blob: 60c4548d69ac3139be56dfe172218c3d6bf4272a [file] [log] [blame]
44 instructions
[immutable slots]
i0 = 0xBCB2B8C2 (-0.021816615)
i1 = 0
i2 = 0x3C567750 (0.01308997)
i3 = 0x3D20D97C (0.03926991)
i4 = 0x3A03126F (0.0005)
i5 = 0x3A03126F (0.0005)
i6 = 0x3A03126F (0.0005)
i7 = 0x3A03126F (0.0005)
store_src_rg coords = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
copy_uniform $4 = testInputs(0)
mul_imm_float $4 *= 0x3C8EFA35 (0.0174532924)
add_imm_float $4 += 0x3CB2B8C2 (0.021816615)
bitwise_and_imm_int $4 &= 0x7FFFFFFF
cmplt_imm_float $4 = lessThan($4, 0x3A03126F (0.0005))
copy_2_uniforms $5..6 = testInputs(0..1)
splat_2_constants $7..8 = 0x3C8EFA35 (0.0174532924)
mul_2_floats $5..6 *= $7..8
copy_2_immutables_unmasked $7..8 = i0..1 [0xBCB2B8C2 (-0.021816615), 0]
sub_2_floats $5..6 -= $7..8
bitwise_and_imm_2_ints $5..6 &= 0x7FFFFFFF
splat_2_constants $7..8 = 0x3A03126F (0.0005)
cmplt_2_floats $5..6 = lessThan($5..6, $7..8)
bitwise_and_int $5 &= $6
bitwise_and_int $4 &= $5
copy_3_uniforms $5..7 = testInputs(0..2)
splat_3_constants $8..10 = 0x3C8EFA35 (0.0174532924)
mul_3_floats $5..7 *= $8..10
copy_3_immutables_unmasked $8..10 = i0..2 [0xBCB2B8C2 (-0.021816615), 0, 0x3C567750 (0.01308997)]
sub_3_floats $5..7 -= $8..10
bitwise_and_imm_3_ints $5..7 &= 0x7FFFFFFF
splat_3_constants $8..10 = 0x3A03126F (0.0005)
cmplt_3_floats $5..7 = lessThan($5..7, $8..10)
bitwise_and_int $6 &= $7
bitwise_and_int $5 &= $6
bitwise_and_int $4 &= $5
copy_4_uniforms $5..8 = testInputs
splat_4_constants $9..12 = 0x3C8EFA35 (0.0174532924)
mul_4_floats $5..8 *= $9..12
copy_4_immutables_unmasked $9..12 = i0..3 [0xBCB2B8C2 (-0.021816615), 0, 0x3C567750 (0.01308997), 0x3D20D97C (0.03926991)]
sub_4_floats $5..8 -= $9..12
bitwise_and_imm_4_ints $5..8 &= 0x7FFFFFFF
splat_4_constants $9..12 = 0x3A03126F (0.0005)
cmplt_4_floats $5..8 = lessThan($5..8, $9..12)
bitwise_and_2_ints $5..6 &= $7..8
bitwise_and_int $5 &= $6
bitwise_and_int $4 &= $5
branch_if_no_active_lanes_eq branch +3 (label 0 at #43) if no lanes of $4 == 0xFFFFFFFF
copy_4_uniforms $0..3 = colorGreen
jump jump +3 (label 1 at #45)
label label 0
copy_4_uniforms $0..3 = colorRed
label label 0x00000001
load_src src.rgba = $0..3