blob: fbff58e029b8a40efb25a1e3b0ddd3449f06848b [file] [log] [blame]
50 instructions
[immutable slots]
i0 = 0xBF800000 (-1.0)
i1 = 0
i2 = 0x3F800000 (1.0)
i3 = 0x40400000 (3.0)
store_src_rg coords = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
copy_uniform $0 = testInputs(0)
ceil_float $0 = ceil($0)
cmpeq_imm_float $0 = equal($0, 0xBF800000 (-1.0))
copy_2_uniforms $1..2 = testInputs(0..1)
ceil_2_floats $1..2 = ceil($1..2)
copy_2_immutables_unmasked $3..4 = i0..1 [0xBF800000 (-1.0), 0]
cmpeq_2_floats $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_3_uniforms $1..3 = testInputs(0..2)
ceil_3_floats $1..3 = ceil($1..3)
copy_3_immutables_unmasked $4..6 = i0..2 [0xBF800000 (-1.0), 0, 0x3F800000 (1.0)]
cmpeq_3_floats $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_4_uniforms $1..4 = testInputs
ceil_4_floats $1..4 = ceil($1..4)
copy_4_immutables_unmasked $5..8 = i0..3 [0xBF800000 (-1.0), 0, 0x3F800000 (1.0), 0x40400000 (3.0)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_constant $1 = 0xBF800000 (-1.0)
cmpeq_imm_float $1 = equal($1, 0xBF800000 (-1.0))
bitwise_and_int $0 &= $1
copy_2_immutables_unmasked $1..2 = i0..1 [0xBF800000 (-1.0), 0]
copy_2_immutables_unmasked $3..4 = i0..1 [0xBF800000 (-1.0), 0]
cmpeq_2_floats $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_3_immutables_unmasked $1..3 = i0..2 [0xBF800000 (-1.0), 0, 0x3F800000 (1.0)]
copy_3_immutables_unmasked $4..6 = i0..2 [0xBF800000 (-1.0), 0, 0x3F800000 (1.0)]
cmpeq_3_floats $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_4_immutables_unmasked $1..4 = i0..3 [0xBF800000 (-1.0), 0, 0x3F800000 (1.0), 0x40400000 (3.0)]
copy_4_immutables_unmasked $5..8 = i0..3 [0xBF800000 (-1.0), 0, 0x3F800000 (1.0), 0x40400000 (3.0)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
swizzle_4 $0..3 = ($0..3).xxxx
copy_4_uniforms $4..7 = colorRed
copy_4_uniforms $8..11 = colorGreen
mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
load_src src.rgba = $0..3