out vec4 sk_FragColor; | |
uniform vec4 colorGreen; | |
float scalar(float x, float y) { | |
x = length(x); | |
x = distance(x, y); | |
x = dot(x, y); | |
x = normalize(x); | |
return x; | |
} | |
vec2 vector(vec2 x, vec2 y) { | |
x = vec2(length(x)); | |
x = vec2(distance(x, y)); | |
x = vec2(dot(x, y)); | |
x = normalize(x); | |
return x; | |
} | |
vec4 main() { | |
float x = scalar(1.0, 2.0); | |
vec2 y = vector(vec2(1.0, 2.0), vec2(3.0, 4.0)); | |
return colorGreen; | |
} |