blob: 7e91e7a4fb531e2840e402b3a04641107aa3f86b [file] [log] [blame]
168 instructions
[immutable slots]
i0 = 0x3E59B3D0 (0.2126)
i1 = 0x3F371759 (0.7152)
i2 = 0x3D93DD98 (0.0722)
i3 = 0
i4 = 0x3F2AAAAB (0.6666667)
i5 = 0x3EAAAAAB (0.333333343)
store_src inColor = src.rgba
init_lane_masks CondMask = LoopMask = RetMask = true
copy_3_slots_unmasked c = inColor(0..2)
copy_uniform $0 = grayscale
cmpeq_imm_float $0 = equal($0, 0x3F800000 (1.0))
branch_if_no_active_lanes_eq branch +6 (label 0 at #12) if no lanes of $0 == 0xFFFFFFFF
copy_3_immutables_unmasked $1..3 = i0..2 [0x3E59B3D0 (0.2126), 0x3F371759 (0.7152), 0x3D93DD98 (0.0722)]
copy_3_slots_unmasked $4..6 = c
dot_3_floats $1 = dot($1..3, $4..6)
swizzle_3 $1..3 = ($1..3).xxx
copy_3_slots_unmasked c = $1..3
label label 0
copy_uniform $0 = invertStyle
cmpeq_imm_float $0 = equal($0, 0x3F800000 (1.0))
branch_if_no_active_lanes_eq branch +6 (label 2 at #21) if no lanes of $0 == 0xFFFFFFFF
splat_3_constants $1..3 = 0x3F800000 (1.0)
copy_3_slots_unmasked $4..6 = c
sub_3_floats $1..3 -= $4..6
copy_3_slots_unmasked c = $1..3
jump jump +143 (label 3 at #163)
label label 0x00000002
copy_uniform $1 = invertStyle
cmpeq_imm_float $1 = equal($1, 0x40000000 (2.0))
branch_if_no_active_lanes_eq branch +138 (label 4 at #162) if no lanes of $1 == 0xFFFFFFFF
copy_2_slots_unmasked $2..3 = c(0..1)
max_float $2 = max($2, $3)
copy_slot_unmasked $3 = c(2)
max_float $2 = max($2, $3)
copy_slot_unmasked _0_mx = $2
copy_2_slots_unmasked $2..3 = c(0..1)
min_float $2 = min($2, $3)
copy_slot_unmasked $3 = c(2)
min_float $2 = min($2, $3)
copy_slot_unmasked _1_mn = $2
copy_2_slots_unmasked $2..3 = _0_mx, _1_mn
sub_float $2 -= $3
copy_slot_unmasked _2_d = $2
copy_constant $2 = 0x3F800000 (1.0)
copy_slot_unmasked $3 = _2_d
div_float $2 /= $3
copy_slot_unmasked _3_invd = $2
copy_2_slots_unmasked $2..3 = c(1..2)
cmplt_float $2 = lessThan($2, $3)
copy_constant $3 = 0
copy_constant $4 = 0x40C00000 (6.0)
mix_int $2 = mix($3, $4, $2)
copy_slot_unmasked _4_g_lt_b = $2
copy_2_slots_unmasked $2..3 = _0_mx, _1_mn
cmpeq_float $2 = equal($2, $3)
store_condition_mask $9 = CondMask
copy_slot_unmasked $10 = c(1)
copy_slot_unmasked $11 = c(0)
cmple_float $10 = lessThanEqual($10, $11)
copy_slot_unmasked $11 = c(2)
copy_slot_unmasked $12 = c(0)
cmple_float $11 = lessThanEqual($11, $12)
bitwise_and_int $10 &= $11
store_condition_mask $13 = CondMask
copy_slot_unmasked $14 = c(2)
copy_slot_unmasked $15 = c(1)
cmple_float $14 = lessThanEqual($14, $15)
copy_slot_unmasked $3 = _3_invd
copy_2_slots_unmasked $4..5 = c(0..1)
sub_float $4 -= $5
mul_float $3 *= $4
add_imm_float $3 += 0x40800000 (4.0)
merge_condition_mask CondMask = $13 & $14
branch_if_no_lanes_active branch_if_no_lanes_active +8 (label 9 at #76)
copy_slot_unmasked $4 = _3_invd
copy_slot_unmasked $5 = c(2)
copy_slot_unmasked $6 = c(0)
sub_float $5 -= $6
mul_float $4 *= $5
add_imm_float $4 += 0x40000000 (2.0)
copy_slot_masked $3 = Mask($4)
label label 0x00000009
merge_condition_mask CondMask = $9 & $10
branch_if_no_lanes_active branch_if_no_lanes_active +8 (label 8 at #86)
copy_slot_unmasked $4 = _3_invd
copy_2_slots_unmasked $5..6 = c(1..2)
sub_float $5 -= $6
mul_float $4 *= $5
copy_slot_unmasked $5 = _4_g_lt_b
add_float $4 += $5
copy_slot_masked $3 = Mask($4)
label label 0x00000008
load_condition_mask CondMask = $9
copy_constant $4 = 0
mix_int $2 = mix($3, $4, $2)
mul_imm_float $2 *= 0x3E2AAAAB (0.166666672)
copy_slot_unmasked _5_h = $2
copy_2_slots_unmasked $2..3 = _0_mx, _1_mn
add_float $2 += $3
copy_slot_unmasked _6_sum = $2
mul_imm_float $2 *= 0x3F000000 (0.5)
copy_slot_unmasked _7_l = $2
copy_2_slots_unmasked $2..3 = _0_mx, _1_mn
cmpeq_float $2 = equal($2, $3)
copy_slot_unmasked $3 = _2_d
store_condition_mask $9 = CondMask
copy_constant $10 = 0x3F000000 (0.5)
copy_slot_unmasked $11 = _7_l
cmplt_float $10 = lessThan($10, $11)
copy_slot_unmasked $4 = _6_sum
merge_condition_mask CondMask = $9 & $10
branch_if_no_lanes_active branch_if_no_lanes_active +5 (label 11 at #111)
copy_constant $5 = 0x40000000 (2.0)
copy_slot_unmasked $6 = _6_sum
sub_float $5 -= $6
copy_slot_masked $4 = Mask($5)
label label 0x0000000B
load_condition_mask CondMask = $9
div_float $3 /= $4
copy_constant $4 = 0
mix_int $2 = mix($3, $4, $2)
copy_slot_unmasked _8_s = $2
copy_slot_unmasked c(0) = _5_h
copy_slot_unmasked c(1) = _8_s
copy_slot_unmasked c(2) = _7_l
copy_constant $2 = 0x3F800000 (1.0)
copy_slot_unmasked $3 = c(2)
sub_float $2 -= $3
copy_slot_unmasked c(2) = $2
copy_constant $2 = 0x3F800000 (1.0)
copy_slot_unmasked $3 = c(2)
mul_imm_float $3 *= 0x40000000 (2.0)
add_imm_float $3 += 0xBF800000 (-1.0)
bitwise_and_imm_int $3 &= 0x7FFFFFFF
sub_float $2 -= $3
copy_slot_unmasked $3 = c(1)
mul_float $2 *= $3
copy_slot_unmasked _9_C = $2
copy_3_slots_unmasked $2..4 = c
swizzle_3 $2..4 = ($2..4).xxx
copy_3_immutables_unmasked $5..7 = i3..5 [0, 0x3F2AAAAB (0.6666667), 0x3EAAAAAB (0.333333343)]
add_3_floats $2..4 += $5..7
copy_3_slots_unmasked _10_p = $2..4
copy_3_slots_unmasked $5..7 = $2..4
floor_3_floats $5..7 = floor($5..7)
sub_3_floats $2..4 -= $5..7
splat_3_constants $5..7 = 0x40C00000 (6.0)
mul_3_floats $2..4 *= $5..7
splat_3_constants $5..7 = 0x40400000 (3.0)
sub_3_floats $2..4 -= $5..7
bitwise_and_imm_3_ints $2..4 &= 0x7FFFFFFF
splat_3_constants $5..7 = 0x3F800000 (1.0)
sub_3_floats $2..4 -= $5..7
splat_3_constants $5..7 = 0
max_3_floats $2..4 = max($2..4, $5..7)
splat_3_constants $5..7 = 0x3F800000 (1.0)
min_3_floats $2..4 = min($2..4, $5..7)
copy_3_slots_unmasked _11_q = $2..4
splat_3_constants $5..7 = 0x3F000000 (0.5)
sub_3_floats $2..4 -= $5..7
copy_slot_unmasked $5 = _9_C
swizzle_3 $5..7 = ($5..7).xxx
mul_3_floats $2..4 *= $5..7
copy_slot_unmasked $5 = c(2)
swizzle_3 $5..7 = ($5..7).xxx
add_3_floats $2..4 += $5..7
copy_3_slots_unmasked c = $2..4
label label 0x00000004
label label 0x00000003
copy_uniform $0 = contrast
swizzle_3 $0..2 = ($0..2).xxx
splat_3_constants $3..5 = 0x3F000000 (0.5)
copy_3_slots_unmasked $6..8 = c
mix_3_floats $0..2 = mix($3..5, $6..8, $0..2)
copy_3_slots_unmasked c = $0..2
splat_3_constants $3..5 = 0
max_3_floats $0..2 = max($0..2, $3..5)
splat_3_constants $3..5 = 0x3F800000 (1.0)
min_3_floats $0..2 = min($0..2, $3..5)
copy_slot_unmasked $3 = inColor(3)
load_src src.rgba = $0..3