blob: b8830adad17c6a1105eee7636e689e7ee374af2d [file] [log] [blame]
252 instructions
[immutable slots]
i0 = 0x00000002 (2.802597e-45)
i1 = 0x00000002 (2.802597e-45)
i2 = 0x00000002 (2.802597e-45)
i3 = 0x00000002 (2.802597e-45)
store_src_rg coords = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
copy_constant $0 = 0x7B2D556E (9.000001e+35)
mul_imm_float $0 *= 0x4E6E6B28 (1e+09)
mul_imm_float $0 *= 0x4E6E6B28 (1e+09)
mul_imm_float $0 *= 0x4E6E6B28 (1e+09)
mul_imm_float $0 *= 0x4E6E6B28 (1e+09)
mul_imm_float $0 *= 0x4E6E6B28 (1e+09)
mul_imm_float $0 *= 0x4E6E6B28 (1e+09)
mul_imm_float $0 *= 0x4E6E6B28 (1e+09)
mul_imm_float $0 *= 0x4E6E6B28 (1e+09)
mul_imm_float $0 *= 0x4E6E6B28 (1e+09)
mul_imm_float $0 *= 0x4E6E6B28 (1e+09)
copy_slot_unmasked huge = $0
copy_constant $0 = 0x40000000 (2.0)
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
copy_slot_unmasked hugeI = $0
copy_constant $0 = 0x80000000 (-0.0)
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
copy_slot_unmasked hugeU = $0
copy_constant $0 = 0x00004000 (2.295887e-41)
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
copy_slot_unmasked hugeS = $0
copy_constant $0 = 0x00008000 (4.591775e-41)
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
copy_slot_unmasked hugeUS = $0
copy_constant $0 = 0x80000000 (-0.0)
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
copy_slot_unmasked hugeNI = $0
copy_constant $0 = 0xFFFF8000
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
copy_slot_unmasked hugeNS = $0
splat_4_constants $0..3 = 0x40000000 (2.0)
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
copy_4_slots_unmasked hugeIvec = $0..3
splat_4_constants $0..3 = 0x80000000 (-0.0)
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
copy_4_slots_unmasked hugeUvec = $0..3
copy_4_uniforms $0..3 = colorGreen
copy_slot_unmasked $4 = huge
max_imm_float $4 = max($4, 0)
min_imm_float $4 = min($4, 0x3F800000 (1.0))
swizzle_4 $4..7 = ($4..7).xxxx
mul_4_floats $0..3 *= $4..7
copy_slot_unmasked $4 = hugeI
cast_to_float_from_int $4 = IntToFloat($4)
max_imm_float $4 = max($4, 0)
min_imm_float $4 = min($4, 0x3F800000 (1.0))
swizzle_4 $4..7 = ($4..7).xxxx
mul_4_floats $0..3 *= $4..7
copy_slot_unmasked $4 = hugeU
cast_to_float_from_uint $4 = UintToFloat($4)
max_imm_float $4 = max($4, 0)
min_imm_float $4 = min($4, 0x3F800000 (1.0))
swizzle_4 $4..7 = ($4..7).xxxx
mul_4_floats $0..3 *= $4..7
copy_slot_unmasked $4 = hugeS
cast_to_float_from_int $4 = IntToFloat($4)
max_imm_float $4 = max($4, 0)
min_imm_float $4 = min($4, 0x3F800000 (1.0))
swizzle_4 $4..7 = ($4..7).xxxx
mul_4_floats $0..3 *= $4..7
copy_slot_unmasked $4 = hugeUS
cast_to_float_from_uint $4 = UintToFloat($4)
max_imm_float $4 = max($4, 0)
min_imm_float $4 = min($4, 0x3F800000 (1.0))
swizzle_4 $4..7 = ($4..7).xxxx
mul_4_floats $0..3 *= $4..7
copy_slot_unmasked $4 = hugeNI
cast_to_float_from_int $4 = IntToFloat($4)
max_imm_float $4 = max($4, 0)
min_imm_float $4 = min($4, 0x3F800000 (1.0))
swizzle_4 $4..7 = ($4..7).xxxx
mul_4_floats $0..3 *= $4..7
copy_slot_unmasked $4 = hugeNS
cast_to_float_from_int $4 = IntToFloat($4)
max_imm_float $4 = max($4, 0)
min_imm_float $4 = min($4, 0x3F800000 (1.0))
swizzle_4 $4..7 = ($4..7).xxxx
mul_4_floats $0..3 *= $4..7
copy_4_slots_unmasked $4..7 = hugeIvec
cast_to_float_from_4_ints $4..7 = IntToFloat($4..7)
splat_4_constants $8..11 = 0
max_4_floats $4..7 = max($4..7, $8..11)
splat_4_constants $8..11 = 0x3F800000 (1.0)
min_4_floats $4..7 = min($4..7, $8..11)
mul_4_floats $0..3 *= $4..7
copy_4_slots_unmasked $4..7 = hugeUvec
cast_to_float_from_4_uints $4..7 = UintToFloat($4..7)
splat_4_constants $8..11 = 0
max_4_floats $4..7 = max($4..7, $8..11)
splat_4_constants $8..11 = 0x3F800000 (1.0)
min_4_floats $4..7 = min($4..7, $8..11)
mul_4_floats $0..3 *= $4..7
load_src src.rgba = $0..3