blob: 08ba451e1ecd431ed8b3b8cd165407173dba5964 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float2x2 testMatrix2x2;
half4 colorGreen;
half4 colorRed;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
float4 float4_from_float2x2(float2x2 x) {
return float4(x[0].xy, x[1].xy);
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
const float4 negativeVal = float4(-1.0, -4.0, -16.0, -64.0);
coords = sqrt(negativeVal).xy;
float4 inputVal = float4(half4(float4_from_float2x2(_uniforms.testMatrix2x2)) + half4(0.0h, 2.0h, 6.0h, 12.0h));
const float4 expected = float4(1.0, 2.0, 3.0, 4.0);
_out.sk_FragColor = ((sqrt(inputVal.x) == 1.0 && all(sqrt(inputVal.xy) == float2(1.0, 2.0))) && all(sqrt(inputVal.xyz) == float3(1.0, 2.0, 3.0))) && all(sqrt(inputVal) == expected) ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}