blob: d2455363fd18b440a150d78e02f9f027f5963fe1 [file] [log] [blame]
/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/text/StrikeForGPU.h"
#include <memory>
#include <utility>
#include "include/private/chromium/SkChromeRemoteGlyphCache.h"
#include "src/core/SkDescriptor.h"
#include "src/core/SkReadBuffer.h"
#include "src/core/SkStrikeCache.h"
#include "src/core/SkWriteBuffer.h"
namespace sktext {
// -- SkStrikePromise ------------------------------------------------------------------------------
SkStrikePromise::SkStrikePromise(sktext::SkStrikePromise&&) = default;
SkStrikePromise& SkStrikePromise::operator=(sktext::SkStrikePromise&&) = default;
SkStrikePromise::SkStrikePromise(sk_sp<SkStrike>&& strike)
: fStrikeOrSpec{std::move(strike)} {}
SkStrikePromise::SkStrikePromise(const SkStrikeSpec& spec)
: fStrikeOrSpec{std::make_unique<SkStrikeSpec>(spec)} {}
SkStrike* SkStrikePromise::strike() {
if (std::holds_alternative<std::unique_ptr<SkStrikeSpec>>(fStrikeOrSpec)) {
// Turn the strike spec into a strike.
std::unique_ptr<SkStrikeSpec> spec =
std::exchange(std::get<std::unique_ptr<SkStrikeSpec>>(fStrikeOrSpec), nullptr);
fStrikeOrSpec = SkStrikeCache::GlobalStrikeCache()->findOrCreateStrike(*spec);
}
return std::get<sk_sp<SkStrike>>(fStrikeOrSpec).get();
}
void SkStrikePromise::resetStrike() {
fStrikeOrSpec = sk_sp<SkStrike>();
}
const SkDescriptor& SkStrikePromise::descriptor() const {
if (std::holds_alternative<std::unique_ptr<SkStrikeSpec>>(fStrikeOrSpec)) {
return std::get<std::unique_ptr<SkStrikeSpec>>(fStrikeOrSpec)->descriptor();
}
return std::get<sk_sp<SkStrike>>(fStrikeOrSpec)->getDescriptor();
}
void SkStrikePromise::flatten(SkWriteBuffer& buffer) const {
this->descriptor().flatten(buffer);
}
std::optional<SkStrikePromise> SkStrikePromise::MakeFromBuffer(
SkReadBuffer& buffer, const SkStrikeClient* client, SkStrikeCache* strikeCache) {
std::optional<SkAutoDescriptor> descriptor = SkAutoDescriptor::MakeFromBuffer(buffer);
if (!buffer.validate(descriptor.has_value())) {
return std::nullopt;
}
// If there is a client, then this from a different process. Translate the SkTypefaceID from
// the strike server (Renderer) process to strike client (GPU) process.
if (client != nullptr) {
if (!client->translateTypefaceID(&descriptor.value())) {
return std::nullopt;
}
}
sk_sp<SkStrike> strike = strikeCache->findStrike(*descriptor->getDesc());
SkASSERT(strike != nullptr);
if (!buffer.validate(strike != nullptr)) {
return std::nullopt;
}
return SkStrikePromise{std::move(strike)};
}
// -- StrikeRef ------------------------------------------------------------------------------------
StrikeRef::StrikeRef(sk_sp<SkStrike>&& strike) : fStrike{std::move(strike)} {
SkASSERT(std::get<sk_sp<SkStrike>>(fStrike) != nullptr);
}
StrikeRef::StrikeRef(StrikeForGPU* strike) : fStrike {strike} {
SkASSERT(std::get<StrikeForGPU*>(fStrike) != nullptr);
}
StrikeRef::StrikeRef(StrikeRef&&) = default;
StrikeRef& StrikeRef::operator=(StrikeRef&&) = default;
void StrikeRef::flatten(SkWriteBuffer& buffer) const {
if (std::holds_alternative<std::monostate>(fStrike)) {
SK_ABORT("Can't flatten. getStrikeAndSetToNullptr has already been called.");
}
if (const sk_sp<SkStrike>* strikePtr = std::get_if<sk_sp<SkStrike>>(&fStrike)) {
(*strikePtr)->getDescriptor().flatten(buffer);
} else if (StrikeForGPU*const* GPUstrikePtr = std::get_if<StrikeForGPU*>(&fStrike)) {
(*GPUstrikePtr)->getDescriptor().flatten(buffer);
}
}
std::optional<StrikeRef> StrikeRef::MakeFromBuffer(SkReadBuffer& buffer,
const SkStrikeClient* client) {
auto descriptor = SkAutoDescriptor::MakeFromBuffer(buffer);
if (!buffer.validate(descriptor.has_value())) {
return std::nullopt;
}
// If there is a client, then this from a different process. Translate the typeface id from
// that process to this process.
if (client != nullptr) {
if (!client->translateTypefaceID(&descriptor.value())) {
return std::nullopt;
}
}
sk_sp<SkStrike> strike = SkStrikeCache::GlobalStrikeCache()->findStrike(*descriptor->getDesc());
if (!buffer.validate(strike != nullptr)) {
return std::nullopt;
}
return StrikeRef{std::move(strike)};
}
sk_sp<SkStrike> StrikeRef::getStrikeAndSetToNullptr() {
if (std::holds_alternative<sk_sp<SkStrike>>(fStrike)) {
// Force a copy out of the variant because there is no more efficient way to do it.
sk_sp<SkStrike> strike = std::get<sk_sp<SkStrike>>(fStrike);
fStrike = std::monostate();
return strike;
}
return nullptr;
}
StrikeForGPU* StrikeRef::asStrikeForGPU() {
if (sk_sp<SkStrike>* skStrike = std::get_if<sk_sp<SkStrike>>(&fStrike)) {
return skStrike->get();
} else if (StrikeForGPU** remoteStrike = std::get_if<StrikeForGPU*>(&fStrike)) {
return *remoteStrike;
}
SK_ABORT("Variant must be sk_sp<SkStrike> or StrikeForGPU*.");
}
} // namespace sktext