out vec4 sk_FragColor; | |
vec4 helper(); | |
void main() { | |
sk_FragColor = helper(); | |
} | |
vec4 helper() { | |
int temp = 1; | |
switch (temp) { | |
case 0: | |
return vec4(0.0, 0.0, 0.0, 1.0); | |
case 1: | |
return vec4(0.5, 0.5, 0.5, 1.0); | |
case 2: | |
return vec4(1.0); | |
default: | |
return vec4(1.0, 0.0, 0.0, 1.0); | |
} | |
} |