blob: 23742f843d397325b07ab588aed53f3409cc648a [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float4 colorGreen;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
float scalar(float x, float y) {
x = abs(x);
x = abs(x - y);
x = (x * y);
x = sign(x);
return x;
}
float2 vector(float2 x, float2 y) {
x = float2(length(x));
x = float2(distance(x, y));
x = float2(dot(x, y));
x = normalize(x);
return x;
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float x = scalar(1.0, 2.0);
float2 y = vector(float2(1.0, 2.0), float2(3.0, 4.0));
_out.sk_FragColor = _uniforms.colorGreen;
return _out;
}