blob: 5503528d47a963507b9951d4b67ae888564a298b [file] [log] [blame]
36 instructions
[immutable slots]
i0 = 0x3F800000 (1.0)
i1 = 0x40000000 (2.0)
i2 = 0x40400000 (3.0)
i3 = 0x40800000 (4.0)
i4 = 0x40A00000 (5.0)
i5 = 0x40C00000 (6.0)
i6 = 0x3F800000 (1.0)
i7 = 0x40400000 (3.0)
i8 = 0x40000000 (2.0)
i9 = 0x40800000 (4.0)
i10 = 0x3F800000 (1.0)
i11 = 0x40800000 (4.0)
i12 = 0x40000000 (2.0)
i13 = 0x40A00000 (5.0)
i14 = 0x40400000 (3.0)
i15 = 0x40C00000 (6.0)
i16 = 0x3F800000 (1.0)
i17 = 0x40800000 (4.0)
i18 = 0x40E00000 (7.0)
i19 = 0x40000000 (2.0)
i20 = 0x40A00000 (5.0)
i21 = 0x41000000 (8.0)
i22 = 0x40400000 (3.0)
i23 = 0x40C00000 (6.0)
i24 = 0x41100000 (9.0)
store_src_rg coords = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
copy_4_uniforms $0..3 = testMatrix2x2
swizzle_3 $1..3 = ($1..3).yxz
copy_4_immutables_unmasked $4..7 = i6..9 [0x3F800000 (1.0), 0x40400000 (3.0), 0x40000000 (2.0), 0x40800000 (4.0)]
cmpeq_4_floats $0..3 = equal($0..3, $4..7)
bitwise_and_2_ints $0..1 &= $2..3
bitwise_and_int $0 &= $1
copy_4_immutables_unmasked $1..4 = i0..3 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)]
copy_2_immutables_unmasked $5..6 = i4..5 [0x40A00000 (5.0), 0x40C00000 (6.0)]
shuffle $2..6 = ($2..6)[2 0 3 1 4]
copy_4_immutables_unmasked $7..10 = i10..13 [0x3F800000 (1.0), 0x40800000 (4.0), 0x40000000 (2.0), 0x40A00000 (5.0)]
copy_2_immutables_unmasked $11..12 = i14..15 [0x40400000 (3.0), 0x40C00000 (6.0)]
cmpeq_n_floats $1..6 = equal($1..6, $7..12)
bitwise_and_3_ints $1..3 &= $4..6
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_4_uniforms $1..4 = testMatrix3x3(0..3)
copy_4_uniforms $5..8 = testMatrix3x3(4..7)
copy_uniform $9 = testMatrix3x3(8)
shuffle $2..9 = ($2..9)[2 5 0 3 6 1 4 7]
copy_4_immutables_unmasked $10..13 = i16..19 [0x3F800000 (1.0), 0x40800000 (4.0), 0x40E00000 (7.0), 0x40000000 (2.0)]
copy_4_immutables_unmasked $14..17 = i20..23 [0x40A00000 (5.0), 0x41000000 (8.0), 0x40400000 (3.0), 0x40C00000 (6.0)]
copy_immutable_unmasked $18 = i24 [0x41100000 (9.0)]
cmpeq_n_floats $1..9 = equal($1..9, $10..18)
bitwise_and_4_ints $2..5 &= $6..9
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
swizzle_4 $0..3 = ($0..3).xxxx
copy_4_uniforms $4..7 = colorRed
copy_4_uniforms $8..11 = colorGreen
mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
load_src src.rgba = $0..3