blob: 972997a9ff0cc1405c91e437ac847efba25065d4 [file] [log] [blame]
out vec4 sk_FragColor;
uniform float unknownInput;
uniform vec4 colorRed;
uniform vec4 colorGreen;
bool test_half() {
float unknown = unknownInput;
bool ok = true;
vec4 val = vec4(unknown);
val += vec4(1.0);
val -= vec4(1.0);
val = val + vec4(1.0);
val = val - vec4(1.0);
ok = ok && val == vec4(unknown);
val *= vec4(2.0);
val /= vec4(2.0);
val = val * vec4(2.0);
val = val / vec4(2.0);
ok = ok && val == vec4(unknown);
return ok;
}
bool test_int() {
int unknown = int(unknownInput);
bool ok = true;
ivec4 val = ivec4(unknown);
val += ivec4(1);
val -= ivec4(1);
val = val + ivec4(1);
val = val - ivec4(1);
ok = ok && val == ivec4(unknown);
val *= ivec4(2);
val /= ivec4(2);
val = val * ivec4(2);
val = val / ivec4(2);
ok = ok && val == ivec4(unknown);
return ok;
}
vec4 main() {
return test_half() && test_int() ? colorGreen : colorRed;
}