blob: ffeab429979ea76686976e5d354b91e42e0e807f [file] [log] [blame]
72 instructions
[immutable slots]
i0 = 0x3E800000 (0.25)
i1 = 0
i2 = 0
i3 = 0x3F400000 (0.75)
i4 = 0x3F800000 (1.0)
i5 = 0x3F800000 (1.0)
i6 = 0x3E800000 (0.25)
i7 = 0x3F800000 (1.0)
store_src_rg v0..1 = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
splat_4_constants scalar = 0
splat_4_constants array[0] = 0
copy_4_uniforms $0..3 = colorGreen
splat_4_constants $4..7 = 0x3F000000 (0.5)
mul_4_floats $0..3 *= $4..7
copy_4_slots_unmasked scalar = $0..3
copy_constant scalar(3) = 0x40000000 (2.0)
mul_imm_float scalar(1) *= 0x40800000 (4.0)
copy_3_slots_unmasked $3..5 = scalar(1..3)
copy_constant $6 = 0
copy_constant $7 = 0x3F000000 (0.5)
shuffle $6..14 = ($6..14)[1 0 0 0 1 0 0 0 1]
matrix_multiply_3 mat3x1($0..2) = mat3x1($3..5) * mat3x3($6..14)
copy_3_slots_unmasked scalar(1..3) = $0..2
copy_4_slots_unmasked $0..3 = scalar
swizzle_4 $0..3 = ($0..3).zywx
copy_4_immutables_unmasked $4..7 = i0..3 [0x3E800000 (0.25), 0, 0, 0x3F400000 (0.75)]
add_4_floats $0..3 += $4..7
swizzle_copy_4_slots_masked (scalar).zywx = Mask($0..3)
copy_slot_unmasked $0 = scalar(0)
copy_slot_unmasked $1 = scalar(3)
cmple_imm_float $1 = lessThanEqual($1, 0x3F800000 (1.0))
copy_constant $2 = 0
copy_slot_unmasked $3 = scalar(2)
mix_int $1 = mix($2, $3, $1)
add_float $0 += $1
copy_slot_unmasked scalar(0) = $0
copy_4_uniforms $0..3 = colorGreen
splat_4_constants $4..7 = 0x3F000000 (0.5)
mul_4_floats $0..3 *= $4..7
copy_4_slots_unmasked array[0] = $0..3
copy_constant array[0](3) = 0x40000000 (2.0)
mul_imm_float array[0](1) *= 0x40800000 (4.0)
copy_3_slots_unmasked $3..5 = array[0](1..3)
copy_constant $6 = 0
copy_constant $7 = 0x3F000000 (0.5)
shuffle $6..14 = ($6..14)[1 0 0 0 1 0 0 0 1]
matrix_multiply_3 mat3x1($0..2) = mat3x1($3..5) * mat3x3($6..14)
copy_3_slots_unmasked array[0](1..3) = $0..2
copy_4_slots_unmasked $0..3 = array[0]
swizzle_4 $0..3 = ($0..3).zywx
copy_4_immutables_unmasked $4..7 = i0..3 [0x3E800000 (0.25), 0, 0, 0x3F400000 (0.75)]
add_4_floats $0..3 += $4..7
swizzle_copy_4_slots_masked (array[0]).zywx = Mask($0..3)
copy_slot_unmasked $0 = array[0](0)
copy_4_slots_unmasked $1..4 = array[0]
swizzle_1 $1 = ($1..4).w
cmple_imm_float $1 = lessThanEqual($1, 0x3F800000 (1.0))
copy_constant $2 = 0
copy_4_slots_unmasked $3..6 = array[0]
swizzle_1 $3 = ($3..5).z
mix_int $1 = mix($2, $3, $1)
add_float $0 += $1
copy_slot_unmasked array[0](0) = $0
copy_4_slots_unmasked $0..3 = scalar
copy_4_immutables_unmasked $4..7 = i4..7 [0x3F800000 (1.0), 0x3F800000 (1.0), 0x3E800000 (0.25), 0x3F800000 (1.0)]
cmpeq_4_floats $0..3 = equal($0..3, $4..7)
bitwise_and_2_ints $0..1 &= $2..3
bitwise_and_int $0 &= $1
copy_4_slots_unmasked $1..4 = array[0]
copy_4_immutables_unmasked $5..8 = i4..7 [0x3F800000 (1.0), 0x3F800000 (1.0), 0x3E800000 (0.25), 0x3F800000 (1.0)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
swizzle_4 $0..3 = ($0..3).xxxx
copy_4_uniforms $4..7 = colorRed
copy_4_uniforms $8..11 = colorGreen
mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
load_src src.rgba = $0..3