| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| row_major float2x2 _10_testMatrix2x2 : packoffset(c0); |
| float4 _10_colorGreen : packoffset(c2); |
| float4 _10_colorRed : packoffset(c3); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(out float2 _25) |
| { |
| _25 = sqrt(float4(-1.0f, -4.0f, -16.0f, -64.0f)).xy; |
| float4 _50 = float4(_10_testMatrix2x2[0].x, _10_testMatrix2x2[0].y, _10_testMatrix2x2[1].x, _10_testMatrix2x2[1].y) + float4(0.0f, 2.0f, 6.0f, 12.0f); |
| float4 inputVal = _50; |
| bool _64 = false; |
| if (sqrt(_50.x) == 1.0f) |
| { |
| float2 _58 = sqrt(_50.xy); |
| _64 = all(bool2(_58.x == float2(1.0f, 2.0f).x, _58.y == float2(1.0f, 2.0f).y)); |
| } |
| else |
| { |
| _64 = false; |
| } |
| bool _75 = false; |
| if (_64) |
| { |
| float3 _67 = sqrt(_50.xyz); |
| _75 = all(bool3(_67.x == float3(1.0f, 2.0f, 3.0f).x, _67.y == float3(1.0f, 2.0f, 3.0f).y, _67.z == float3(1.0f, 2.0f, 3.0f).z)); |
| } |
| else |
| { |
| _75 = false; |
| } |
| bool _84 = false; |
| if (_75) |
| { |
| float4 _78 = sqrt(_50); |
| _84 = all(bool4(_78.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _78.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _78.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _78.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w)); |
| } |
| else |
| { |
| _84 = false; |
| } |
| float4 _85 = 0.0f.xxxx; |
| if (_84) |
| { |
| _85 = _10_colorGreen; |
| } |
| else |
| { |
| _85 = _10_colorRed; |
| } |
| return _85; |
| } |
| |
| void frag_main() |
| { |
| float2 _21 = 0.0f.xx; |
| float4 _23 = main(_21); |
| sk_FragColor = _23; |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |