blob: 65827add1fbf11cf02468a0b3d764b4b2e90afe6 [file] [log] [blame]
52 instructions
[immutable slots]
i0 = 0xC0000000 (-2.0)
i1 = 0x3F800000 (1.0)
i2 = 0x3FC00000 (1.5)
i3 = 0xBF000000 (-0.5)
i4 = 0xC1C00000 (-24.0)
i5 = 0x41900000 (18.0)
i6 = 0x40A00000 (5.0)
i7 = 0x41A00000 (20.0)
i8 = 0xC1700000 (-15.0)
i9 = 0xC0800000 (-4.0)
i10 = 0xC0A00000 (-5.0)
i11 = 0x40800000 (4.0)
i12 = 0x3F800000 (1.0)
i13 = 0xC0000000 (-2.0)
i14 = 0xBF000000 (-0.5)
i15 = 0x3F800000 (1.0)
i16 = 0x3F000000 (0.5)
i17 = 0x3F800000 (1.0)
i18 = 0x3F000000 (0.5)
i19 = 0
i20 = 0xBF000000 (-0.5)
i21 = 0xC1000000 (-8.0)
i22 = 0xBF800000 (-1.0)
i23 = 0x40000000 (2.0)
i24 = 0x40000000 (2.0)
i25 = 0x40400000 (3.0)
i26 = 0x3F000000 (0.5)
i27 = 0xBF800000 (-1.0)
i28 = 0xBF000000 (-0.5)
i29 = 0x3F800000 (1.0)
i30 = 0x40000000 (2.0)
i31 = 0x40400000 (3.0)
i32 = 0x40800000 (4.0)
i33 = 0x40A00000 (5.0)
i34 = 0x40C00000 (6.0)
i35 = 0x40E00000 (7.0)
i36 = 0x41000000 (8.0)
i37 = 0x41100000 (9.0)
store_src_rg xy = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
copy_4_immutables_unmasked $0..3 = i0..3 [0xC0000000 (-2.0), 0x3F800000 (1.0), 0x3FC00000 (1.5), 0xBF000000 (-0.5)]
copy_4_immutables_unmasked $4..7 = i0..3 [0xC0000000 (-2.0), 0x3F800000 (1.0), 0x3FC00000 (1.5), 0xBF000000 (-0.5)]
cmpeq_4_floats $0..3 = equal($0..3, $4..7)
bitwise_and_2_ints $0..1 &= $2..3
bitwise_and_int $0 &= $1
copy_4_immutables_unmasked $1..4 = i4..7 [0xC1C00000 (-24.0), 0x41900000 (18.0), 0x40A00000 (5.0), 0x41A00000 (20.0)]
copy_4_immutables_unmasked $5..8 = i8..11 [0xC1700000 (-15.0), 0xC0800000 (-4.0), 0xC0A00000 (-5.0), 0x40800000 (4.0)]
copy_immutable_unmasked $9 = i12 [0x3F800000 (1.0)]
copy_4_immutables_unmasked $10..13 = i4..7 [0xC1C00000 (-24.0), 0x41900000 (18.0), 0x40A00000 (5.0), 0x41A00000 (20.0)]
copy_4_immutables_unmasked $14..17 = i8..11 [0xC1700000 (-15.0), 0xC0800000 (-4.0), 0xC0A00000 (-5.0), 0x40800000 (4.0)]
copy_immutable_unmasked $18 = i12 [0x3F800000 (1.0)]
cmpeq_n_floats $1..9 = equal($1..9, $10..18)
bitwise_and_4_ints $2..5 &= $6..9
bitwise_and_2_ints $2..3 &= $4..5
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_4_immutables_unmasked $1..4 = i13..16 [0xC0000000 (-2.0), 0xBF000000 (-0.5), 0x3F800000 (1.0), 0x3F000000 (0.5)]
copy_4_immutables_unmasked $5..8 = i17..20 [0x3F800000 (1.0), 0x3F000000 (0.5), 0, 0xBF000000 (-0.5)]
copy_4_immutables_unmasked $9..12 = i21..24 [0xC1000000 (-8.0), 0xBF800000 (-1.0), 0x40000000 (2.0), 0x40000000 (2.0)]
copy_4_immutables_unmasked $13..16 = i25..28 [0x40400000 (3.0), 0x3F000000 (0.5), 0xBF800000 (-1.0), 0xBF000000 (-0.5)]
copy_4_immutables_unmasked $17..20 = i13..16 [0xC0000000 (-2.0), 0xBF000000 (-0.5), 0x3F800000 (1.0), 0x3F000000 (0.5)]
copy_4_immutables_unmasked $21..24 = i17..20 [0x3F800000 (1.0), 0x3F000000 (0.5), 0, 0xBF000000 (-0.5)]
copy_4_immutables_unmasked $25..28 = i21..24 [0xC1000000 (-8.0), 0xBF800000 (-1.0), 0x40000000 (2.0), 0x40000000 (2.0)]
copy_4_immutables_unmasked $29..32 = i25..28 [0x40400000 (3.0), 0x3F000000 (0.5), 0xBF800000 (-1.0), 0xBF000000 (-0.5)]
cmpeq_n_floats $1..16 = equal($1..16, $17..32)
bitwise_and_4_ints $9..12 &= $13..16
bitwise_and_4_ints $5..8 &= $9..12
bitwise_and_4_ints $1..4 &= $5..8
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_4_immutables_unmasked $1..4 = i29..32 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)]
copy_4_immutables_unmasked $5..8 = i33..36 [0x40A00000 (5.0), 0x40C00000 (6.0), 0x40E00000 (7.0), 0x41000000 (8.0)]
copy_immutable_unmasked $9 = i37 [0x41100000 (9.0)]
inverse_mat3 $1..9 = inverse($1..9)
copy_4_immutables_unmasked $10..13 = i4..7 [0xC1C00000 (-24.0), 0x41900000 (18.0), 0x40A00000 (5.0), 0x41A00000 (20.0)]
copy_4_immutables_unmasked $14..17 = i8..11 [0xC1700000 (-15.0), 0xC0800000 (-4.0), 0xC0A00000 (-5.0), 0x40800000 (4.0)]
copy_immutable_unmasked $18 = i12 [0x3F800000 (1.0)]
cmpne_n_floats $1..9 = notEqual($1..9, $10..18)
bitwise_or_4_ints $2..5 |= $6..9
bitwise_or_2_ints $2..3 |= $4..5
bitwise_or_int $2 |= $3
bitwise_or_int $1 |= $2
bitwise_and_int $0 &= $1
swizzle_4 $0..3 = ($0..3).xxxx
copy_4_uniforms $4..7 = colorRed
copy_4_uniforms $8..11 = colorGreen
mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
load_src src.rgba = $0..3