blob: 0a2fe625280f46a844e64cd6c659e97bde9dda3e [file] [log] [blame]
out vec4 sk_FragColor;
in vec4 src;
in vec4 dst;
vec3 _blend_set_color_luminance(vec3 hueSatColor, float alpha, vec3 lumColor) {
float lum = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), lumColor);
vec3 result = (lum - dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), hueSatColor)) + hueSatColor;
float minComp = min(min(result.x, result.y), result.z);
float maxComp = max(max(result.x, result.y), result.z);
if (minComp < 0.0 && lum != minComp) {
float _4_d = lum - minComp;
result = lum + (result - lum) * (lum / _4_d);
}
if (maxComp > alpha && maxComp != lum) {
vec3 _5_n = (result - lum) * (alpha - lum);
float _6_d = maxComp - lum;
return lum + _5_n / _6_d;
} else {
return result;
}
}
vec4 blend_luminosity(vec4 src, vec4 dst) {
float alpha = dst.w * src.w;
vec3 sda = src.xyz * dst.w;
vec3 dsa = dst.xyz * src.w;
return vec4((((_blend_set_color_luminance(dsa, alpha, sda) + dst.xyz) - dsa) + src.xyz) - sda, (src.w + dst.w) - alpha);
}
void main() {
sk_FragColor = blend_luminosity(src, dst);
}