/* | |
* Copyright 2016 Google Inc. | |
* | |
* Use of this source code is governed by a BSD-style license that can be | |
* found in the LICENSE file. | |
*/ | |
#ifndef GrVkProgramDataManager_DEFINED | |
#define GrVkProgramDataManager_DEFINED | |
#include "glsl/GrGLSLProgramDataManager.h" | |
#include "vk/GrVkUniformHandler.h" | |
class GrVkGpu; | |
class GrVkUniformBuffer; | |
class GrVkProgramDataManager : public GrGLSLProgramDataManager { | |
public: | |
typedef GrVkUniformHandler::UniformInfoArray UniformInfoArray; | |
GrVkProgramDataManager(const UniformInfoArray&, | |
uint32_t vertexUniformSize, | |
uint32_t fragmentUniformSize); | |
void set1f(UniformHandle, float v0) const override; | |
void set1fv(UniformHandle, int arrayCount, const float v[]) const override; | |
void set2f(UniformHandle, float, float) const override; | |
void set2fv(UniformHandle, int arrayCount, const float v[]) const override; | |
void set3f(UniformHandle, float, float, float) const override; | |
void set3fv(UniformHandle, int arrayCount, const float v[]) const override; | |
void set4f(UniformHandle, float, float, float, float) const override; | |
void set4fv(UniformHandle, int arrayCount, const float v[]) const override; | |
// matrices are column-major, the first two upload a single matrix, the latter two upload | |
// arrayCount matrices into a uniform array. | |
void setMatrix3f(UniformHandle, const float matrix[]) const override; | |
void setMatrix4f(UniformHandle, const float matrix[]) const override; | |
void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override; | |
void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override; | |
// for nvpr only | |
void setPathFragmentInputTransform(VaryingHandle u, int components, | |
const SkMatrix& matrix) const override { | |
SkFAIL("Only supported in NVPR, which is not in vulkan"); | |
} | |
void uploadUniformBuffers(const GrVkGpu* gpu, | |
GrVkUniformBuffer* vertexBuffer, | |
GrVkUniformBuffer* fragmentBuffer) const; | |
private: | |
struct Uniform { | |
uint32_t fBinding; | |
uint32_t fOffset; | |
SkDEBUGCODE( | |
GrSLType fType; | |
int fArrayCount; | |
uint32_t fSetNumber; | |
); | |
}; | |
uint32_t fVertexUniformSize; | |
uint32_t fFragmentUniformSize; | |
SkTArray<Uniform, true> fUniforms; | |
mutable SkAutoMalloc fVertexUniformData; | |
mutable SkAutoMalloc fFragmentUniformData; | |
}; | |
#endif |