blob: c1201bf367b51c04db36820d1edc74296a211dbc [file] [log] [blame]
77 instructions
[immutable slots]
i0 = 0x3F800000 (1.0)
i1 = 0x40000000 (2.0)
i2 = 0x40400000 (3.0)
i3 = 0x40800000 (4.0)
i4 = 0xBF800000 (-1.0)
i5 = 0xC0000000 (-2.0)
i6 = 0xC0400000 (-3.0)
i7 = 0xC0800000 (-4.0)
store_src_rg xy = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
copy_uniform $0 = N(0)
copy_constant $1 = 0
copy_uniform $2 = I(0)
copy_uniform $3 = NRef(0)
mul_float $2 *= $3
cmple_float $1 = lessThanEqual($1, $2)
bitwise_and_imm_int $1 &= 0x80000000
bitwise_xor_int $0 ^= $1
cmpeq_imm_float $0 = equal($0, 0xBF800000 (-1.0))
copy_2_uniforms $1..2 = N(0..1)
copy_constant $3 = 0
copy_2_uniforms $4..5 = I(0..1)
copy_2_uniforms $6..7 = NRef(0..1)
dot_2_floats $4 = dot($4..5, $6..7)
cmple_float $3 = lessThanEqual($3, $4)
bitwise_and_imm_int $3 &= 0x80000000
copy_slot_unmasked $4 = $3
bitwise_xor_2_ints $1..2 ^= $3..4
copy_2_immutables_unmasked $3..4 = i4..5 [0xBF800000 (-1.0), 0xC0000000 (-2.0)]
cmpeq_2_floats $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_3_uniforms $1..3 = N(0..2)
copy_constant $4 = 0
copy_3_uniforms $5..7 = I(0..2)
copy_3_uniforms $8..10 = NRef(0..2)
dot_3_floats $5 = dot($5..7, $8..10)
cmple_float $4 = lessThanEqual($4, $5)
bitwise_and_imm_int $4 &= 0x80000000
swizzle_3 $4..6 = ($4..6).xxx
bitwise_xor_3_ints $1..3 ^= $4..6
copy_3_immutables_unmasked $4..6 = i0..2 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0)]
cmpeq_3_floats $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_4_uniforms $1..4 = N
copy_constant $5 = 0
copy_4_uniforms $6..9 = I
copy_4_uniforms $10..13 = NRef
dot_4_floats $6 = dot($6..9, $10..13)
cmple_float $5 = lessThanEqual($5, $6)
bitwise_and_imm_int $5 &= 0x80000000
swizzle_4 $5..8 = ($5..8).xxxx
bitwise_xor_4_ints $1..4 ^= $5..8
copy_4_immutables_unmasked $5..8 = i0..3 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_constant $1 = 0xBF800000 (-1.0)
cmpeq_imm_float $1 = equal($1, 0xBF800000 (-1.0))
bitwise_and_int $0 &= $1
copy_2_immutables_unmasked $1..2 = i4..5 [0xBF800000 (-1.0), 0xC0000000 (-2.0)]
copy_2_immutables_unmasked $3..4 = i4..5 [0xBF800000 (-1.0), 0xC0000000 (-2.0)]
cmpeq_2_floats $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_3_immutables_unmasked $1..3 = i0..2 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0)]
copy_3_immutables_unmasked $4..6 = i0..2 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0)]
cmpeq_3_floats $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_4_immutables_unmasked $1..4 = i0..3 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)]
copy_4_immutables_unmasked $5..8 = i0..3 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
swizzle_4 $0..3 = ($0..3).xxxx
copy_4_uniforms $4..7 = colorRed
copy_4_uniforms $8..11 = colorGreen
mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
load_src src.rgba = $0..3