blob: a481a8b35ef9fa114ff75988e3241dd2e4bf79be [file] [log] [blame]
69 instructions
[immutable slots]
i0 = 0x3F800000 (1.0)
i1 = 0
i2 = 0
i3 = 0
i4 = 0
i5 = 0x3F800000 (1.0)
i6 = 0
i7 = 0x3F800000 (1.0)
i8 = 0
store_src_rg coords = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
copy_uniform $0 = inputVal(0)
copy_slot_unmasked $1 = $0
bitwise_and_imm_int $1 &= 0x7FFFFFFF
div_float $0 /= $1
cmpeq_imm_float $0 = equal($0, 0x3F800000 (1.0))
copy_2_uniforms $1..2 = inputVal(0..1)
copy_2_slots_unmasked $3..4 = $1..2
copy_2_slots_unmasked $5..6 = $3..4
dot_2_floats $3 = dot($3..4, $5..6)
sqrt_float $3 = sqrt($3)
copy_slot_unmasked $4 = $3
div_2_floats $1..2 /= $3..4
copy_2_immutables_unmasked $3..4 = i0..1 [0x3F800000 (1.0), 0]
cmpeq_2_floats $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_3_uniforms $1..3 = inputVal(0..2)
copy_3_slots_unmasked $4..6 = $1..3
copy_3_slots_unmasked $7..9 = $4..6
dot_3_floats $4 = dot($4..6, $7..9)
sqrt_float $4 = sqrt($4)
swizzle_3 $4..6 = ($4..6).xxx
div_3_floats $1..3 /= $4..6
copy_3_immutables_unmasked $4..6 = i0..2 [0x3F800000 (1.0), 0, 0]
cmpeq_3_floats $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_4_uniforms $1..4 = inputVal
copy_4_slots_unmasked $5..8 = $1..4
copy_4_slots_unmasked $9..12 = $5..8
dot_4_floats $5 = dot($5..8, $9..12)
sqrt_float $5 = sqrt($5)
swizzle_4 $5..8 = ($5..8).xxxx
div_4_floats $1..4 /= $5..8
copy_4_immutables_unmasked $5..8 = i0..3 [0x3F800000 (1.0), 0, 0, 0]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_constant $1 = 0x3F800000 (1.0)
cmpeq_imm_float $1 = equal($1, 0x3F800000 (1.0))
bitwise_and_int $0 &= $1
copy_2_immutables_unmasked $1..2 = i4..5 [0, 0x3F800000 (1.0)]
copy_4_immutables_unmasked $3..6 = i0..3 [0x3F800000 (1.0), 0, 0, 0]
swizzle_2 $3..4 = ($3..4).yx
cmpeq_2_floats $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_3_immutables_unmasked $1..3 = i6..8 [0, 0x3F800000 (1.0), 0]
copy_4_immutables_unmasked $4..7 = i0..3 [0x3F800000 (1.0), 0, 0, 0]
swizzle_3 $4..6 = ($4..6).zxy
cmpeq_3_floats $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_4_immutables_unmasked $1..4 = i0..3 [0x3F800000 (1.0), 0, 0, 0]
copy_4_immutables_unmasked $5..8 = i0..3 [0x3F800000 (1.0), 0, 0, 0]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
swizzle_4 $0..3 = ($0..3).xxxx
copy_4_uniforms $4..7 = colorRed
copy_4_uniforms $8..11 = colorGreen
mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
load_src src.rgba = $0..3