blob: d3d36f7630b91b9234f0b6be5350e63d45a7748d [file] [log] [blame]
/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkAlphaThresholdFilter.h"
#include "SkBitmap.h"
#include "SkDevice.h"
#include "SkReadBuffer.h"
#include "SkWriteBuffer.h"
#include "SkRegion.h"
#if SK_SUPPORT_GPU
#include "GrDrawContext.h"
#endif
class SK_API SkAlphaThresholdFilterImpl : public SkImageFilter {
public:
SkAlphaThresholdFilterImpl(const SkRegion& region, SkScalar innerThreshold,
SkScalar outerThreshold, SkImageFilter* input);
SK_TO_STRING_OVERRIDE()
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkAlphaThresholdFilterImpl)
friend void SkAlphaThresholdFilter::InitializeFlattenables();
protected:
void flatten(SkWriteBuffer&) const override;
bool onFilterImageDeprecated(Proxy*, const SkBitmap& src, const Context&,
SkBitmap* result, SkIPoint* offset) const override;
#if SK_SUPPORT_GPU
bool asFragmentProcessor(GrFragmentProcessor**, GrTexture*, const SkMatrix&,
const SkIRect& bounds) const override;
#endif
private:
SkRegion fRegion;
SkScalar fInnerThreshold;
SkScalar fOuterThreshold;
typedef SkImageFilter INHERITED;
};
SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkAlphaThresholdFilter)
SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkAlphaThresholdFilterImpl)
SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
static SkScalar pin_0_1(SkScalar x) {
return SkMinScalar(SkMaxScalar(x, 0), 1);
}
SkImageFilter* SkAlphaThresholdFilter::Create(const SkRegion& region,
SkScalar innerThreshold,
SkScalar outerThreshold,
SkImageFilter* input) {
innerThreshold = pin_0_1(innerThreshold);
outerThreshold = pin_0_1(outerThreshold);
if (!SkScalarIsFinite(innerThreshold) || !SkScalarIsFinite(outerThreshold)) {
return nullptr;
}
return new SkAlphaThresholdFilterImpl(region, innerThreshold, outerThreshold, input);
}
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrCoordTransform.h"
#include "GrFragmentProcessor.h"
#include "GrInvariantOutput.h"
#include "GrTextureAccess.h"
#include "effects/GrPorterDuffXferProcessor.h"
#include "SkGr.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
#include "glsl/GrGLSLUniformHandler.h"
namespace {
SkMatrix make_div_and_translate_matrix(GrTexture* texture, int x, int y) {
SkMatrix matrix = GrCoordTransform::MakeDivByTextureWHMatrix(texture);
matrix.preTranslate(SkIntToScalar(x), SkIntToScalar(y));
return matrix;
}
};
class AlphaThresholdEffect : public GrFragmentProcessor {
public:
static GrFragmentProcessor* Create(GrTexture* texture,
GrTexture* maskTexture,
float innerThreshold,
float outerThreshold,
const SkIRect& bounds) {
return new AlphaThresholdEffect(texture, maskTexture, innerThreshold, outerThreshold,
bounds);
}
virtual ~AlphaThresholdEffect() {};
const char* name() const override { return "Alpha Threshold"; }
float innerThreshold() const { return fInnerThreshold; }
float outerThreshold() const { return fOuterThreshold; }
private:
AlphaThresholdEffect(GrTexture* texture,
GrTexture* maskTexture,
float innerThreshold,
float outerThreshold,
const SkIRect& bounds)
: fInnerThreshold(innerThreshold)
, fOuterThreshold(outerThreshold)
, fImageCoordTransform(kLocal_GrCoordSet,
GrCoordTransform::MakeDivByTextureWHMatrix(texture), texture,
GrTextureParams::kNone_FilterMode)
, fImageTextureAccess(texture)
, fMaskCoordTransform(kLocal_GrCoordSet,
make_div_and_translate_matrix(maskTexture, -bounds.x(), -bounds.y()),
maskTexture,
GrTextureParams::kNone_FilterMode)
, fMaskTextureAccess(maskTexture) {
this->initClassID<AlphaThresholdEffect>();
this->addCoordTransform(&fImageCoordTransform);
this->addTextureAccess(&fImageTextureAccess);
this->addCoordTransform(&fMaskCoordTransform);
this->addTextureAccess(&fMaskTextureAccess);
}
GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
void onGetGLSLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override;
bool onIsEqual(const GrFragmentProcessor&) const override;
void onComputeInvariantOutput(GrInvariantOutput* inout) const override;
GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
float fInnerThreshold;
float fOuterThreshold;
GrCoordTransform fImageCoordTransform;
GrTextureAccess fImageTextureAccess;
GrCoordTransform fMaskCoordTransform;
GrTextureAccess fMaskTextureAccess;
typedef GrFragmentProcessor INHERITED;
};
class GrGLAlphaThresholdEffect : public GrGLSLFragmentProcessor {
public:
void emitCode(EmitArgs&) override;
protected:
void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override;
private:
GrGLSLProgramDataManager::UniformHandle fInnerThresholdVar;
GrGLSLProgramDataManager::UniformHandle fOuterThresholdVar;
typedef GrGLSLFragmentProcessor INHERITED;
};
void GrGLAlphaThresholdEffect::emitCode(EmitArgs& args) {
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
fInnerThresholdVar = uniformHandler->addUniform(kFragment_GrShaderFlag,
kFloat_GrSLType, kDefault_GrSLPrecision,
"inner_threshold");
fOuterThresholdVar = uniformHandler->addUniform(kFragment_GrShaderFlag,
kFloat_GrSLType, kDefault_GrSLPrecision,
"outer_threshold");
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
SkString maskCoords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 1);
fragBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
fragBuilder->codeAppendf("\t\tvec2 mask_coord = %s;\n", maskCoords2D.c_str());
fragBuilder->codeAppend("\t\tvec4 input_color = ");
fragBuilder->appendTextureLookup(args.fSamplers[0], "coord");
fragBuilder->codeAppend(";\n");
fragBuilder->codeAppend("\t\tvec4 mask_color = ");
fragBuilder->appendTextureLookup(args.fSamplers[1], "mask_coord");
fragBuilder->codeAppend(";\n");
fragBuilder->codeAppendf("\t\tfloat inner_thresh = %s;\n",
uniformHandler->getUniformCStr(fInnerThresholdVar));
fragBuilder->codeAppendf("\t\tfloat outer_thresh = %s;\n",
uniformHandler->getUniformCStr(fOuterThresholdVar));
fragBuilder->codeAppend("\t\tfloat mask = mask_color.a;\n");
fragBuilder->codeAppend("vec4 color = input_color;\n");
fragBuilder->codeAppend("\t\tif (mask < 0.5) {\n"
"\t\t\tif (color.a > outer_thresh) {\n"
"\t\t\t\tfloat scale = outer_thresh / color.a;\n"
"\t\t\t\tcolor.rgb *= scale;\n"
"\t\t\t\tcolor.a = outer_thresh;\n"
"\t\t\t}\n"
"\t\t} else if (color.a < inner_thresh) {\n"
"\t\t\tfloat scale = inner_thresh / max(0.001, color.a);\n"
"\t\t\tcolor.rgb *= scale;\n"
"\t\t\tcolor.a = inner_thresh;\n"
"\t\t}\n");
fragBuilder->codeAppendf("%s = %s;\n", args.fOutputColor,
(GrGLSLExpr4(args.fInputColor) * GrGLSLExpr4("color")).c_str());
}
void GrGLAlphaThresholdEffect::onSetData(const GrGLSLProgramDataManager& pdman,
const GrProcessor& proc) {
const AlphaThresholdEffect& alpha_threshold = proc.cast<AlphaThresholdEffect>();
pdman.set1f(fInnerThresholdVar, alpha_threshold.innerThreshold());
pdman.set1f(fOuterThresholdVar, alpha_threshold.outerThreshold());
}
/////////////////////////////////////////////////////////////////////
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(AlphaThresholdEffect);
const GrFragmentProcessor* AlphaThresholdEffect::TestCreate(GrProcessorTestData* d) {
GrTexture* bmpTex = d->fTextures[GrProcessorUnitTest::kSkiaPMTextureIdx];
GrTexture* maskTex = d->fTextures[GrProcessorUnitTest::kAlphaTextureIdx];
float innerThresh = d->fRandom->nextUScalar1();
float outerThresh = d->fRandom->nextUScalar1();
const int kMaxWidth = 1000;
const int kMaxHeight = 1000;
uint32_t width = d->fRandom->nextULessThan(kMaxWidth);
uint32_t height = d->fRandom->nextULessThan(kMaxHeight);
uint32_t x = d->fRandom->nextULessThan(kMaxWidth - width);
uint32_t y = d->fRandom->nextULessThan(kMaxHeight - height);
SkIRect bounds = SkIRect::MakeXYWH(x, y, width, height);
return AlphaThresholdEffect::Create(bmpTex, maskTex, innerThresh, outerThresh, bounds);
}
///////////////////////////////////////////////////////////////////////////////
void AlphaThresholdEffect::onGetGLSLProcessorKey(const GrGLSLCaps& caps,
GrProcessorKeyBuilder* b) const {
GrGLAlphaThresholdEffect::GenKey(*this, caps, b);
}
GrGLSLFragmentProcessor* AlphaThresholdEffect::onCreateGLSLInstance() const {
return new GrGLAlphaThresholdEffect;
}
bool AlphaThresholdEffect::onIsEqual(const GrFragmentProcessor& sBase) const {
const AlphaThresholdEffect& s = sBase.cast<AlphaThresholdEffect>();
return (this->fInnerThreshold == s.fInnerThreshold &&
this->fOuterThreshold == s.fOuterThreshold);
}
void AlphaThresholdEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const {
if (GrPixelConfigIsAlphaOnly(this->texture(0)->config())) {
inout->mulByUnknownSingleComponent();
} else if (GrPixelConfigIsOpaque(this->texture(0)->config()) && fOuterThreshold >= 1.f) {
inout->mulByUnknownOpaqueFourComponents();
} else {
inout->mulByUnknownFourComponents();
}
}
#endif
SkFlattenable* SkAlphaThresholdFilterImpl::CreateProc(SkReadBuffer& buffer) {
SK_IMAGEFILTER_UNFLATTEN_COMMON(common, 1);
SkScalar inner = buffer.readScalar();
SkScalar outer = buffer.readScalar();
SkRegion rgn;
buffer.readRegion(&rgn);
return SkAlphaThresholdFilter::Create(rgn, inner, outer, common.getInput(0));
}
SkAlphaThresholdFilterImpl::SkAlphaThresholdFilterImpl(const SkRegion& region,
SkScalar innerThreshold,
SkScalar outerThreshold,
SkImageFilter* input)
: INHERITED(1, &input)
, fRegion(region)
, fInnerThreshold(innerThreshold)
, fOuterThreshold(outerThreshold) {
}
#if SK_SUPPORT_GPU
bool SkAlphaThresholdFilterImpl::asFragmentProcessor(GrFragmentProcessor** fp,
GrTexture* texture,
const SkMatrix& inMatrix,
const SkIRect& bounds) const {
if (fp) {
GrContext* context = texture->getContext();
GrSurfaceDesc maskDesc;
if (context->caps()->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) {
maskDesc.fConfig = kAlpha_8_GrPixelConfig;
} else {
maskDesc.fConfig = kRGBA_8888_GrPixelConfig;
}
maskDesc.fFlags = kRenderTarget_GrSurfaceFlag;
// Add one pixel of border to ensure that clamp mode will be all zeros
// the outside.
maskDesc.fWidth = bounds.width();
maskDesc.fHeight = bounds.height();
SkAutoTUnref<GrTexture> maskTexture(
context->textureProvider()->createApproxTexture(maskDesc));
if (!maskTexture) {
return false;
}
SkAutoTUnref<GrDrawContext> drawContext(
context->drawContext(maskTexture->asRenderTarget()));
if (drawContext) {
GrPaint grPaint;
grPaint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
SkRegion::Iterator iter(fRegion);
drawContext->clear(nullptr, 0x0, true);
GrClip clip(SkRect::Make(SkIRect::MakeWH(bounds.width(), bounds.height())));
while (!iter.done()) {
SkRect rect = SkRect::Make(iter.rect());
drawContext->drawRect(clip, grPaint, inMatrix, rect);
iter.next();
}
}
*fp = AlphaThresholdEffect::Create(texture,
maskTexture,
fInnerThreshold,
fOuterThreshold,
bounds);
}
return true;
}
#endif
void SkAlphaThresholdFilterImpl::flatten(SkWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
buffer.writeScalar(fInnerThreshold);
buffer.writeScalar(fOuterThreshold);
buffer.writeRegion(fRegion);
}
bool SkAlphaThresholdFilterImpl::onFilterImageDeprecated(Proxy* proxy, const SkBitmap& src,
const Context& ctx, SkBitmap* dst,
SkIPoint* offset) const {
if (src.colorType() != kN32_SkColorType) {
return false;
}
SkMatrix localInverse;
if (!ctx.ctm().invert(&localInverse)) {
return false;
}
SkAutoLockPixels alp(src);
SkASSERT(src.getPixels());
if (!src.getPixels() || src.width() <= 0 || src.height() <= 0) {
return false;
}
SkAutoTUnref<SkBaseDevice> device(proxy->createDevice(src.width(), src.height()));
if (!device) {
return false;
}
*dst = device->accessBitmap(false);
SkAutoLockPixels alp_dst(*dst);
U8CPU innerThreshold = (U8CPU)(fInnerThreshold * 0xFF);
U8CPU outerThreshold = (U8CPU)(fOuterThreshold * 0xFF);
SkColor* sptr = src.getAddr32(0, 0);
SkColor* dptr = dst->getAddr32(0, 0);
int width = src.width(), height = src.height();
for (int y = 0; y < height; ++y) {
for (int x = 0; x < width; ++x) {
const SkColor& source = sptr[y * width + x];
SkColor output_color(source);
SkPoint position;
localInverse.mapXY((SkScalar)x, (SkScalar)y, &position);
if (fRegion.contains((int32_t)position.x(), (int32_t)position.y())) {
if (SkColorGetA(source) < innerThreshold) {
U8CPU alpha = SkColorGetA(source);
if (alpha == 0)
alpha = 1;
float scale = (float)innerThreshold / alpha;
output_color = SkColorSetARGB(innerThreshold,
(U8CPU)(SkColorGetR(source) * scale),
(U8CPU)(SkColorGetG(source) * scale),
(U8CPU)(SkColorGetB(source) * scale));
}
} else {
if (SkColorGetA(source) > outerThreshold) {
float scale = (float)outerThreshold / SkColorGetA(source);
output_color = SkColorSetARGB(outerThreshold,
(U8CPU)(SkColorGetR(source) * scale),
(U8CPU)(SkColorGetG(source) * scale),
(U8CPU)(SkColorGetB(source) * scale));
}
}
dptr[y * dst->width() + x] = output_color;
}
}
return true;
}
#ifndef SK_IGNORE_TO_STRING
void SkAlphaThresholdFilterImpl::toString(SkString* str) const {
str->appendf("SkAlphaThresholdImageFilter: (");
str->appendf("inner: %f outer: %f", fInnerThreshold, fOuterThreshold);
str->append(")");
}
#endif