blob: daebe0d3df92dca608e0f2142c5a02f87a260e3b [file] [log] [blame]
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkCanvas.h"
#include "SkColorMatrixFilter.h"
#include "SkColorPriv.h"
#include "SkShader.h"
#include "SkBlurImageFilter.h"
#include "SkColorFilterImageFilter.h"
#define FILTER_WIDTH SkIntToScalar(30)
#define FILTER_HEIGHT SkIntToScalar(30)
#define MARGIN SkIntToScalar(10)
static SkColorFilter* cf_make_brightness(float brightness) {
SkScalar amount255 = SkScalarMul(brightness, SkIntToScalar(255));
SkScalar matrix[20] = {
1, 0, 0, 0, amount255,
0, 1, 0, 0, amount255,
0, 0, 1, 0, amount255,
0, 0, 0, 1, 0 };
return SkColorMatrixFilter::Create(matrix);
}
static SkColorFilter* cf_make_grayscale() {
SkScalar matrix[20];
memset(matrix, 0, 20 * sizeof(SkScalar));
matrix[0] = matrix[5] = matrix[10] = 0.2126f;
matrix[1] = matrix[6] = matrix[11] = 0.7152f;
matrix[2] = matrix[7] = matrix[12] = 0.0722f;
matrix[18] = 1.0f;
return SkColorMatrixFilter::Create(matrix);
}
static SkColorFilter* cf_make_colorize(SkColor color) {
return SkColorFilter::CreateModeFilter(color, SkXfermode::kSrc_Mode);
}
static void sk_gm_get_colorfilters(SkTDArray<SkColorFilter*>* array) {
*array->append() = cf_make_brightness(0.5f);
*array->append() = cf_make_grayscale();
*array->append() = cf_make_colorize(SK_ColorBLUE);
}
///////////////////////////////////////////////////////////////////////////////////////////////////
#include "SkGradientShader.h"
#include "SkImage.h"
#include "Resources.h"
static SkShader* sh_make_lineargradient0() {
const SkPoint pts[] = { { 0, 0 }, { 100, 100 } };
const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE };
return SkGradientShader::CreateLinear(pts, colors, nullptr, 3, SkShader::kRepeat_TileMode);
}
static SkShader* sh_make_lineargradient1() {
const SkPoint pts[] = { { 0, 0 }, { 100, 100 } };
const SkColor colors[] = { SK_ColorRED, 0x0000FF00, SK_ColorBLUE };
return SkGradientShader::CreateLinear(pts, colors, nullptr, 3, SkShader::kRepeat_TileMode);
}
static SkShader* sh_make_image() {
SkAutoTUnref<SkImage> image(GetResourceAsImage("mandrill_128.png"));
if (!image) {
return nullptr;
}
return image->newShader(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);
}
static void sk_gm_get_shaders(SkTDArray<SkShader*>* array) {
if (SkShader* shader = sh_make_lineargradient0()) {
*array->append() = shader;
}
if (SkShader* shader = sh_make_lineargradient1()) {
*array->append() = shader;
}
if (SkShader* shader = sh_make_image()) {
*array->append() = shader;
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////
static SkImageFilter* make_blur(float amount, SkImageFilter* input = nullptr) {
return SkBlurImageFilter::Create(amount, amount, input);
}
static SkImageFilter* make_brightness(float amount, SkImageFilter* input = nullptr) {
SkAutoTUnref<SkColorFilter> filter(cf_make_brightness(amount));
return SkColorFilterImageFilter::Create(filter, input);
}
static SkImageFilter* make_grayscale(SkImageFilter* input = nullptr) {
SkAutoTUnref<SkColorFilter> filter(cf_make_grayscale());
return SkColorFilterImageFilter::Create(filter, input);
}
static SkImageFilter* make_mode_blue(SkImageFilter* input = nullptr) {
SkAutoTUnref<SkColorFilter> filter(cf_make_colorize(SK_ColorBLUE));
return SkColorFilterImageFilter::Create(filter, input);
}
static void drawClippedRect(SkCanvas* canvas,
const SkRect& r,
const SkPaint& paint,
float outset = 0.0f) {
canvas->save();
SkRect clip(r);
clip.outset(outset, outset);
canvas->clipRect(clip);
canvas->drawRect(r, paint);
canvas->restore();
}
DEF_SIMPLE_GM(colorfilterimagefilter, canvas, 400, 100){
SkRect r = SkRect::MakeWH(FILTER_WIDTH, FILTER_HEIGHT);
SkPaint paint;
paint.setColor(SK_ColorRED);
canvas->save();
for (float brightness = -1.0f; brightness <= 1.0f; brightness += 0.2f) {
SkAutoTUnref<SkImageFilter> dim(make_brightness(-brightness));
SkAutoTUnref<SkImageFilter> bright(make_brightness(brightness, dim));
paint.setImageFilter(bright);
drawClippedRect(canvas, r, paint);
canvas->translate(FILTER_WIDTH + MARGIN, 0);
}
canvas->restore();
canvas->translate(0, FILTER_HEIGHT + MARGIN);
{
SkAutoTUnref<SkImageFilter> brightness(make_brightness(0.9f));
SkAutoTUnref<SkImageFilter> grayscale(make_grayscale(brightness));
paint.setImageFilter(grayscale);
drawClippedRect(canvas, r, paint);
canvas->translate(FILTER_WIDTH + MARGIN, 0);
}
{
SkAutoTUnref<SkImageFilter> grayscale(make_grayscale());
SkAutoTUnref<SkImageFilter> brightness(make_brightness(0.9f, grayscale));
paint.setImageFilter(brightness);
drawClippedRect(canvas, r, paint);
canvas->translate(FILTER_WIDTH + MARGIN, 0);
}
{
SkAutoTUnref<SkImageFilter> blue(make_mode_blue());
SkAutoTUnref<SkImageFilter> brightness(make_brightness(1.0f, blue));
paint.setImageFilter(brightness);
drawClippedRect(canvas, r, paint);
canvas->translate(FILTER_WIDTH + MARGIN, 0);
}
{
SkAutoTUnref<SkImageFilter> brightness(make_brightness(1.0f));
SkAutoTUnref<SkImageFilter> blue(make_mode_blue(brightness));
paint.setImageFilter(blue);
drawClippedRect(canvas, r, paint);
canvas->translate(FILTER_WIDTH + MARGIN, 0);
}
{
SkAutoTUnref<SkImageFilter> blur(make_blur(3.0f));
SkAutoTUnref<SkImageFilter> brightness(make_brightness(0.5f, blur));
paint.setImageFilter(brightness);
drawClippedRect(canvas, r, paint, 3);
canvas->translate(FILTER_WIDTH + MARGIN, 0);
}
{
SkAutoTUnref<SkImageFilter> blue(make_mode_blue());
paint.setImageFilter(blue.get());
drawClippedRect(canvas, r, paint, 5);
canvas->translate(FILTER_WIDTH + MARGIN, 0);
}
}
DEF_SIMPLE_GM(colorfilterimagefilter_layer, canvas, 32, 32) {
SkAutoCanvasRestore autoCanvasRestore(canvas, false);
SkColorMatrix cm;
cm.setSaturation(0.0f);
SkAutoTUnref<SkColorFilter> cf(SkColorMatrixFilter::Create(cm));
SkAutoTUnref<SkImageFilter> imf(SkColorFilterImageFilter::Create(cf));
SkPaint p;
p.setImageFilter(imf);
canvas->saveLayer(NULL, &p);
canvas->clear(SK_ColorRED);
}
///////////////////////////////////////////////////////////////////////////////////////////////////
template <typename T> class SkTRefArray : public SkTDArray<T> {
public:
~SkTRefArray() { this->unrefAll(); }
};
DEF_SIMPLE_GM(colorfiltershader, canvas, 800, 800) {
SkTRefArray<SkColorFilter*> filters;
sk_gm_get_colorfilters(&filters);
SkTRefArray<SkShader*> shaders;
sk_gm_get_shaders(&shaders);
SkPaint paint;
SkRect r = SkRect::MakeWH(120, 120);
canvas->translate(20, 20);
for (int y = 0; y < shaders.count(); ++y) {
SkShader* shader = shaders[y];
canvas->save();
for (int x = -1; x < filters.count(); ++x) {
SkColorFilter* filter = x >= 0 ? filters[x] : nullptr;
paint.setShader(shader->newWithColorFilter(filter))->unref();
canvas->drawRect(r, paint);
canvas->translate(150, 0);
}
canvas->restore();
canvas->translate(0, 150);
}
}