| |
| out vec4 sk_FragColor; |
| uniform vec4 colorRed; |
| uniform vec4 colorGreen; |
| uniform float unknownInput; |
| bool test() { |
| int unknown = int(unknownInput); |
| bool ok = true; |
| int x = 34; |
| ok = ok && x == 34; |
| x = 30; |
| ok = ok && x == 30; |
| x = 64; |
| ok = ok && x == 64; |
| x = 16; |
| ok = ok && x == 16; |
| x = 1; |
| ok = ok && x == 1; |
| x = -2; |
| ok = ok && x == -2; |
| x = 3; |
| ok = ok && x == 3; |
| x = -4; |
| ok = ok && x == -4; |
| x = 5; |
| ok = ok && x == 5; |
| x = -6; |
| ok = ok && x == -6; |
| x = 7; |
| ok = ok && x == 7; |
| x = -8; |
| ok = ok && x == -8; |
| x = 9; |
| ok = ok && x == 9; |
| x = -10; |
| ok = ok && x == -10; |
| x = 11; |
| ok = ok && x == 11; |
| x = -12; |
| ok = ok && x == -12; |
| x = unknown; |
| ok = ok && x == unknown; |
| x = unknown; |
| ok = ok && x == unknown; |
| x = unknown; |
| ok = ok && x == unknown; |
| x = 0; |
| ok = ok && x == 0; |
| x = unknown; |
| ok = ok && x == unknown; |
| x = unknown; |
| ok = ok && x == unknown; |
| x = 0; |
| ok = ok && x == 0; |
| x = unknown; |
| ok = ok && x == unknown; |
| x = 0; |
| ok = ok && x == 0; |
| x += 1; |
| ok = ok && x == 1; |
| ok = ok && x == 1; |
| x -= 2; |
| ok = ok && x == -1; |
| ok = ok && x == -1; |
| ok = ok && x == -1; |
| x *= 2; |
| ok = ok && x == -2; |
| ok = ok && x == -2; |
| x /= 2; |
| ok = ok && x == -1; |
| return ok; |
| } |
| vec4 main() { |
| return test() ? colorGreen : colorRed; |
| } |