blob: 31340a12b537d174719b87fe48dc5eb23a451d69 [file] [log] [blame]
434 instructions
[immutable slots]
i0 = 0x40800000 (4.0)
i1 = 0x40800000 (4.0)
i2 = 0x40800000 (4.0)
i3 = 0x40800000 (4.0)
i4 = 0x40800000 (4.0)
i5 = 0x40800000 (4.0)
i6 = 0x40C00000 (6.0)
i7 = 0x40800000 (4.0)
i8 = 0x40800000 (4.0)
i9 = 0x40C00000 (6.0)
i10 = 0x40800000 (4.0)
i11 = 0x40800000 (4.0)
i12 = 0xC0000000 (-2.0)
i13 = 0xC0800000 (-4.0)
i14 = 0xC0800000 (-4.0)
i15 = 0xC0000000 (-2.0)
i16 = 0xC0800000 (-4.0)
i17 = 0xC0800000 (-4.0)
i18 = 0x40C00000 (6.0)
i19 = 0x40800000 (4.0)
i20 = 0x40800000 (4.0)
i21 = 0x40800000 (4.0)
i22 = 0x40C00000 (6.0)
i23 = 0x40800000 (4.0)
i24 = 0x40000000 (2.0)
i25 = 0x40800000 (4.0)
i26 = 0x40800000 (4.0)
i27 = 0x40800000 (4.0)
i28 = 0x40000000 (2.0)
i29 = 0x40800000 (4.0)
i30 = 0x40000000 (2.0)
i31 = 0x40000000 (2.0)
i32 = 0x40000000 (2.0)
i33 = 0x40000000 (2.0)
i34 = 0x40000000 (2.0)
i35 = 0x40000000 (2.0)
i36 = 0x3F800000 (1.0)
i37 = 0x40000000 (2.0)
i38 = 0x40400000 (3.0)
i39 = 0x40800000 (4.0)
i40 = 0x40A00000 (5.0)
i41 = 0x40C00000 (6.0)
i42 = 0x40E00000 (7.0)
i43 = 0x41000000 (8.0)
i44 = 0x41100000 (9.0)
i45 = 0x41200000 (10.0)
i46 = 0x41300000 (11.0)
i47 = 0x41400000 (12.0)
i48 = 0x41800000 (16.0)
i49 = 0x41700000 (15.0)
i50 = 0x41600000 (14.0)
i51 = 0x41500000 (13.0)
i52 = 0x41400000 (12.0)
i53 = 0x41300000 (11.0)
i54 = 0x41200000 (10.0)
i55 = 0x41100000 (9.0)
i56 = 0x41000000 (8.0)
i57 = 0x40E00000 (7.0)
i58 = 0x40C00000 (6.0)
i59 = 0x40A00000 (5.0)
i60 = 0x41880000 (17.0)
i61 = 0x41880000 (17.0)
i62 = 0x41880000 (17.0)
i63 = 0x41880000 (17.0)
i64 = 0x41880000 (17.0)
i65 = 0x41880000 (17.0)
i66 = 0x41880000 (17.0)
i67 = 0x41880000 (17.0)
i68 = 0x41880000 (17.0)
i69 = 0x41880000 (17.0)
i70 = 0x41880000 (17.0)
i71 = 0x41880000 (17.0)
i72 = 0x41200000 (10.0)
i73 = 0x41A00000 (20.0)
i74 = 0x41F00000 (30.0)
i75 = 0x42200000 (40.0)
i76 = 0x42480000 (50.0)
i77 = 0x42700000 (60.0)
i78 = 0x428C0000 (70.0)
i79 = 0x42A00000 (80.0)
i80 = 0x41100000 (9.0)
i81 = 0x41900000 (18.0)
i82 = 0x41D80000 (27.0)
i83 = 0x42100000 (36.0)
i84 = 0x42340000 (45.0)
i85 = 0x42580000 (54.0)
i86 = 0x427C0000 (63.0)
i87 = 0x42900000 (72.0)
i88 = 0x41200000 (10.0)
i89 = 0x41A00000 (20.0)
i90 = 0x41F00000 (30.0)
i91 = 0x42200000 (40.0)
i92 = 0x41200000 (10.0)
i93 = 0x41A00000 (20.0)
i94 = 0x41F00000 (30.0)
i95 = 0x42200000 (40.0)
i96 = 0x41200000 (10.0)
i97 = 0x41200000 (10.0)
i98 = 0x41200000 (10.0)
i99 = 0x41200000 (10.0)
i100 = 0x40A00000 (5.0)
i101 = 0x40A00000 (5.0)
i102 = 0x40A00000 (5.0)
i103 = 0x40A00000 (5.0)
i104 = 0x3F800000 (1.0)
i105 = 0x40000000 (2.0)
i106 = 0x40400000 (3.0)
i107 = 0x40800000 (4.0)
i108 = 0x40000000 (2.0)
i109 = 0x40800000 (4.0)
i110 = 0x40C00000 (6.0)
i111 = 0x41000000 (8.0)
i112 = 0x40E00000 (7.0)
i113 = 0x41100000 (9.0)
i114 = 0x41300000 (11.0)
i115 = 0x41000000 (8.0)
i116 = 0x41200000 (10.0)
i117 = 0x41400000 (12.0)
i118 = 0x3F800000 (1.0)
i119 = 0x40800000 (4.0)
i120 = 0x40000000 (2.0)
i121 = 0x40A00000 (5.0)
i122 = 0x421C0000 (39.0)
i123 = 0x42440000 (49.0)
i124 = 0x426C0000 (59.0)
i125 = 0x42580000 (54.0)
i126 = 0x42880000 (68.0)
i127 = 0x42A40000 (82.0)
store_src_rg coords = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
copy_constant _0_ok = 0xFFFFFFFF
copy_constant $0 = 0
copy_constant $1 = 0x40000000 (2.0)
shuffle $0..5 = ($0..5)[1 0 0 1 0 0]
copy_4_slots_unmasked _2_m(0..3) = $0..3
copy_2_slots_unmasked _2_m(4..5) = $4..5
copy_4_immutables_unmasked $6..9 = i0..3 [0x40800000 (4.0), 0x40800000 (4.0), 0x40800000 (4.0), 0x40800000 (4.0)]
copy_2_immutables_unmasked $10..11 = i4..5 [0x40800000 (4.0), 0x40800000 (4.0)]
add_n_floats $0..5 += $6..11
copy_4_slots_unmasked _2_m(0..3) = $0..3
copy_2_slots_unmasked _2_m(4..5) = $4..5
copy_4_slots_unmasked $0..3 = _0_ok, _2_m(0..2)
copy_3_slots_unmasked $4..6 = _2_m(3..5)
copy_4_immutables_unmasked $7..10 = i6..9 [0x40C00000 (6.0), 0x40800000 (4.0), 0x40800000 (4.0), 0x40C00000 (6.0)]
copy_2_immutables_unmasked $11..12 = i10..11 [0x40800000 (4.0), 0x40800000 (4.0)]
cmpeq_n_floats $1..6 = equal($1..6, $7..12)
bitwise_and_3_ints $1..3 &= $4..6
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_constant $0 = 0
copy_constant $1 = 0x40000000 (2.0)
shuffle $0..5 = ($0..5)[1 0 0 1 0 0]
copy_4_slots_unmasked _2_m(0..3) = $0..3
copy_2_slots_unmasked _2_m(4..5) = $4..5
copy_4_immutables_unmasked $6..9 = i0..3 [0x40800000 (4.0), 0x40800000 (4.0), 0x40800000 (4.0), 0x40800000 (4.0)]
copy_2_immutables_unmasked $10..11 = i4..5 [0x40800000 (4.0), 0x40800000 (4.0)]
sub_n_floats $0..5 -= $6..11
copy_4_slots_unmasked _2_m(0..3) = $0..3
copy_2_slots_unmasked _2_m(4..5) = $4..5
copy_4_slots_unmasked $0..3 = _0_ok, _2_m(0..2)
copy_3_slots_unmasked $4..6 = _2_m(3..5)
copy_4_immutables_unmasked $7..10 = i12..15 [0xC0000000 (-2.0), 0xC0800000 (-4.0), 0xC0800000 (-4.0), 0xC0000000 (-2.0)]
copy_2_immutables_unmasked $11..12 = i16..17 [0xC0800000 (-4.0), 0xC0800000 (-4.0)]
cmpeq_n_floats $1..6 = equal($1..6, $7..12)
bitwise_and_3_ints $1..3 &= $4..6
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_constant $0 = 0
copy_constant $1 = 0x40000000 (2.0)
shuffle $0..5 = ($0..5)[1 0 0 1 0 0]
copy_4_slots_unmasked _2_m(0..3) = $0..3
copy_2_slots_unmasked _2_m(4..5) = $4..5
copy_4_immutables_unmasked $6..9 = i0..3 [0x40800000 (4.0), 0x40800000 (4.0), 0x40800000 (4.0), 0x40800000 (4.0)]
copy_2_immutables_unmasked $10..11 = i4..5 [0x40800000 (4.0), 0x40800000 (4.0)]
div_n_floats $0..5 /= $6..11
copy_4_slots_unmasked _2_m(0..3) = $0..3
copy_2_slots_unmasked _2_m(4..5) = $4..5
copy_4_slots_unmasked $0..3 = _0_ok, _2_m(0..2)
copy_3_slots_unmasked $4..6 = _2_m(3..5)
copy_constant $7 = 0
copy_constant $8 = 0x3F000000 (0.5)
shuffle $7..12 = ($7..12)[1 0 0 1 0 0]
cmpeq_n_floats $1..6 = equal($1..6, $7..12)
bitwise_and_3_ints $1..3 &= $4..6
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_4_immutables_unmasked _4_m(0..3) = i0..3 [0x40800000 (4.0), 0x40800000 (4.0), 0x40800000 (4.0), 0x40800000 (4.0)]
copy_2_immutables_unmasked _4_m(4..5) = i4..5 [0x40800000 (4.0), 0x40800000 (4.0)]
copy_4_slots_unmasked $0..3 = _4_m(0..3)
copy_2_slots_unmasked $4..5 = _4_m(4..5)
copy_constant $6 = 0
copy_constant $7 = 0x40000000 (2.0)
shuffle $6..11 = ($6..11)[1 0 0 0 1 0]
add_n_floats $0..5 += $6..11
copy_4_slots_unmasked _4_m(0..3) = $0..3
copy_2_slots_unmasked _4_m(4..5) = $4..5
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _4_m(0..3)
copy_2_slots_unmasked $5..6 = _4_m(4..5)
copy_4_immutables_unmasked $7..10 = i18..21 [0x40C00000 (6.0), 0x40800000 (4.0), 0x40800000 (4.0), 0x40800000 (4.0)]
copy_2_immutables_unmasked $11..12 = i22..23 [0x40C00000 (6.0), 0x40800000 (4.0)]
cmpeq_n_floats $1..6 = equal($1..6, $7..12)
bitwise_and_3_ints $1..3 &= $4..6
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_4_immutables_unmasked _4_m(0..3) = i0..3 [0x40800000 (4.0), 0x40800000 (4.0), 0x40800000 (4.0), 0x40800000 (4.0)]
copy_2_immutables_unmasked _4_m(4..5) = i4..5 [0x40800000 (4.0), 0x40800000 (4.0)]
copy_4_slots_unmasked $0..3 = _4_m(0..3)
copy_2_slots_unmasked $4..5 = _4_m(4..5)
copy_constant $6 = 0
copy_constant $7 = 0x40000000 (2.0)
shuffle $6..11 = ($6..11)[1 0 0 0 1 0]
sub_n_floats $0..5 -= $6..11
copy_4_slots_unmasked _4_m(0..3) = $0..3
copy_2_slots_unmasked _4_m(4..5) = $4..5
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _4_m(0..3)
copy_2_slots_unmasked $5..6 = _4_m(4..5)
copy_4_immutables_unmasked $7..10 = i24..27 [0x40000000 (2.0), 0x40800000 (4.0), 0x40800000 (4.0), 0x40800000 (4.0)]
copy_2_immutables_unmasked $11..12 = i28..29 [0x40000000 (2.0), 0x40800000 (4.0)]
cmpeq_n_floats $1..6 = equal($1..6, $7..12)
bitwise_and_3_ints $1..3 &= $4..6
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_4_immutables_unmasked _4_m(0..3) = i0..3 [0x40800000 (4.0), 0x40800000 (4.0), 0x40800000 (4.0), 0x40800000 (4.0)]
copy_2_immutables_unmasked _4_m(4..5) = i4..5 [0x40800000 (4.0), 0x40800000 (4.0)]
copy_4_slots_unmasked $0..3 = _4_m(0..3)
copy_2_slots_unmasked $4..5 = _4_m(4..5)
copy_4_immutables_unmasked $6..9 = i30..33 [0x40000000 (2.0), 0x40000000 (2.0), 0x40000000 (2.0), 0x40000000 (2.0)]
copy_2_immutables_unmasked $10..11 = i34..35 [0x40000000 (2.0), 0x40000000 (2.0)]
div_n_floats $0..5 /= $6..11
copy_4_slots_unmasked _4_m(0..3) = $0..3
copy_2_slots_unmasked _4_m(4..5) = $4..5
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _4_m(0..3)
copy_2_slots_unmasked $5..6 = _4_m(4..5)
copy_4_immutables_unmasked $7..10 = i30..33 [0x40000000 (2.0), 0x40000000 (2.0), 0x40000000 (2.0), 0x40000000 (2.0)]
copy_2_immutables_unmasked $11..12 = i34..35 [0x40000000 (2.0), 0x40000000 (2.0)]
cmpeq_n_floats $1..6 = equal($1..6, $7..12)
bitwise_and_3_ints $1..3 &= $4..6
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_4_immutables_unmasked _5_m(0..3) = i36..39 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)]
copy_4_immutables_unmasked _5_m(4..7) = i40..43 [0x40A00000 (5.0), 0x40C00000 (6.0), 0x40E00000 (7.0), 0x41000000 (8.0)]
copy_4_immutables_unmasked _5_m(8..11) = i44..47 [0x41100000 (9.0), 0x41200000 (10.0), 0x41300000 (11.0), 0x41400000 (12.0)]
copy_4_slots_unmasked $0..3 = _5_m(0..3)
copy_4_slots_unmasked $4..7 = _5_m(4..7)
copy_4_slots_unmasked $8..11 = _5_m(8..11)
copy_4_immutables_unmasked $12..15 = i48..51 [0x41800000 (16.0), 0x41700000 (15.0), 0x41600000 (14.0), 0x41500000 (13.0)]
copy_4_immutables_unmasked $16..19 = i52..55 [0x41400000 (12.0), 0x41300000 (11.0), 0x41200000 (10.0), 0x41100000 (9.0)]
copy_4_immutables_unmasked $20..23 = i56..59 [0x41000000 (8.0), 0x40E00000 (7.0), 0x40C00000 (6.0), 0x40A00000 (5.0)]
add_n_floats $0..11 += $12..23
copy_4_slots_unmasked _5_m(0..3) = $0..3
copy_4_slots_unmasked _5_m(4..7) = $4..7
copy_4_slots_unmasked _5_m(8..11) = $8..11
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _5_m(0..3)
copy_4_slots_unmasked $5..8 = _5_m(4..7)
copy_4_slots_unmasked $9..12 = _5_m(8..11)
copy_4_immutables_unmasked $13..16 = i60..63 [0x41880000 (17.0), 0x41880000 (17.0), 0x41880000 (17.0), 0x41880000 (17.0)]
copy_4_immutables_unmasked $17..20 = i64..67 [0x41880000 (17.0), 0x41880000 (17.0), 0x41880000 (17.0), 0x41880000 (17.0)]
copy_4_immutables_unmasked $21..24 = i68..71 [0x41880000 (17.0), 0x41880000 (17.0), 0x41880000 (17.0), 0x41880000 (17.0)]
cmpeq_n_floats $1..12 = equal($1..12, $13..24)
bitwise_and_4_ints $5..8 &= $9..12
bitwise_and_4_ints $1..4 &= $5..8
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_4_immutables_unmasked _6_m(0..3) = i72..75 [0x41200000 (10.0), 0x41A00000 (20.0), 0x41F00000 (30.0), 0x42200000 (40.0)]
copy_4_immutables_unmasked _6_m(4..7) = i76..79 [0x42480000 (50.0), 0x42700000 (60.0), 0x428C0000 (70.0), 0x42A00000 (80.0)]
copy_4_slots_unmasked $0..3 = _6_m(0..3)
copy_4_slots_unmasked $4..7 = _6_m(4..7)
copy_4_immutables_unmasked $8..11 = i36..39 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)]
copy_4_immutables_unmasked $12..15 = i40..43 [0x40A00000 (5.0), 0x40C00000 (6.0), 0x40E00000 (7.0), 0x41000000 (8.0)]
sub_n_floats $0..7 -= $8..15
copy_4_slots_unmasked _6_m(0..3) = $0..3
copy_4_slots_unmasked _6_m(4..7) = $4..7
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _6_m(0..3)
copy_4_slots_unmasked $5..8 = _6_m(4..7)
copy_4_immutables_unmasked $9..12 = i80..83 [0x41100000 (9.0), 0x41900000 (18.0), 0x41D80000 (27.0), 0x42100000 (36.0)]
copy_4_immutables_unmasked $13..16 = i84..87 [0x42340000 (45.0), 0x42580000 (54.0), 0x427C0000 (63.0), 0x42900000 (72.0)]
cmpeq_n_floats $1..8 = equal($1..8, $9..16)
bitwise_and_4_ints $1..4 &= $5..8
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_4_immutables_unmasked _7_m(0..3) = i88..91 [0x41200000 (10.0), 0x41A00000 (20.0), 0x41F00000 (30.0), 0x42200000 (40.0)]
copy_4_immutables_unmasked _7_m(4..7) = i92..95 [0x41200000 (10.0), 0x41A00000 (20.0), 0x41F00000 (30.0), 0x42200000 (40.0)]
copy_4_slots_unmasked $0..3 = _7_m(0..3)
copy_4_slots_unmasked $4..7 = _7_m(4..7)
copy_4_immutables_unmasked $8..11 = i96..99 [0x41200000 (10.0), 0x41200000 (10.0), 0x41200000 (10.0), 0x41200000 (10.0)]
copy_4_immutables_unmasked $12..15 = i100..103 [0x40A00000 (5.0), 0x40A00000 (5.0), 0x40A00000 (5.0), 0x40A00000 (5.0)]
div_n_floats $0..7 /= $8..15
copy_4_slots_unmasked _7_m(0..3) = $0..3
copy_4_slots_unmasked _7_m(4..7) = $4..7
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _7_m(0..3)
copy_4_slots_unmasked $5..8 = _7_m(4..7)
copy_4_immutables_unmasked $9..12 = i104..107 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)]
copy_4_immutables_unmasked $13..16 = i108..111 [0x40000000 (2.0), 0x40800000 (4.0), 0x40C00000 (6.0), 0x41000000 (8.0)]
cmpeq_n_floats $1..8 = equal($1..8, $9..16)
bitwise_and_4_ints $1..4 &= $5..8
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
copy_4_immutables_unmasked _8_m(0..3) = i112..115 [0x40E00000 (7.0), 0x41100000 (9.0), 0x41300000 (11.0), 0x41000000 (8.0)]
copy_2_immutables_unmasked _8_m(4..5) = i116..117 [0x41200000 (10.0), 0x41400000 (12.0)]
copy_4_slots_unmasked $6..9 = _8_m(0..3)
copy_2_slots_unmasked $10..11 = _8_m(4..5)
copy_4_immutables_unmasked $12..15 = i118..121 [0x3F800000 (1.0), 0x40800000 (4.0), 0x40000000 (2.0), 0x40A00000 (5.0)]
matrix_multiply_2 mat2x3($0..5) = mat2x3($6..11) * mat2x2($12..15)
copy_4_slots_unmasked _8_m(0..3) = $0..3
copy_2_slots_unmasked _8_m(4..5) = $4..5
copy_slot_unmasked $0 = _0_ok
copy_4_slots_unmasked $1..4 = _8_m(0..3)
copy_2_slots_unmasked $5..6 = _8_m(4..5)
copy_4_immutables_unmasked $7..10 = i122..125 [0x421C0000 (39.0), 0x42440000 (49.0), 0x426C0000 (59.0), 0x42580000 (54.0)]
copy_2_immutables_unmasked $11..12 = i126..127 [0x42880000 (68.0), 0x42A40000 (82.0)]
cmpeq_n_floats $1..6 = equal($1..6, $7..12)
bitwise_and_3_ints $1..3 &= $4..6
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked _0_ok = $0
store_condition_mask $26 = CondMask
copy_slot_unmasked $27 = _0_ok
copy_constant $0 = 0
merge_condition_mask CondMask = $26 & $27
branch_if_no_lanes_active branch_if_no_lanes_active +213 (label 1 at #430)
copy_constant ok = 0xFFFFFFFF
copy_constant $1 = 0
copy_constant $2 = 0x40000000 (2.0)
shuffle $1..6 = ($1..6)[1 0 0 1 0 0]
copy_4_slots_unmasked m(0..3) = $1..4
copy_2_slots_unmasked m(4..5) = $5..6
copy_4_immutables_unmasked $7..10 = i0..3 [0x40800000 (4.0), 0x40800000 (4.0), 0x40800000 (4.0), 0x40800000 (4.0)]
copy_2_immutables_unmasked $11..12 = i4..5 [0x40800000 (4.0), 0x40800000 (4.0)]
add_n_floats $1..6 += $7..12
copy_4_slots_masked m(0..3) = Mask($1..4)
copy_2_slots_masked m(4..5) = Mask($5..6)
copy_4_slots_unmasked $1..4 = ok, m(0..2)
copy_3_slots_unmasked $5..7 = m(3..5)
copy_4_immutables_unmasked $8..11 = i6..9 [0x40C00000 (6.0), 0x40800000 (4.0), 0x40800000 (4.0), 0x40C00000 (6.0)]
copy_2_immutables_unmasked $12..13 = i10..11 [0x40800000 (4.0), 0x40800000 (4.0)]
cmpeq_n_floats $2..7 = equal($2..7, $8..13)
bitwise_and_3_ints $2..4 &= $5..7
bitwise_and_int $3 &= $4
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
copy_constant $1 = 0
copy_constant $2 = 0x40000000 (2.0)
shuffle $1..6 = ($1..6)[1 0 0 1 0 0]
copy_4_slots_masked m(0..3) = Mask($1..4)
copy_2_slots_masked m(4..5) = Mask($5..6)
copy_4_immutables_unmasked $7..10 = i0..3 [0x40800000 (4.0), 0x40800000 (4.0), 0x40800000 (4.0), 0x40800000 (4.0)]
copy_2_immutables_unmasked $11..12 = i4..5 [0x40800000 (4.0), 0x40800000 (4.0)]
sub_n_floats $1..6 -= $7..12
copy_4_slots_masked m(0..3) = Mask($1..4)
copy_2_slots_masked m(4..5) = Mask($5..6)
copy_4_slots_unmasked $1..4 = ok, m(0..2)
copy_3_slots_unmasked $5..7 = m(3..5)
copy_4_immutables_unmasked $8..11 = i12..15 [0xC0000000 (-2.0), 0xC0800000 (-4.0), 0xC0800000 (-4.0), 0xC0000000 (-2.0)]
copy_2_immutables_unmasked $12..13 = i16..17 [0xC0800000 (-4.0), 0xC0800000 (-4.0)]
cmpeq_n_floats $2..7 = equal($2..7, $8..13)
bitwise_and_3_ints $2..4 &= $5..7
bitwise_and_int $3 &= $4
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
copy_constant $1 = 0
copy_constant $2 = 0x40000000 (2.0)
shuffle $1..6 = ($1..6)[1 0 0 1 0 0]
copy_4_slots_masked m(0..3) = Mask($1..4)
copy_2_slots_masked m(4..5) = Mask($5..6)
copy_4_immutables_unmasked $7..10 = i0..3 [0x40800000 (4.0), 0x40800000 (4.0), 0x40800000 (4.0), 0x40800000 (4.0)]
copy_2_immutables_unmasked $11..12 = i4..5 [0x40800000 (4.0), 0x40800000 (4.0)]
div_n_floats $1..6 /= $7..12
copy_4_slots_masked m(0..3) = Mask($1..4)
copy_2_slots_masked m(4..5) = Mask($5..6)
copy_4_slots_unmasked $1..4 = ok, m(0..2)
copy_3_slots_unmasked $5..7 = m(3..5)
copy_constant $8 = 0
copy_constant $9 = 0x3F000000 (0.5)
shuffle $8..13 = ($8..13)[1 0 0 1 0 0]
cmpeq_n_floats $2..7 = equal($2..7, $8..13)
bitwise_and_3_ints $2..4 &= $5..7
bitwise_and_int $3 &= $4
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
copy_4_immutables_unmasked m₁(0..3) = i0..3 [0x40800000 (4.0), 0x40800000 (4.0), 0x40800000 (4.0), 0x40800000 (4.0)]
copy_2_immutables_unmasked m₁(4..5) = i4..5 [0x40800000 (4.0), 0x40800000 (4.0)]
copy_4_slots_unmasked $1..4 = m₁(0..3)
copy_2_slots_unmasked $5..6 = m₁(4..5)
copy_constant $7 = 0
copy_constant $8 = 0x40000000 (2.0)
shuffle $7..12 = ($7..12)[1 0 0 0 1 0]
add_n_floats $1..6 += $7..12
copy_4_slots_masked m₁(0..3) = Mask($1..4)
copy_2_slots_masked m₁(4..5) = Mask($5..6)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = m₁(0..3)
copy_2_slots_unmasked $6..7 = m₁(4..5)
copy_4_immutables_unmasked $8..11 = i18..21 [0x40C00000 (6.0), 0x40800000 (4.0), 0x40800000 (4.0), 0x40800000 (4.0)]
copy_2_immutables_unmasked $12..13 = i22..23 [0x40C00000 (6.0), 0x40800000 (4.0)]
cmpeq_n_floats $2..7 = equal($2..7, $8..13)
bitwise_and_3_ints $2..4 &= $5..7
bitwise_and_int $3 &= $4
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
copy_4_immutables_unmasked $1..4 = i0..3 [0x40800000 (4.0), 0x40800000 (4.0), 0x40800000 (4.0), 0x40800000 (4.0)]
copy_2_immutables_unmasked $5..6 = i4..5 [0x40800000 (4.0), 0x40800000 (4.0)]
copy_4_slots_masked m₁(0..3) = Mask($1..4)
copy_2_slots_masked m₁(4..5) = Mask($5..6)
copy_constant $7 = 0
copy_constant $8 = 0x40000000 (2.0)
shuffle $7..12 = ($7..12)[1 0 0 0 1 0]
sub_n_floats $1..6 -= $7..12
copy_4_slots_masked m₁(0..3) = Mask($1..4)
copy_2_slots_masked m₁(4..5) = Mask($5..6)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = m₁(0..3)
copy_2_slots_unmasked $6..7 = m₁(4..5)
copy_4_immutables_unmasked $8..11 = i24..27 [0x40000000 (2.0), 0x40800000 (4.0), 0x40800000 (4.0), 0x40800000 (4.0)]
copy_2_immutables_unmasked $12..13 = i28..29 [0x40000000 (2.0), 0x40800000 (4.0)]
cmpeq_n_floats $2..7 = equal($2..7, $8..13)
bitwise_and_3_ints $2..4 &= $5..7
bitwise_and_int $3 &= $4
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
copy_4_immutables_unmasked $1..4 = i0..3 [0x40800000 (4.0), 0x40800000 (4.0), 0x40800000 (4.0), 0x40800000 (4.0)]
copy_2_immutables_unmasked $5..6 = i4..5 [0x40800000 (4.0), 0x40800000 (4.0)]
copy_4_slots_masked m₁(0..3) = Mask($1..4)
copy_2_slots_masked m₁(4..5) = Mask($5..6)
copy_4_immutables_unmasked $7..10 = i30..33 [0x40000000 (2.0), 0x40000000 (2.0), 0x40000000 (2.0), 0x40000000 (2.0)]
copy_2_immutables_unmasked $11..12 = i34..35 [0x40000000 (2.0), 0x40000000 (2.0)]
div_n_floats $1..6 /= $7..12
copy_4_slots_masked m₁(0..3) = Mask($1..4)
copy_2_slots_masked m₁(4..5) = Mask($5..6)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = m₁(0..3)
copy_2_slots_unmasked $6..7 = m₁(4..5)
copy_4_immutables_unmasked $8..11 = i30..33 [0x40000000 (2.0), 0x40000000 (2.0), 0x40000000 (2.0), 0x40000000 (2.0)]
copy_2_immutables_unmasked $12..13 = i34..35 [0x40000000 (2.0), 0x40000000 (2.0)]
cmpeq_n_floats $2..7 = equal($2..7, $8..13)
bitwise_and_3_ints $2..4 &= $5..7
bitwise_and_int $3 &= $4
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
copy_4_immutables_unmasked m₂(0..3) = i36..39 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)]
copy_4_immutables_unmasked m₂(4..7) = i40..43 [0x40A00000 (5.0), 0x40C00000 (6.0), 0x40E00000 (7.0), 0x41000000 (8.0)]
copy_4_immutables_unmasked m₂(8..11) = i44..47 [0x41100000 (9.0), 0x41200000 (10.0), 0x41300000 (11.0), 0x41400000 (12.0)]
copy_4_slots_unmasked $1..4 = m₂(0..3)
copy_4_slots_unmasked $5..8 = m₂(4..7)
copy_4_slots_unmasked $9..12 = m₂(8..11)
copy_4_immutables_unmasked $13..16 = i48..51 [0x41800000 (16.0), 0x41700000 (15.0), 0x41600000 (14.0), 0x41500000 (13.0)]
copy_4_immutables_unmasked $17..20 = i52..55 [0x41400000 (12.0), 0x41300000 (11.0), 0x41200000 (10.0), 0x41100000 (9.0)]
copy_4_immutables_unmasked $21..24 = i56..59 [0x41000000 (8.0), 0x40E00000 (7.0), 0x40C00000 (6.0), 0x40A00000 (5.0)]
add_n_floats $1..12 += $13..24
copy_4_slots_masked m₂(0..3) = Mask($1..4)
copy_4_slots_masked m₂(4..7) = Mask($5..8)
copy_4_slots_masked m₂(8..11) = Mask($9..12)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = m₂(0..3)
copy_4_slots_unmasked $6..9 = m₂(4..7)
copy_4_slots_unmasked $10..13 = m₂(8..11)
copy_4_immutables_unmasked $14..17 = i60..63 [0x41880000 (17.0), 0x41880000 (17.0), 0x41880000 (17.0), 0x41880000 (17.0)]
copy_4_immutables_unmasked $18..21 = i64..67 [0x41880000 (17.0), 0x41880000 (17.0), 0x41880000 (17.0), 0x41880000 (17.0)]
copy_4_immutables_unmasked $22..25 = i68..71 [0x41880000 (17.0), 0x41880000 (17.0), 0x41880000 (17.0), 0x41880000 (17.0)]
cmpeq_n_floats $2..13 = equal($2..13, $14..25)
bitwise_and_4_ints $6..9 &= $10..13
bitwise_and_4_ints $2..5 &= $6..9
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
copy_4_immutables_unmasked m₃(0..3) = i72..75 [0x41200000 (10.0), 0x41A00000 (20.0), 0x41F00000 (30.0), 0x42200000 (40.0)]
copy_4_immutables_unmasked m₃(4..7) = i76..79 [0x42480000 (50.0), 0x42700000 (60.0), 0x428C0000 (70.0), 0x42A00000 (80.0)]
copy_4_slots_unmasked $1..4 = m₃(0..3)
copy_4_slots_unmasked $5..8 = m₃(4..7)
copy_4_immutables_unmasked $9..12 = i36..39 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)]
copy_4_immutables_unmasked $13..16 = i40..43 [0x40A00000 (5.0), 0x40C00000 (6.0), 0x40E00000 (7.0), 0x41000000 (8.0)]
sub_n_floats $1..8 -= $9..16
copy_4_slots_masked m₃(0..3) = Mask($1..4)
copy_4_slots_masked m₃(4..7) = Mask($5..8)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = m₃(0..3)
copy_4_slots_unmasked $6..9 = m₃(4..7)
copy_4_immutables_unmasked $10..13 = i80..83 [0x41100000 (9.0), 0x41900000 (18.0), 0x41D80000 (27.0), 0x42100000 (36.0)]
copy_4_immutables_unmasked $14..17 = i84..87 [0x42340000 (45.0), 0x42580000 (54.0), 0x427C0000 (63.0), 0x42900000 (72.0)]
cmpeq_n_floats $2..9 = equal($2..9, $10..17)
bitwise_and_4_ints $2..5 &= $6..9
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
copy_4_immutables_unmasked m₄(0..3) = i88..91 [0x41200000 (10.0), 0x41A00000 (20.0), 0x41F00000 (30.0), 0x42200000 (40.0)]
copy_4_immutables_unmasked m₄(4..7) = i92..95 [0x41200000 (10.0), 0x41A00000 (20.0), 0x41F00000 (30.0), 0x42200000 (40.0)]
copy_4_slots_unmasked $1..4 = m₄(0..3)
copy_4_slots_unmasked $5..8 = m₄(4..7)
copy_4_immutables_unmasked $9..12 = i96..99 [0x41200000 (10.0), 0x41200000 (10.0), 0x41200000 (10.0), 0x41200000 (10.0)]
copy_4_immutables_unmasked $13..16 = i100..103 [0x40A00000 (5.0), 0x40A00000 (5.0), 0x40A00000 (5.0), 0x40A00000 (5.0)]
div_n_floats $1..8 /= $9..16
copy_4_slots_masked m₄(0..3) = Mask($1..4)
copy_4_slots_masked m₄(4..7) = Mask($5..8)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = m₄(0..3)
copy_4_slots_unmasked $6..9 = m₄(4..7)
copy_4_immutables_unmasked $10..13 = i104..107 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)]
copy_4_immutables_unmasked $14..17 = i108..111 [0x40000000 (2.0), 0x40800000 (4.0), 0x40C00000 (6.0), 0x41000000 (8.0)]
cmpeq_n_floats $2..9 = equal($2..9, $10..17)
bitwise_and_4_ints $2..5 &= $6..9
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
copy_4_immutables_unmasked m₅(0..3) = i112..115 [0x40E00000 (7.0), 0x41100000 (9.0), 0x41300000 (11.0), 0x41000000 (8.0)]
copy_2_immutables_unmasked m₅(4..5) = i116..117 [0x41200000 (10.0), 0x41400000 (12.0)]
copy_4_slots_unmasked $7..10 = m₅(0..3)
copy_2_slots_unmasked $11..12 = m₅(4..5)
copy_4_immutables_unmasked $13..16 = i118..121 [0x3F800000 (1.0), 0x40800000 (4.0), 0x40000000 (2.0), 0x40A00000 (5.0)]
matrix_multiply_2 mat2x3($1..6) = mat2x3($7..12) * mat2x2($13..16)
copy_4_slots_masked m₅(0..3) = Mask($1..4)
copy_2_slots_masked m₅(4..5) = Mask($5..6)
copy_slot_unmasked $1 = ok
copy_4_slots_unmasked $2..5 = m₅(0..3)
copy_2_slots_unmasked $6..7 = m₅(4..5)
copy_4_immutables_unmasked $8..11 = i122..125 [0x421C0000 (39.0), 0x42440000 (49.0), 0x426C0000 (59.0), 0x42580000 (54.0)]
copy_2_immutables_unmasked $12..13 = i126..127 [0x42880000 (68.0), 0x42A40000 (82.0)]
cmpeq_n_floats $2..7 = equal($2..7, $8..13)
bitwise_and_3_ints $2..4 &= $5..7
bitwise_and_int $3 &= $4
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
copy_slot_masked ok = Mask($1)
label label 0x00000002
copy_slot_masked $0 = Mask($1)
label label 0x00000001
load_condition_mask CondMask = $26
swizzle_4 $0..3 = ($0..3).xxxx
copy_4_uniforms $4..7 = colorRed
copy_4_uniforms $8..11 = colorGreen
mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
load_src src.rgba = $0..3