out vec4 sk_FragColor; | |
uniform mat2 testMatrix2x2; | |
uniform vec4 colorGreen; | |
uniform vec4 colorRed; | |
vec4 main() { | |
const vec4 negativeVal = vec4(-1.0, -4.0, -16.0, -64.0); | |
coords = sqrt(negativeVal).xy; | |
vec4 inputVal = vec4(testMatrix2x2) + vec4(0.0, 2.0, 6.0, 12.0); | |
const vec4 expected = vec4(1.0, 2.0, 3.0, 4.0); | |
return ((sqrt(inputVal.x) == 1.0 && sqrt(inputVal.xy) == vec2(1.0, 2.0)) && sqrt(inputVal.xyz) == vec3(1.0, 2.0, 3.0)) && sqrt(inputVal) == expected ? colorGreen : colorRed; | |
} |