blob: a2dea8739206cbcab2e356ca4e4c4e49da865502 [file] [log] [blame]
/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGLProgramDesc.h"
#include "GrProcessor.h"
#include "GrPipeline.h"
#include "SkChecksum.h"
#include "gl/GrGLDefines.h"
#include "gl/GrGLTexture.h"
#include "gl/GrGLTypes.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLCaps.h"
static uint8_t texture_target_key(GrGLenum target) {
switch (target) {
case GR_GL_TEXTURE_2D:
return 0;
case GR_GL_TEXTURE_EXTERNAL:
return 1;
case GR_GL_TEXTURE_RECTANGLE:
return 2;
default:
SkFAIL("Unexpected texture target.");
return 0;
}
}
static void add_texture_key(GrProcessorKeyBuilder* b, const GrProcessor& proc,
const GrGLSLCaps& caps) {
int numTextures = proc.numTextures();
// Need two bytes per key (swizzle and target).
int word32Count = (proc.numTextures() + 1) / 2;
if (0 == word32Count) {
return;
}
uint16_t* k16 = SkTCast<uint16_t*>(b->add32n(word32Count));
for (int i = 0; i < numTextures; ++i) {
const GrTextureAccess& access = proc.textureAccess(i);
GrGLTexture* texture = static_cast<GrGLTexture*>(access.getTexture());
k16[i] = SkToU16(caps.configTextureSwizzle(texture->config()).asKey() |
(texture_target_key(texture->target()) << 8));
}
// zero the last 16 bits if the number of textures is odd.
if (numTextures & 0x1) {
k16[numTextures] = 0;
}
}
/**
* A function which emits a meta key into the key builder. This is required because shader code may
* be dependent on properties of the effect that the effect itself doesn't use
* in its key (e.g. the pixel format of textures used). So we create a meta-key for
* every effect using this function. It is also responsible for inserting the effect's class ID
* which must be different for every GrProcessor subclass. It can fail if an effect uses too many
* transforms, etc, for the space allotted in the meta-key. NOTE, both FPs and GPs share this
* function because it is hairy, though FPs do not have attribs, and GPs do not have transforms
*/
static bool gen_meta_key(const GrProcessor& proc,
const GrGLSLCaps& glslCaps,
uint32_t transformKey,
GrProcessorKeyBuilder* b) {
size_t processorKeySize = b->size();
uint32_t classID = proc.classID();
// Currently we allow 16 bits for the class id and the overall processor key size.
static const uint32_t kMetaKeyInvalidMask = ~((uint32_t) SK_MaxU16);
if ((processorKeySize | classID) & kMetaKeyInvalidMask) {
return false;
}
add_texture_key(b, proc, glslCaps);
uint32_t* key = b->add32n(2);
key[0] = (classID << 16) | SkToU32(processorKeySize);
key[1] = transformKey;
return true;
}
static bool gen_frag_proc_and_meta_keys(const GrPrimitiveProcessor& primProc,
const GrFragmentProcessor& fp,
const GrGLSLCaps& glslCaps,
GrProcessorKeyBuilder* b) {
for (int i = 0; i < fp.numChildProcessors(); ++i) {
if (!gen_frag_proc_and_meta_keys(primProc, fp.childProcessor(i), glslCaps, b)) {
return false;
}
}
fp.getGLSLProcessorKey(glslCaps, b);
return gen_meta_key(fp, glslCaps, primProc.getTransformKey(fp.coordTransforms(),
fp.numTransformsExclChildren()), b);
}
bool GrGLProgramDescBuilder::Build(GrProgramDesc* desc,
const GrPrimitiveProcessor& primProc,
const GrPipeline& pipeline,
const GrGLSLCaps& glslCaps) {
// The descriptor is used as a cache key. Thus when a field of the
// descriptor will not affect program generation (because of the attribute
// bindings in use or other descriptor field settings) it should be set
// to a canonical value to avoid duplicate programs with different keys.
GrGLProgramDesc* glDesc = (GrGLProgramDesc*) desc;
GR_STATIC_ASSERT(0 == kProcessorKeysOffset % sizeof(uint32_t));
// Make room for everything up to the effect keys.
glDesc->key().reset();
glDesc->key().push_back_n(kProcessorKeysOffset);
GrProcessorKeyBuilder b(&glDesc->key());
primProc.getGLSLProcessorKey(glslCaps, &b);
if (!gen_meta_key(primProc, glslCaps, 0, &b)) {
glDesc->key().reset();
return false;
}
for (int i = 0; i < pipeline.numFragmentProcessors(); ++i) {
const GrFragmentProcessor& fp = pipeline.getFragmentProcessor(i);
if (!gen_frag_proc_and_meta_keys(primProc, fp, glslCaps, &b)) {
glDesc->key().reset();
return false;
}
}
const GrXferProcessor& xp = pipeline.getXferProcessor();
xp.getGLSLProcessorKey(glslCaps, &b);
if (!gen_meta_key(xp, glslCaps, 0, &b)) {
glDesc->key().reset();
return false;
}
// --------DO NOT MOVE HEADER ABOVE THIS LINE--------------------------------------------------
// Because header is a pointer into the dynamic array, we can't push any new data into the key
// below here.
KeyHeader* header = glDesc->atOffset<KeyHeader, kHeaderOffset>();
// make sure any padding in the header is zeroed.
memset(header, 0, kHeaderSize);
if (pipeline.readsFragPosition()) {
header->fFragPosKey =
GrGLSLFragmentShaderBuilder::KeyForFragmentPosition(pipeline.getRenderTarget());
} else {
header->fFragPosKey = 0;
}
header->fOutputSwizzle =
glslCaps.configOutputSwizzle(pipeline.getRenderTarget()->config()).asKey();
if (pipeline.ignoresCoverage()) {
header->fIgnoresCoverage = 1;
} else {
header->fIgnoresCoverage = 0;
}
header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters();
header->fColorEffectCnt = pipeline.numColorFragmentProcessors();
header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors();
glDesc->finalize();
return true;
}