out vec4 sk_FragColor; | |
uniform vec4 colorRed; | |
uniform vec4 colorGreen; | |
bool test() { | |
bool ok = true; | |
int x = 14; | |
ok = ok && x == 14; | |
x = 6; | |
ok = ok && x == 6; | |
x = 5; | |
ok = ok && x == 5; | |
x = 16; | |
ok = ok && x == 16; | |
x = -8; | |
ok = ok && x == -8; | |
x = 32; | |
ok = ok && x == 32; | |
x = 33; | |
ok = ok && x == 33; | |
return ok; | |
} | |
vec4 main() { | |
return test() ? colorGreen : colorRed; | |
} |