| 72 instructions |
| |
| [immutable slots] |
| i0 = 0x3E800000 (0.25) |
| i1 = 0 |
| i2 = 0 |
| i3 = 0x3F400000 (0.75) |
| i4 = 0x3F800000 (1.0) |
| i5 = 0x3F800000 (1.0) |
| i6 = 0x3E800000 (0.25) |
| i7 = 0x3F800000 (1.0) |
| |
| store_src_rg v0..1 = src.rg |
| init_lane_masks CondMask = LoopMask = RetMask = true |
| splat_4_constants scalar = 0 |
| splat_4_constants array[0] = 0 |
| copy_4_uniforms $0..3 = colorGreen |
| splat_4_constants $4..7 = 0x3F000000 (0.5) |
| mul_4_floats $0..3 *= $4..7 |
| copy_4_slots_unmasked scalar = $0..3 |
| copy_constant scalar(3) = 0x40000000 (2.0) |
| mul_imm_float scalar(1) *= 0x40800000 (4.0) |
| copy_3_slots_unmasked $3..5 = scalar(1..3) |
| copy_constant $6 = 0 |
| copy_constant $7 = 0x3F000000 (0.5) |
| shuffle $6..14 = ($6..14)[1 0 0 0 1 0 0 0 1] |
| matrix_multiply_3 mat3x1($0..2) = mat3x1($3..5) * mat3x3($6..14) |
| copy_3_slots_unmasked scalar(1..3) = $0..2 |
| copy_4_slots_unmasked $0..3 = scalar |
| swizzle_4 $0..3 = ($0..3).zywx |
| copy_4_immutables_unmasked $4..7 = i0..3 [0x3E800000 (0.25), 0, 0, 0x3F400000 (0.75)] |
| add_4_floats $0..3 += $4..7 |
| swizzle_copy_4_slots_masked (scalar).zywx = Mask($0..3) |
| copy_slot_unmasked $0 = scalar(0) |
| copy_slot_unmasked $1 = scalar(3) |
| cmple_imm_float $1 = lessThanEqual($1, 0x3F800000 (1.0)) |
| copy_constant $2 = 0 |
| copy_slot_unmasked $3 = scalar(2) |
| mix_int $1 = mix($2, $3, $1) |
| add_float $0 += $1 |
| copy_slot_unmasked scalar(0) = $0 |
| copy_4_uniforms $0..3 = colorGreen |
| splat_4_constants $4..7 = 0x3F000000 (0.5) |
| mul_4_floats $0..3 *= $4..7 |
| copy_4_slots_unmasked array[0] = $0..3 |
| copy_constant array[0](3) = 0x40000000 (2.0) |
| mul_imm_float array[0](1) *= 0x40800000 (4.0) |
| copy_3_slots_unmasked $3..5 = array[0](1..3) |
| copy_constant $6 = 0 |
| copy_constant $7 = 0x3F000000 (0.5) |
| shuffle $6..14 = ($6..14)[1 0 0 0 1 0 0 0 1] |
| matrix_multiply_3 mat3x1($0..2) = mat3x1($3..5) * mat3x3($6..14) |
| copy_3_slots_unmasked array[0](1..3) = $0..2 |
| copy_4_slots_unmasked $0..3 = array[0] |
| swizzle_4 $0..3 = ($0..3).zywx |
| copy_4_immutables_unmasked $4..7 = i0..3 [0x3E800000 (0.25), 0, 0, 0x3F400000 (0.75)] |
| add_4_floats $0..3 += $4..7 |
| swizzle_copy_4_slots_masked (array[0]).zywx = Mask($0..3) |
| copy_slot_unmasked $0 = array[0](0) |
| copy_4_slots_unmasked $1..4 = array[0] |
| swizzle_1 $1 = ($1..4).w |
| cmple_imm_float $1 = lessThanEqual($1, 0x3F800000 (1.0)) |
| copy_constant $2 = 0 |
| copy_4_slots_unmasked $3..6 = array[0] |
| swizzle_1 $3 = ($3..5).z |
| mix_int $1 = mix($2, $3, $1) |
| add_float $0 += $1 |
| copy_slot_unmasked array[0](0) = $0 |
| copy_4_slots_unmasked $0..3 = scalar |
| copy_4_immutables_unmasked $4..7 = i4..7 [0x3F800000 (1.0), 0x3F800000 (1.0), 0x3E800000 (0.25), 0x3F800000 (1.0)] |
| cmpeq_4_floats $0..3 = equal($0..3, $4..7) |
| bitwise_and_2_ints $0..1 &= $2..3 |
| bitwise_and_int $0 &= $1 |
| copy_4_slots_unmasked $1..4 = array[0] |
| copy_4_immutables_unmasked $5..8 = i4..7 [0x3F800000 (1.0), 0x3F800000 (1.0), 0x3E800000 (0.25), 0x3F800000 (1.0)] |
| cmpeq_4_floats $1..4 = equal($1..4, $5..8) |
| bitwise_and_2_ints $1..2 &= $3..4 |
| bitwise_and_int $1 &= $2 |
| bitwise_and_int $0 &= $1 |
| swizzle_4 $0..3 = ($0..3).xxxx |
| copy_4_uniforms $4..7 = colorRed |
| copy_4_uniforms $8..11 = colorGreen |
| mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) |
| load_src src.rgba = $0..3 |