| |
| out vec4 sk_FragColor; |
| uniform vec4 colorGreen; |
| uniform vec4 colorRed; |
| bool test_float() { |
| vec3 v1 = mat3(1.0) * vec3(2.0); |
| vec3 v2 = vec3(2.0) * mat3(1.0); |
| mat2 m1 = mat2(1.0, 2.0, 3.0, 4.0); |
| mat2 m2 = mat2(vec4(0.0)); |
| mat2 m3 = m1; |
| mat2 m4 = mat2(1.0); |
| m3 *= m4; |
| mat2 m5 = mat2(m1[0].x); |
| mat2 m6 = mat2(1.0, 2.0, 3.0, 4.0); |
| m6 += m5; |
| mat2 m7 = mat2(5.0, 6.0, 7.0, 8.0); |
| mat3 m9 = mat3(1.0); |
| mat4 m10 = mat4(1.0); |
| mat4 m11 = mat4(2.0); |
| m11 -= m10; |
| return true; |
| } |
| bool test_half() { |
| vec3 v1 = mat3(1.0) * vec3(2.0); |
| vec3 v2 = vec3(2.0) * mat3(1.0); |
| mat2 m1 = mat2(1.0, 2.0, 3.0, 4.0); |
| mat2 m2 = mat2(vec4(0.0)); |
| mat2 m3 = m1; |
| mat2 m4 = mat2(1.0); |
| m3 *= m4; |
| mat2 m5 = mat2(m1[0].x); |
| mat2 m6 = mat2(1.0, 2.0, 3.0, 4.0); |
| m6 += m5; |
| mat2 m7 = mat2(5.0, 6.0, 7.0, 8.0); |
| mat3 m9 = mat3(1.0); |
| mat4 m10 = mat4(1.0); |
| mat4 m11 = mat4(2.0); |
| m11 -= m10; |
| return true; |
| } |
| vec4 main() { |
| return test_float() && test_half() ? colorGreen : colorRed; |
| } |