out vec4 sk_FragColor; | |
uniform vec4 colorRed; | |
uniform vec4 colorGreen; | |
bool test() { | |
bool ok = true; | |
float x = 34.0; | |
ok = ok && x == 34.0; | |
x = 30.0; | |
ok = ok && x == 30.0; | |
x = 64.0; | |
ok = ok && x == 64.0; | |
x = 16.0; | |
ok = ok && x == 16.0; | |
x = 19.0; | |
ok = ok && x == 19.0; | |
x = 1.0; | |
ok = ok && x == 1.0; | |
x = -2.0; | |
ok = ok && x == -2.0; | |
x = 3.0; | |
ok = ok && x == 3.0; | |
x = -4.0; | |
ok = ok && x == -4.0; | |
x = 5.0; | |
ok = ok && x == 5.0; | |
x = -6.0; | |
ok = ok && x == -6.0; | |
x = 7.0; | |
ok = ok && x == 7.0; | |
x = -8.0; | |
ok = ok && x == -8.0; | |
x = 9.0; | |
ok = ok && x == 9.0; | |
x = -10.0; | |
ok = ok && x == -10.0; | |
x = 11.0; | |
ok = ok && x == 11.0; | |
x = -12.0; | |
ok = ok && x == -12.0; | |
float unknown = sqrt(4.0); | |
x = unknown; | |
ok = ok && x == unknown; | |
x = unknown; | |
ok = ok && x == unknown; | |
x = unknown; | |
ok = ok && x == unknown; | |
x = 0.0; | |
ok = ok && x == 0.0; | |
x = unknown; | |
ok = ok && x == unknown; | |
x = unknown; | |
ok = ok && x == unknown; | |
x = 0.0; | |
ok = ok && x == 0.0; | |
x = unknown; | |
ok = ok && x == unknown; | |
x = 0.0; | |
ok = ok && x == 0.0; | |
x += 1.0; | |
ok = ok && x == 1.0; | |
ok = ok && x == 1.0; | |
x -= 2.0; | |
ok = ok && x == -1.0; | |
ok = ok && x == -1.0; | |
ok = ok && x == -1.0; | |
x *= 2.0; | |
ok = ok && x == -2.0; | |
ok = ok && x == -2.0; | |
x /= 2.0; | |
ok = ok && x == -1.0; | |
return ok; | |
} | |
vec4 main() { | |
return test() ? colorGreen : colorRed; | |
} |