| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| float4 testInputs; |
| float4 colorGreen; |
| float4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| |
| float4 constant_swizzle(Uniforms _uniforms) { |
| float4 v = _uniforms.testInputs; |
| float x = v.x; |
| float y = v.y; |
| float z = v.z; |
| float w = v.w; |
| return float4(x, y, z, w); |
| } |
| float4 foldable_index(Uniforms _uniforms) { |
| const int ZERO = 0; |
| const int ONE = 1; |
| const int TWO = 2; |
| const int THREE = 3; |
| float x = _uniforms.testInputs.x; |
| float y = _uniforms.testInputs.y; |
| float z = _uniforms.testInputs.z; |
| float w = _uniforms.testInputs.w; |
| return float4(x, y, z, w); |
| } |
| float4 foldable() { |
| float4 v = float4(0.0, 1.0, 2.0, 3.0); |
| float x = v.x; |
| float y = v.y; |
| float z = v.z; |
| float w = v.w; |
| return float4(x, y, z, w); |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| float4 a = constant_swizzle(_uniforms); |
| float4 b = foldable_index(_uniforms); |
| float4 c = foldable(); |
| _out.sk_FragColor = (all(a == float4(-1.25, 0.0, 0.75, 2.25)) && all(b == float4(-1.25, 0.0, 0.75, 2.25))) && all(c == float4(0.0, 1.0, 2.0, 3.0)) ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |