| float return_loop_0() |
| { |
| for (float i = 0.0;i < 10.0; ++i) |
| { |
| if (i == 5.0) |
| { |
| return i; |
| } |
| } |
| return 0.0; |
| } |
| float continue_loop_0() |
| { |
| float sum = 0.0; |
| for (float i = 0.0;i < 10.0; ++i) |
| { |
| if (i < 5.0) |
| { |
| continue; |
| } |
| sum += i; |
| } |
| return sum; |
| } |
| float break_loop_0() |
| { |
| float sum = 0.0; |
| for (float i = 0.0;i < 10.0; ++i) |
| { |
| if (i > 5.0) |
| { |
| break; |
| } |
| sum += i; |
| } |
| return sum; |
| } |
| float float_loop_0() |
| { |
| float sum = 0.0; |
| for (float i = 0.12300000339746475;i < 0.60000002384185791; i += 0.11100000143051147) |
| { |
| sum += i; |
| } |
| return sum; |
| } |
| half4 main() |
| { |
| return half4(half4(half(return_loop_0()), half(continue_loop_0()), half(break_loop_0()), half(float_loop_0()))); |
| } |