| 50 instructions |
| |
| [immutable slots] |
| i0 = 0xFFFFFFFF |
| i1 = 0 |
| i2 = 0xFFFFFFFF |
| i3 = 0 |
| |
| store_src_rg coords = src.rg |
| init_lane_masks CondMask = LoopMask = RetMask = true |
| copy_4_uniforms $0..3 = colorGreen |
| splat_4_constants $4..7 = 0 |
| cmpne_4_floats $0..3 = notEqual($0..3, $4..7) |
| copy_4_slots_unmasked inputVal = $0..3 |
| copy_2_slots_unmasked $0..1 = inputVal(0..1) |
| splat_2_constants $2..3 = 0xFFFFFFFF |
| bitwise_xor_2_ints $0..1 ^= $2..3 |
| copy_2_immutables_unmasked $2..3 = i0..1 [0xFFFFFFFF, 0] |
| cmpeq_2_ints $0..1 = equal($0..1, $2..3) |
| bitwise_and_int $0 &= $1 |
| copy_3_slots_unmasked $1..3 = inputVal(0..2) |
| splat_3_constants $4..6 = 0xFFFFFFFF |
| bitwise_xor_3_ints $1..3 ^= $4..6 |
| copy_3_immutables_unmasked $4..6 = i0..2 [0xFFFFFFFF, 0, 0xFFFFFFFF] |
| cmpeq_3_ints $1..3 = equal($1..3, $4..6) |
| bitwise_and_int $2 &= $3 |
| bitwise_and_int $1 &= $2 |
| bitwise_and_int $0 &= $1 |
| copy_4_slots_unmasked $1..4 = inputVal |
| splat_4_constants $5..8 = 0xFFFFFFFF |
| bitwise_xor_4_ints $1..4 ^= $5..8 |
| copy_4_immutables_unmasked $5..8 = i0..3 [0xFFFFFFFF, 0, 0xFFFFFFFF, 0] |
| cmpeq_4_ints $1..4 = equal($1..4, $5..8) |
| bitwise_and_2_ints $1..2 &= $3..4 |
| bitwise_and_int $1 &= $2 |
| bitwise_and_int $0 &= $1 |
| copy_2_immutables_unmasked $1..2 = i0..1 [0xFFFFFFFF, 0] |
| copy_2_immutables_unmasked $3..4 = i0..1 [0xFFFFFFFF, 0] |
| cmpeq_2_ints $1..2 = equal($1..2, $3..4) |
| bitwise_and_int $1 &= $2 |
| bitwise_and_int $0 &= $1 |
| copy_3_immutables_unmasked $1..3 = i0..2 [0xFFFFFFFF, 0, 0xFFFFFFFF] |
| copy_3_immutables_unmasked $4..6 = i0..2 [0xFFFFFFFF, 0, 0xFFFFFFFF] |
| cmpeq_3_ints $1..3 = equal($1..3, $4..6) |
| bitwise_and_int $2 &= $3 |
| bitwise_and_int $1 &= $2 |
| bitwise_and_int $0 &= $1 |
| copy_4_immutables_unmasked $1..4 = i0..3 [0xFFFFFFFF, 0, 0xFFFFFFFF, 0] |
| copy_4_immutables_unmasked $5..8 = i0..3 [0xFFFFFFFF, 0, 0xFFFFFFFF, 0] |
| cmpeq_4_ints $1..4 = equal($1..4, $5..8) |
| bitwise_and_2_ints $1..2 &= $3..4 |
| bitwise_and_int $1 &= $2 |
| bitwise_and_int $0 &= $1 |
| swizzle_4 $0..3 = ($0..3).xxxx |
| copy_4_uniforms $4..7 = colorRed |
| copy_4_uniforms $8..11 = colorGreen |
| mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) |
| load_src src.rgba = $0..3 |