blob: aa70aeaa26c25e6bf3bdc1e7c95eab1c7b4af4f3 [file] [log] [blame]
out vec4 sk_FragColor;
layout (binding = 0) uniform sampler2D uTextureSampler_0_Stage1;
layout (binding = 0) uniform uniformBuffer {
layout (offset = 0) vec4 sk_RTAdjust;
layout (offset = 16) vec2 uIncrement_Stage1_c0;
layout (offset = 32) vec4[7] uKernel_Stage1_c0;
layout (offset = 144) mat3 umatrix_Stage1_c0_c0;
layout (offset = 192) vec4 uborder_Stage1_c0_c0_c0;
layout (offset = 208) vec4 usubset_Stage1_c0_c0_c0;
layout (offset = 224) vec4 unorm_Stage1_c0_c0_c0;
};
layout (location = 0) in vec2 vLocalCoord_Stage0;
vec4 TextureEffect_Stage1_c0_c0_c0(vec4 _input, vec2 _coords) {
vec4 _output;
vec2 inCoord = _coords;
inCoord *= unorm_Stage1_c0_c0_c0.xy;
vec2 subsetCoord;
subsetCoord.x = inCoord.x;
subsetCoord.y = inCoord.y;
vec2 clampedCoord;
clampedCoord = subsetCoord;
vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord * unorm_Stage1_c0_c0_c0.zw);
float snappedX = floor(inCoord.x + 0.0010000000474974513) + 0.5;
if (snappedX < usubset_Stage1_c0_c0_c0.x || snappedX > usubset_Stage1_c0_c0_c0.z) {
textureColor = uborder_Stage1_c0_c0_c0;
}
return textureColor;
}
vec4 MatrixEffect_Stage1_c0_c0(vec4 _input, vec2 _coords) {
vec4 _output;
return TextureEffect_Stage1_c0_c0_c0(_input, (umatrix_Stage1_c0_c0 * vec3(_coords, 1.0)).xy);
}
vec4 GaussianConvolution_Stage1_c0(vec4 _input) {
vec4 _output;
_output = vec4(0.0, 0.0, 0.0, 0.0);
vec2 coord = vLocalCoord_Stage0 - 12.0 * uIncrement_Stage1_c0;
vec2 coordSampled = vec2(0.0, 0.0);
coordSampled = coord;
_output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[0].x;
coord += uIncrement_Stage1_c0;
coordSampled = coord;
_output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[0].y;
coord += uIncrement_Stage1_c0;
coordSampled = coord;
_output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[0].z;
coord += uIncrement_Stage1_c0;
coordSampled = coord;
_output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[0].w;
coord += uIncrement_Stage1_c0;
coordSampled = coord;
_output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[1].x;
coord += uIncrement_Stage1_c0;
coordSampled = coord;
_output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[1].y;
coord += uIncrement_Stage1_c0;
coordSampled = coord;
_output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[1].z;
coord += uIncrement_Stage1_c0;
coordSampled = coord;
_output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[1].w;
coord += uIncrement_Stage1_c0;
coordSampled = coord;
_output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[2].x;
coord += uIncrement_Stage1_c0;
coordSampled = coord;
_output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[2].y;
coord += uIncrement_Stage1_c0;
coordSampled = coord;
_output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[2].z;
coord += uIncrement_Stage1_c0;
coordSampled = coord;
_output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[2].w;
coord += uIncrement_Stage1_c0;
coordSampled = coord;
_output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[3].x;
coord += uIncrement_Stage1_c0;
coordSampled = coord;
_output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[3].y;
coord += uIncrement_Stage1_c0;
coordSampled = coord;
_output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[3].z;
coord += uIncrement_Stage1_c0;
coordSampled = coord;
_output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[3].w;
coord += uIncrement_Stage1_c0;
coordSampled = coord;
_output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[4].x;
coord += uIncrement_Stage1_c0;
coordSampled = coord;
_output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[4].y;
coord += uIncrement_Stage1_c0;
coordSampled = coord;
_output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[4].z;
coord += uIncrement_Stage1_c0;
coordSampled = coord;
_output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[4].w;
coord += uIncrement_Stage1_c0;
coordSampled = coord;
_output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[5].x;
coord += uIncrement_Stage1_c0;
coordSampled = coord;
_output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[5].y;
coord += uIncrement_Stage1_c0;
coordSampled = coord;
_output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[5].z;
coord += uIncrement_Stage1_c0;
coordSampled = coord;
_output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[5].w;
coord += uIncrement_Stage1_c0;
coordSampled = coord;
_output += MatrixEffect_Stage1_c0_c0(_input, coordSampled) * uKernel_Stage1_c0[6].x;
coord += uIncrement_Stage1_c0;
_output *= _input;
return _output;
}
void main() {
vec4 outputColor_Stage0;
vec4 outputCoverage_Stage0;
{
outputColor_Stage0 = vec4(1.0);
outputCoverage_Stage0 = vec4(1.0);
}
vec4 output_Stage1;
output_Stage1 = GaussianConvolution_Stage1_c0(outputColor_Stage0);
{
sk_FragColor = output_Stage1 * outputCoverage_Stage0;
}
}