First implementation of GrDawnProgramDataManager.

Also add GrDawnCaps to friends of GrShaderCaps, as the other backends do.

Change-Id: Iae60cae7168ad9194f7808c2f51f41de10e53071
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230747
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Greg Daniel <egdaniel@google.com>
diff --git a/gn/gpu.gni b/gn/gpu.gni
index 12b1f75..eb01b69 100644
--- a/gn/gpu.gni
+++ b/gn/gpu.gni
@@ -715,6 +715,8 @@
   "$_src/gpu/dawn/GrDawnGpu.h",
   "$_src/gpu/dawn/GrDawnGpuCommandBuffer.cpp",
   "$_src/gpu/dawn/GrDawnGpuCommandBuffer.h",
+  "$_src/gpu/dawn/GrDawnProgramDataManager.cpp",
+  "$_src/gpu/dawn/GrDawnProgramDataManager.h",
   "$_src/gpu/dawn/GrDawnRenderTarget.cpp",
   "$_src/gpu/dawn/GrDawnRenderTarget.h",
   "$_src/gpu/dawn/GrDawnUniformHandler.cpp",
diff --git a/src/gpu/GrShaderCaps.h b/src/gpu/GrShaderCaps.h
index 850865c..6b1725e 100644
--- a/src/gpu/GrShaderCaps.h
+++ b/src/gpu/GrShaderCaps.h
@@ -296,6 +296,7 @@
     AdvBlendEqInteraction fAdvBlendEqInteraction;
 
     friend class GrCaps;  // For initialization.
+    friend class GrDawnCaps;
     friend class GrGLCaps;
     friend class GrMockCaps;
     friend class GrMtlCaps;
diff --git a/src/gpu/dawn/GrDawnProgramDataManager.cpp b/src/gpu/dawn/GrDawnProgramDataManager.cpp
new file mode 100644
index 0000000..45371f4
--- /dev/null
+++ b/src/gpu/dawn/GrDawnProgramDataManager.cpp
@@ -0,0 +1,278 @@
+/*
+ * Copyright 2019 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "src/gpu/dawn/GrDawnProgramDataManager.h"
+
+#include "src/gpu/dawn/GrDawnGpu.h"
+
+GrDawnProgramDataManager::GrDawnProgramDataManager(const UniformInfoArray& uniforms,
+                                                   uint32_t geometryUniformSize,
+                                                   uint32_t fragmentUniformSize)
+    : fGeometryUniformSize(geometryUniformSize)
+    , fFragmentUniformSize(fragmentUniformSize)
+    , fGeometryUniformsDirty(false)
+    , fFragmentUniformsDirty(false) {
+    fGeometryUniformData.reset(geometryUniformSize);
+    fFragmentUniformData.reset(fragmentUniformSize);
+    int count = uniforms.count();
+    fUniforms.push_back_n(count);
+    // We must add uniforms in same order is the UniformInfoArray so that UniformHandles already
+    // owned by other objects will still match up here.
+    for (int i = 0; i < count; i++) {
+        Uniform& uniform = fUniforms[i];
+        const GrDawnUniformHandler::UniformInfo uniformInfo = uniforms[i];
+        SkDEBUGCODE(
+            uniform.fArrayCount = uniformInfo.fVar.getArrayCount();
+            uniform.fType = uniformInfo.fVar.getType();
+        );
+
+        if (!(kFragment_GrShaderFlag & uniformInfo.fVisibility)) {
+            uniform.fBinding = GrDawnUniformHandler::kGeometryBinding;
+        } else {
+            SkASSERT(kFragment_GrShaderFlag == uniformInfo.fVisibility);
+            uniform.fBinding = GrDawnUniformHandler::kFragBinding;
+        }
+        uniform.fOffset = uniformInfo.fUBOOffset;
+    }
+}
+
+void* GrDawnProgramDataManager::getBufferPtrAndMarkDirty(const Uniform& uni) const {
+    void* buffer;
+    if (GrDawnUniformHandler::kGeometryBinding == uni.fBinding) {
+        buffer = fGeometryUniformData.get();
+        fGeometryUniformsDirty = true;
+    } else {
+        SkASSERT(GrDawnUniformHandler::kFragBinding == uni.fBinding);
+        buffer = fFragmentUniformData.get();
+        fFragmentUniformsDirty = true;
+    }
+    buffer = static_cast<char*>(buffer)+uni.fOffset;
+    return buffer;
+}
+
+void GrDawnProgramDataManager::set1i(UniformHandle u, int32_t i) const {
+    const Uniform& uni = fUniforms[u.toIndex()];
+    void* buffer = this->getBufferPtrAndMarkDirty(uni);
+    memcpy(buffer, &i, sizeof(int32_t));
+}
+
+void GrDawnProgramDataManager::set1iv(UniformHandle u, int arrayCount, const int32_t v[]) const {
+    const Uniform& uni = fUniforms[u.toIndex()];
+    uint32_t* buffer = static_cast<uint32_t*>(this->getBufferPtrAndMarkDirty(uni));
+    for (int i = 0; i < arrayCount; ++i) {
+        const int32_t* curVec = &v[i];
+        memcpy(buffer, curVec, sizeof(int32_t));
+        buffer += 4;
+    }
+}
+
+void GrDawnProgramDataManager::set2i(UniformHandle u, int32_t i0, int32_t i1) const {
+    const Uniform& uni = fUniforms[u.toIndex()];
+    void* buffer = this->getBufferPtrAndMarkDirty(uni);
+    int32_t v[2] = { i0, i1 };
+    memcpy(buffer, v, 2 * sizeof(int32_t));
+}
+
+void GrDawnProgramDataManager::set2iv(UniformHandle u, int arrayCount, const int32_t v[]) const {
+    const Uniform& uni = fUniforms[u.toIndex()];
+    uint32_t* buffer = static_cast<uint32_t*>(this->getBufferPtrAndMarkDirty(uni));
+    for (int i = 0; i < arrayCount; ++i) {
+        const int32_t* curVec = &v[2 * i];
+        memcpy(buffer, curVec, 2 * sizeof(int32_t));
+        buffer += 4;
+    }
+}
+
+void GrDawnProgramDataManager::set3i(UniformHandle u, int32_t i0, int32_t i1, int32_t i2) const {
+    const Uniform& uni = fUniforms[u.toIndex()];
+    void* buffer = this->getBufferPtrAndMarkDirty(uni);
+    int32_t v[3] = { i0, i1, i2 };
+    memcpy(buffer, v, 3 * sizeof(int32_t));
+}
+
+void GrDawnProgramDataManager::set3iv(UniformHandle u, int arrayCount, const int32_t v[]) const {
+    const Uniform& uni = fUniforms[u.toIndex()];
+    uint32_t* buffer = static_cast<uint32_t*>(this->getBufferPtrAndMarkDirty(uni));
+    for (int i = 0; i < arrayCount; ++i) {
+        const int32_t* curVec = &v[3 * i];
+        memcpy(buffer, curVec, 3 * sizeof(int32_t));
+        buffer += 4;
+    }
+}
+
+void GrDawnProgramDataManager::set4i(UniformHandle u,
+                                     int32_t i0,
+                                     int32_t i1,
+                                     int32_t i2,
+                                     int32_t i3) const {
+    const Uniform& uni = fUniforms[u.toIndex()];
+    void* buffer = this->getBufferPtrAndMarkDirty(uni);
+    int32_t v[4] = { i0, i1, i2, i3 };
+    memcpy(buffer, v, sizeof(v));
+}
+
+void GrDawnProgramDataManager::set4iv(UniformHandle u, int arrayCount, const int32_t v[]) const {
+    const Uniform& uni = fUniforms[u.toIndex()];
+    uint32_t* buffer = static_cast<uint32_t*>(this->getBufferPtrAndMarkDirty(uni));
+    for (int i = 0; i < arrayCount; ++i) {
+        const int32_t* curVec = &v[4 * i];
+        memcpy(buffer, curVec, 4 * sizeof(int32_t));
+        buffer += 4;
+    }
+}
+
+void GrDawnProgramDataManager::set1f(UniformHandle u, float v0) const {
+    const Uniform& uni = fUniforms[u.toIndex()];
+    void* buffer = this->getBufferPtrAndMarkDirty(uni);
+    memcpy(buffer, &v0, sizeof(float));
+}
+
+void GrDawnProgramDataManager::set1fv(UniformHandle u, int arrayCount, const float v[]) const {
+    const Uniform& uni = fUniforms[u.toIndex()];
+    void* buffer = this->getBufferPtrAndMarkDirty(uni);
+    for (int i = 0; i < arrayCount; ++i) {
+        const float* curVec = &v[i];
+        memcpy(buffer, curVec, sizeof(float));
+        buffer = static_cast<char*>(buffer) + 4*sizeof(float);
+    }
+}
+
+void GrDawnProgramDataManager::set2f(UniformHandle u, float v0, float v1) const {
+    const Uniform& uni = fUniforms[u.toIndex()];
+    void* buffer = this->getBufferPtrAndMarkDirty(uni);
+    float v[2] = { v0, v1 };
+    memcpy(buffer, v, 2 * sizeof(float));
+}
+
+void GrDawnProgramDataManager::set2fv(UniformHandle u, int arrayCount, const float v[]) const {
+    const Uniform& uni = fUniforms[u.toIndex()];
+    void* buffer = this->getBufferPtrAndMarkDirty(uni);
+    for (int i = 0; i < arrayCount; ++i) {
+        const float* curVec = &v[2 * i];
+        memcpy(buffer, curVec, 2 * sizeof(float));
+        buffer = static_cast<char*>(buffer) + 4*sizeof(float);
+    }
+}
+
+void GrDawnProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const {
+    const Uniform& uni = fUniforms[u.toIndex()];
+    void* buffer = this->getBufferPtrAndMarkDirty(uni);
+    float v[3] = { v0, v1, v2 };
+    memcpy(buffer, v, 3 * sizeof(float));
+}
+
+void GrDawnProgramDataManager::set3fv(UniformHandle u, int arrayCount, const float v[]) const {
+    const Uniform& uni = fUniforms[u.toIndex()];
+    void* buffer = this->getBufferPtrAndMarkDirty(uni);
+    for (int i = 0; i < arrayCount; ++i) {
+        const float* curVec = &v[3 * i];
+        memcpy(buffer, curVec, 3 * sizeof(float));
+        buffer = static_cast<char*>(buffer) + 4*sizeof(float);
+    }
+}
+
+void GrDawnProgramDataManager::set4f(UniformHandle u,
+                                     float v0,
+                                     float v1,
+                                     float v2,
+                                     float v3) const {
+    const Uniform& uni = fUniforms[u.toIndex()];
+    void* buffer = this->getBufferPtrAndMarkDirty(uni);
+    float v[4] = { v0, v1, v2, v3 };
+    memcpy(buffer, v, 4 * sizeof(float));
+}
+
+void GrDawnProgramDataManager::set4fv(UniformHandle u, int arrayCount, const float v[]) const {
+    const Uniform& uni = fUniforms[u.toIndex()];
+    void* buffer = this->getBufferPtrAndMarkDirty(uni);
+    memcpy(buffer, v, arrayCount * 4 * sizeof(float));
+}
+
+void GrDawnProgramDataManager::setMatrix2f(UniformHandle u, const float matrix[]) const {
+    this->setMatrices<2>(u, 1, matrix);
+}
+
+void GrDawnProgramDataManager::setMatrix2fv(UniformHandle u,
+                                            int arrayCount,
+                                            const float m[]) const {
+    this->setMatrices<2>(u, arrayCount, m);
+}
+
+void GrDawnProgramDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const {
+    this->setMatrices<3>(u, 1, matrix);
+}
+
+void GrDawnProgramDataManager::setMatrix3fv(UniformHandle u,
+                                            int arrayCount,
+                                            const float m[]) const {
+    this->setMatrices<3>(u, arrayCount, m);
+}
+
+void GrDawnProgramDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const {
+    this->setMatrices<4>(u, 1, matrix);
+}
+
+void GrDawnProgramDataManager::setMatrix4fv(UniformHandle u,
+                                            int arrayCount,
+                                            const float m[]) const {
+    this->setMatrices<4>(u, arrayCount, m);
+}
+
+template<int N> struct set_uniform_matrix;
+
+template<int N> inline void GrDawnProgramDataManager::setMatrices(UniformHandle u,
+                                                                  int arrayCount,
+                                                                  const float matrices[]) const {
+    const Uniform& uni = fUniforms[u.toIndex()];
+    void* buffer;
+    if (GrDawnUniformHandler::kGeometryBinding == uni.fBinding) {
+        buffer = fGeometryUniformData.get();
+        fGeometryUniformsDirty = true;
+    } else {
+        SkASSERT(GrDawnUniformHandler::kFragBinding == uni.fBinding);
+        buffer = fFragmentUniformData.get();
+        fFragmentUniformsDirty = true;
+    }
+
+    set_uniform_matrix<N>::set(buffer, uni.fOffset, arrayCount, matrices);
+}
+
+template<int N> struct set_uniform_matrix {
+    inline static void set(void* buffer, int uniformOffset, int count, const float matrices[]) {
+        GR_STATIC_ASSERT(sizeof(float) == 4);
+        buffer = static_cast<char*>(buffer) + uniformOffset;
+        for (int i = 0; i < count; ++i) {
+            const float* matrix = &matrices[N * N * i];
+            for (int j = 0; j < N; ++j) {
+                memcpy(buffer, &matrix[j * N], N * sizeof(float));
+                buffer = static_cast<char*>(buffer) + 4 * sizeof(float);
+            }
+        }
+    }
+};
+
+template<> struct set_uniform_matrix<4> {
+    inline static void set(void* buffer, int uniformOffset, int count, const float matrices[]) {
+        GR_STATIC_ASSERT(sizeof(float) == 4);
+        buffer = static_cast<char*>(buffer) + uniformOffset;
+        memcpy(buffer, matrices, count * 16 * sizeof(float));
+    }
+};
+
+void GrDawnProgramDataManager::uploadUniformBuffers(dawn::Buffer geometryBuffer,
+                                                    dawn::Buffer fragmentBuffer) const {
+    if (geometryBuffer && fGeometryUniformsDirty) {
+        geometryBuffer.SetSubData(0, fGeometryUniformSize,
+                                  static_cast<const uint8_t*>(fGeometryUniformData.get()));
+        fGeometryUniformsDirty = false;
+    }
+    if (fragmentBuffer && fFragmentUniformsDirty) {
+        fragmentBuffer.SetSubData(0, fFragmentUniformSize,
+                                  static_cast<const uint8_t*>(fFragmentUniformData.get()));
+        fFragmentUniformsDirty = false;
+    }
+}
diff --git a/src/gpu/dawn/GrDawnProgramDataManager.h b/src/gpu/dawn/GrDawnProgramDataManager.h
new file mode 100644
index 0000000..0b2f35e
--- /dev/null
+++ b/src/gpu/dawn/GrDawnProgramDataManager.h
@@ -0,0 +1,88 @@
+/*
+ * Copyright 2019 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrDawnProgramDataManager_DEFINED
+#define GrDawnProgramDataManager_DEFINED
+
+#include "src/gpu/dawn/GrDawnUniformHandler.h"
+#include "src/gpu/glsl/GrGLSLProgramDataManager.h"
+#include "dawn/dawncpp.h"
+
+#include "src/core/SkAutoMalloc.h"
+
+class GrDawnGpu;
+class GrDawnUniformBuffer;
+
+class GrDawnProgramDataManager : public GrGLSLProgramDataManager {
+public:
+    typedef GrDawnUniformHandler::UniformInfoArray UniformInfoArray;
+
+    GrDawnProgramDataManager(const UniformInfoArray&,
+                             uint32_t geometryUniformSize,
+                             uint32_t fragmentUniformSize);
+
+    void set1i(UniformHandle, int32_t) const override;
+    void set1iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
+    void set2i(UniformHandle, int32_t, int32_t) const override;
+    void set2iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
+    void set3i(UniformHandle, int32_t, int32_t, int32_t) const override;
+    void set3iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
+    void set4i(UniformHandle, int32_t, int32_t, int32_t, int32_t) const override;
+    void set4iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
+
+    void set1f(UniformHandle, float v0) const override;
+    void set1fv(UniformHandle, int arrayCount, const float v[]) const override;
+    void set2f(UniformHandle, float, float) const override;
+    void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
+    void set3f(UniformHandle, float, float, float) const override;
+    void set3fv(UniformHandle, int arrayCount, const float v[]) const override;
+    void set4f(UniformHandle, float, float, float, float) const override;
+    void set4fv(UniformHandle, int arrayCount, const float v[]) const override;
+    // matrices are column-major, the first two upload a single matrix, the latter two upload
+    // arrayCount matrices into a uniform array.
+    void setMatrix2f(UniformHandle, const float matrix[]) const override;
+    void setMatrix3f(UniformHandle, const float matrix[]) const override;
+    void setMatrix4f(UniformHandle, const float matrix[]) const override;
+    void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override;
+    void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override;
+    void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override;
+
+    // for nvpr only
+    void setPathFragmentInputTransform(VaryingHandle u, int components,
+                                       const SkMatrix& matrix) const override {
+        SK_ABORT("Only supported in NVPR, which is not in Dawn");
+    }
+
+    void uploadUniformBuffers(dawn::Buffer geometryBuffer, dawn::Buffer fragmentBuffer) const;
+
+private:
+    struct Uniform {
+        uint32_t fBinding;
+        uint32_t fOffset;
+        SkDEBUGCODE(
+            GrSLType    fType;
+            int         fArrayCount;
+        );
+    };
+
+    template<int N> inline void setMatrices(UniformHandle, int arrayCount,
+                                            const float matrices[]) const;
+
+    void* getBufferPtrAndMarkDirty(const Uniform& uni) const;
+
+    uint32_t fGeometryUniformSize;
+    uint32_t fFragmentUniformSize;
+
+    SkTArray<Uniform, true> fUniforms;
+
+    mutable SkAutoMalloc fGeometryUniformData;
+    mutable SkAutoMalloc fFragmentUniformData;
+    mutable bool         fGeometryUniformsDirty;
+    mutable bool         fFragmentUniformsDirty;
+};
+
+#endif