blob: 67dcd2f020a54fa1789d14b930b8886efef98de8 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 color;
vec4 branchy(vec4 c) {
c *= 0.5;
if (c.x > 0.0) return c.xxxx; else if (c.y > 0.0) return c.yyyy; else if (c.z > 0.0) return c.zzzz; else return c.wwww;
}
vec4 branchyAndBlocky(vec4 c) {
{
{
if (c.x > 0.0) {
vec4 d = c * 0.5;
return d.xxxx;
} else {
{
{
if (c.x < 0.0) {
return c.wwww;
} else {
return c.yyyy;
}
}
}
}
}
}
}
void main() {
sk_FragColor = branchy(color) * branchyAndBlocky(color);
}