blob: bb186a42430aa13a1e0925b2d98441b5f3cc0895 [file] [log] [blame]
60 instructions
[immutable slots]
i0 = 0x40000000 (2.0)
i1 = 0xC0000000 (-2.0)
i2 = 0x3F800000 (1.0)
i3 = 0x41000000 (8.0)
i4 = 0x40400000 (3.0)
i5 = 0x40400000 (3.0)
i6 = 0x40A00000 (5.0)
i7 = 0x41500000 (13.0)
i8 = 0x3D4CCCCD (0.05)
store_src_rg coords = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
copy_4_uniforms $0..3 = testMatrix2x2
copy_4_immutables_unmasked $4..7 = i0..3 [0x40000000 (2.0), 0xC0000000 (-2.0), 0x3F800000 (1.0), 0x41000000 (8.0)]
add_4_floats $0..3 += $4..7
copy_4_slots_unmasked inputVal = $0..3
copy_slot_unmasked $0 = inputVal(0)
bitwise_and_imm_int $0 &= 0x7FFFFFFF
add_imm_float $0 += 0xC0400000 (-3.0)
bitwise_and_imm_int $0 &= 0x7FFFFFFF
cmplt_imm_float $0 = lessThan($0, 0x3D4CCCCD (0.05))
copy_2_slots_unmasked $1..2 = inputVal(0..1)
copy_2_slots_unmasked $3..4 = $1..2
dot_2_floats $1 = dot($1..2, $3..4)
sqrt_float $1 = sqrt($1)
add_imm_float $1 += 0xC0400000 (-3.0)
bitwise_and_imm_int $1 &= 0x7FFFFFFF
cmplt_imm_float $1 = lessThan($1, 0x3D4CCCCD (0.05))
bitwise_and_int $0 &= $1
copy_3_slots_unmasked $1..3 = inputVal(0..2)
copy_3_slots_unmasked $4..6 = $1..3
dot_3_floats $1 = dot($1..3, $4..6)
sqrt_float $1 = sqrt($1)
add_imm_float $1 += 0xC0A00000 (-5.0)
bitwise_and_imm_int $1 &= 0x7FFFFFFF
cmplt_imm_float $1 = lessThan($1, 0x3D4CCCCD (0.05))
bitwise_and_int $0 &= $1
copy_4_slots_unmasked $1..4 = inputVal
copy_4_slots_unmasked $5..8 = $1..4
dot_4_floats $1 = dot($1..4, $5..8)
sqrt_float $1 = sqrt($1)
add_imm_float $1 += 0xC1500000 (-13.0)
bitwise_and_imm_int $1 &= 0x7FFFFFFF
cmplt_imm_float $1 = lessThan($1, 0x3D4CCCCD (0.05))
bitwise_and_int $0 &= $1
copy_constant $1 = 0x40400000 (3.0)
add_imm_float $1 += 0xC0400000 (-3.0)
bitwise_and_imm_int $1 &= 0x7FFFFFFF
cmplt_imm_float $1 = lessThan($1, 0x3D4CCCCD (0.05))
bitwise_and_int $0 &= $1
copy_constant $1 = 0x40400000 (3.0)
add_imm_float $1 += 0xC0400000 (-3.0)
bitwise_and_imm_int $1 &= 0x7FFFFFFF
cmplt_imm_float $1 = lessThan($1, 0x3D4CCCCD (0.05))
bitwise_and_int $0 &= $1
copy_constant $1 = 0x40A00000 (5.0)
add_imm_float $1 += 0xC0A00000 (-5.0)
bitwise_and_imm_int $1 &= 0x7FFFFFFF
cmplt_imm_float $1 = lessThan($1, 0x3D4CCCCD (0.05))
bitwise_and_int $0 &= $1
copy_constant $1 = 0x41500000 (13.0)
add_imm_float $1 += 0xC1500000 (-13.0)
bitwise_and_imm_int $1 &= 0x7FFFFFFF
cmplt_imm_float $1 = lessThan($1, 0x3D4CCCCD (0.05))
bitwise_and_int $0 &= $1
swizzle_4 $0..3 = ($0..3).xxxx
copy_4_uniforms $4..7 = colorRed
copy_4_uniforms $8..11 = colorGreen
mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
load_src src.rgba = $0..3