob: 0678c2d9081711719a88b33286e384529d7fc512 [file] [log] [blame]
29 instructions
[immutable slots]
i0 = 0
i1 = 0x3F800000 (1.0)
i2 = 0x40000000 (2.0)
i3 = 0x40400000 (3.0)
i4 = 0xBFA00000 (-1.25)
i5 = 0
i6 = 0x3F400000 (0.75)
i7 = 0x40100000 (2.25)
store_src_rg coords = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
copy_4_uniforms _0_v = testInputs
copy_4_slots_unmasked _1_x, _2_y, _3_z, _4_w = _0_v
copy_4_slots_unmasked a = _1_x, _2_y, _3_z, _4_w
copy_4_uniforms _9_x, _10_y, _11_z, _12_w = testInputs
copy_4_slots_unmasked b = _9_x, _10_y, _11_z, _12_w
copy_4_slots_unmasked $0..3 = a
copy_4_immutables_unmasked $4..7 = i4..7 [0xBFA00000 (-1.25), 0, 0x3F400000 (0.75), 0x40100000 (2.25)]
cmpeq_4_floats $0..3 = equal($0..3, $4..7)
bitwise_and_2_ints $0..1 &= $2..3
bitwise_and_int $0 &= $1
copy_4_slots_unmasked $1..4 = b
copy_4_immutables_unmasked $5..8 = i4..7 [0xBFA00000 (-1.25), 0, 0x3F400000 (0.75), 0x40100000 (2.25)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_4_immutables_unmasked $1..4 = i0..3 [0, 0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0)]
copy_4_immutables_unmasked $5..8 = i0..3 [0, 0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
swizzle_4 $0..3 = ($0..3).xxxx
copy_4_uniforms $4..7 = colorRed
copy_4_uniforms $8..11 = colorGreen
mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
load_src src.rgba = $0..3