| /* |
| * Copyright 2021 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "experimental/graphite/src/UniformManager.h" |
| #include "include/core/SkMatrix.h" |
| #include "include/private/SkTemplates.h" |
| |
| // ensure that these types are the sizes the uniform data is expecting |
| static_assert(sizeof(int32_t) == 4); |
| static_assert(sizeof(float) == 4); |
| |
| namespace skgpu { |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| UniformManager::UniformManager(Layout layout) : fLayout(layout) {} |
| |
| template<typename BaseType> |
| static constexpr size_t tight_vec_size(int vecLength) { |
| return sizeof(BaseType) * vecLength; |
| } |
| |
| /** |
| * From Section 7.6.2.2 "Standard Uniform Block Layout": |
| * 1. If the member is a scalar consuming N basic machine units, the base alignment is N. |
| * 2. If the member is a two- or four-component vector with components consuming N basic machine |
| * units, the base alignment is 2N or 4N, respectively. |
| * 3. If the member is a three-component vector with components consuming N |
| * basic machine units, the base alignment is 4N. |
| * 4. If the member is an array of scalars or vectors, the base alignment and array |
| * stride are set to match the base alignment of a single array element, according |
| * to rules (1), (2), and (3), and rounded up to the base alignment of a vec4. The |
| * array may have padding at the end; the base offset of the member following |
| * the array is rounded up to the next multiple of the base alignment. |
| * 5. If the member is a column-major matrix with C columns and R rows, the |
| * matrix is stored identically to an array of C column vectors with R components each, |
| * according to rule (4). |
| * 6. If the member is an array of S column-major matrices with C columns and |
| * R rows, the matrix is stored identically to a row of S × C column vectors |
| * with R components each, according to rule (4). |
| * 7. If the member is a row-major matrix with C columns and R rows, the matrix |
| * is stored identically to an array of R row vectors with C components each, |
| * according to rule (4). |
| * 8. If the member is an array of S row-major matrices with C columns and R |
| * rows, the matrix is stored identically to a row of S × R row vectors with C |
| * components each, according to rule (4). |
| * 9. If the member is a structure, the base alignment of the structure is N, where |
| * N is the largest base alignment value of any of its members, and rounded |
| * up to the base alignment of a vec4. The individual members of this substructure are then |
| * assigned offsets by applying this set of rules recursively, |
| * where the base offset of the first member of the sub-structure is equal to the |
| * aligned offset of the structure. The structure may have padding at the end; |
| * the base offset of the member following the sub-structure is rounded up to |
| * the next multiple of the base alignment of the structure. |
| * 10. If the member is an array of S structures, the S elements of the array are laid |
| * out in order, according to rule (9). |
| */ |
| template<typename BaseType, int RowsOrVecLength = 1, int Cols = 1> |
| struct Rules140 { |
| /** |
| * For an array of scalars or vectors this returns the stride between array elements. For |
| * matrices or arrays of matrices this returns the stride between columns of the matrix. Note |
| * that for single (non-array) scalars or vectors we don't require a stride. |
| */ |
| static constexpr size_t Stride(int count) { |
| SkASSERT(count >= 1 || count == Uniform::kNonArray); |
| static_assert(RowsOrVecLength >= 1 && RowsOrVecLength <= 4); |
| static_assert(Cols >= 1 && Cols <= 4); |
| if (Cols != 1) { |
| // This is a matrix or array of matrices. We return the stride between columns. |
| SkASSERT(RowsOrVecLength > 1); |
| return Rules140<BaseType, RowsOrVecLength>::Stride(1); |
| } |
| if (count == 0) { |
| // Stride doesn't matter for a non-array. |
| return RowsOrVecLength * sizeof(BaseType); |
| } |
| |
| // Rule 4. |
| |
| // Alignment of vec4 by Rule 2. |
| constexpr size_t kVec4Alignment = tight_vec_size<float>(4); |
| // Get alignment of a single vector of BaseType by Rule 1, 2, or 3 |
| int n = RowsOrVecLength == 3 ? 4 : RowsOrVecLength; |
| size_t kElementAlignment = tight_vec_size<BaseType>(n); |
| // Round kElementAlignment up to multiple of kVec4Alignment. |
| size_t m = (kElementAlignment + kVec4Alignment - 1) / kVec4Alignment; |
| return m * kVec4Alignment; |
| } |
| }; |
| |
| /** |
| * When using the std430 storage layout, shader storage blocks will be laid out in buffer storage |
| * identically to uniform and shader storage blocks using the std140 layout, except that the base |
| * alignment and stride of arrays of scalars and vectors in rule 4 and of structures in rule 9 are |
| * not rounded up a multiple of the base alignment of a vec4. |
| */ |
| template<typename BaseType, int RowsOrVecLength = 1, int Cols = 1> |
| struct Rules430 { |
| static constexpr size_t Stride(int count) { |
| SkASSERT(count >= 1 || count == Uniform::kNonArray); |
| static_assert(RowsOrVecLength >= 1 && RowsOrVecLength <= 4); |
| static_assert(Cols >= 1 && Cols <= 4); |
| |
| if (Cols != 1) { |
| // This is a matrix or array of matrices. We return the stride between columns. |
| SkASSERT(RowsOrVecLength > 1); |
| return Rules430<BaseType, RowsOrVecLength>::Stride(1); |
| } |
| if (count == 0) { |
| // Stride doesn't matter for a non-array. |
| return RowsOrVecLength * sizeof(BaseType); |
| } |
| // Rule 4 without the round up to a multiple of align-of vec4. |
| return tight_vec_size<BaseType>(RowsOrVecLength == 3 ? 4 : RowsOrVecLength); |
| } |
| }; |
| |
| // The strides used here were derived from the rules we've imposed on ourselves in |
| // GrMtlPipelineStateDataManger. Everything is tight except 3-component which have the stride of |
| // their 4-component equivalents. |
| template<typename BaseType, int RowsOrVecLength = 1, int Cols = 1> |
| struct RulesMetal { |
| static constexpr size_t Stride(int count) { |
| SkASSERT(count >= 1 || count == Uniform::kNonArray); |
| static_assert(RowsOrVecLength >= 1 && RowsOrVecLength <= 4); |
| static_assert(Cols >= 1 && Cols <= 4); |
| if (Cols != 1) { |
| // This is a matrix or array of matrices. We return the stride between columns. |
| SkASSERT(RowsOrVecLength > 1); |
| return RulesMetal<BaseType, RowsOrVecLength>::Stride(1); |
| } |
| if (count == 0) { |
| // Stride doesn't matter for a non-array. |
| return RowsOrVecLength * sizeof(BaseType); |
| } |
| return tight_vec_size<BaseType>(RowsOrVecLength == 3 ? 4 : RowsOrVecLength); |
| } |
| }; |
| |
| template<template<typename BaseType, int RowsOrVecLength, int Cols> class Rules> |
| class Writer { |
| private: |
| template<typename BaseType, int RowsOrVecLength = 1, int Cols = 1> |
| static uint32_t Write(void *dst, int n, const BaseType src[]) { |
| size_t stride = Rules<BaseType, RowsOrVecLength, Cols>::Stride(n); |
| n = (n == Uniform::kNonArray) ? 1 : n; |
| n *= Cols; |
| |
| if (dst) { |
| if (stride == RowsOrVecLength * sizeof(BaseType)) { |
| std::memcpy(dst, src, n * stride); |
| } else { |
| for (int i = 0; i < n; ++i) { |
| std::memcpy(dst, src, RowsOrVecLength * sizeof(BaseType)); |
| src += RowsOrVecLength; |
| dst = SkTAddOffset<void>(dst, stride); |
| } |
| } |
| } |
| |
| return n * stride; |
| } |
| |
| static uint32_t WriteSkMatrices(void *dst, int n, const SkMatrix m[]) { |
| // Stride() will give us the stride of each column, so mul by 3 to get matrix stride. |
| size_t stride = 3 * Rules<float, 3, 3>::Stride(1); |
| n = std::max(n, 1); |
| |
| if (dst) { |
| size_t offset = 0; |
| for (int i = 0; i < n; ++i) { |
| float mt[] = { |
| m[i].get(SkMatrix::kMScaleX), |
| m[i].get(SkMatrix::kMSkewY), |
| m[i].get(SkMatrix::kMPersp0), |
| m[i].get(SkMatrix::kMSkewX), |
| m[i].get(SkMatrix::kMScaleY), |
| m[i].get(SkMatrix::kMPersp1), |
| m[i].get(SkMatrix::kMTransX), |
| m[i].get(SkMatrix::kMTransY), |
| m[i].get(SkMatrix::kMPersp2), |
| }; |
| Write<float, 3, 3>(SkTAddOffset<void>(dst, offset), 1, mt); |
| offset += stride; |
| } |
| } |
| return n * stride; |
| } |
| |
| public: |
| static uint32_t WriteUniform(SLType type, |
| CType ctype, |
| void *dest, |
| int n, |
| const void *src) { |
| SkASSERT(n >= 1 || n == Uniform::kNonArray); |
| switch (type) { |
| case SLType::kInt: |
| return Write<int32_t>(dest, n, static_cast<const int32_t *>(src)); |
| |
| case SLType::kInt2: |
| return Write<int32_t, 2>(dest, n, static_cast<const int32_t *>(src)); |
| |
| case SLType::kInt3: |
| return Write<int32_t, 3>(dest, n, static_cast<const int32_t *>(src)); |
| |
| case SLType::kInt4: |
| return Write<int32_t, 4>(dest, n, static_cast<const int32_t *>(src)); |
| |
| case SLType::kHalf: |
| case SLType::kFloat: |
| return Write<float>(dest, n, static_cast<const float *>(src)); |
| |
| case SLType::kHalf2: |
| case SLType::kFloat2: |
| return Write<float, 2>(dest, n, static_cast<const float *>(src)); |
| |
| case SLType::kHalf3: |
| case SLType::kFloat3: |
| return Write<float, 3>(dest, n, static_cast<const float *>(src)); |
| |
| case SLType::kHalf4: |
| case SLType::kFloat4: |
| return Write<float, 4>(dest, n, static_cast<const float *>(src)); |
| |
| case SLType::kHalf2x2: |
| case SLType::kFloat2x2: |
| return Write<float, 2, 2>(dest, n, static_cast<const float *>(src)); |
| |
| case SLType::kHalf3x3: |
| case SLType::kFloat3x3: { |
| switch (ctype) { |
| case CType::kDefault: |
| return Write<float, 3, 3>(dest, n, static_cast<const float *>(src)); |
| case CType::kSkMatrix: |
| return WriteSkMatrices(dest, n, static_cast<const SkMatrix *>(src)); |
| } |
| SkUNREACHABLE; |
| } |
| |
| case SLType::kHalf4x4: |
| case SLType::kFloat4x4: |
| return Write<float, 4, 4>(dest, n, static_cast<const float *>(src)); |
| |
| default: |
| SK_ABORT("Unexpected uniform type"); |
| } |
| } |
| }; |
| |
| #ifdef SK_DEBUG |
| // To determine whether a current offset is aligned, we can just 'and' the lowest bits with the |
| // alignment mask. A value of 0 means aligned, any other value is how many bytes past alignment we |
| // are. This works since all alignments are powers of 2. The mask is always (alignment - 1). |
| static uint32_t sltype_to_alignment_mask(SLType type) { |
| switch(type) { |
| case SLType::kShort: // fall through |
| case SLType::kUShort: |
| return 0x1; |
| case SLType::kShort2: // fall through |
| case SLType::kUShort2: |
| return 0x3; |
| case SLType::kShort3: // fall through |
| case SLType::kShort4: |
| case SLType::kUShort3: |
| case SLType::kUShort4: |
| return 0x7; |
| case SLType::kInt: |
| case SLType::kUint: |
| return 0x3; |
| case SLType::kInt2: |
| case SLType::kUint2: |
| return 0x7; |
| case SLType::kInt3: |
| case SLType::kUint3: |
| case SLType::kInt4: |
| case SLType::kUint4: |
| return 0xF; |
| case SLType::kHalf: // fall through |
| case SLType::kFloat: |
| return 0x3; |
| case SLType::kHalf2: // fall through |
| case SLType::kFloat2: |
| return 0x7; |
| case SLType::kHalf3: // fall through |
| case SLType::kFloat3: |
| return 0xF; |
| case SLType::kHalf4: // fall through |
| case SLType::kFloat4: |
| return 0xF; |
| case SLType::kHalf2x2: // fall through |
| case SLType::kFloat2x2: |
| return 0x7; |
| case SLType::kHalf3x3: // fall through |
| case SLType::kFloat3x3: |
| return 0xF; |
| case SLType::kHalf4x4: // fall through |
| case SLType::kFloat4x4: |
| return 0xF; |
| |
| // This query is only valid for certain types. |
| case SLType::kVoid: |
| case SLType::kBool: |
| case SLType::kBool2: |
| case SLType::kBool3: |
| case SLType::kBool4: |
| case SLType::kTexture2DSampler: |
| case SLType::kTextureExternalSampler: |
| case SLType::kTexture2DRectSampler: |
| case SLType::kSampler: |
| case SLType::kTexture2D: |
| case SLType::kInput: |
| break; |
| } |
| SK_ABORT("Unexpected type"); |
| } |
| |
| /** Returns the size in bytes taken up in Metal buffers for GrSLTypes. */ |
| inline uint32_t sltype_to_mtl_size(SLType type) { |
| switch(type) { |
| case SLType::kShort: |
| return sizeof(int16_t); |
| case SLType::kShort2: |
| return 2 * sizeof(int16_t); |
| case SLType::kShort3: |
| return 4 * sizeof(int16_t); |
| case SLType::kShort4: |
| return 4 * sizeof(int16_t); |
| case SLType::kUShort: |
| return sizeof(uint16_t); |
| case SLType::kUShort2: |
| return 2 * sizeof(uint16_t); |
| case SLType::kUShort3: |
| return 4 * sizeof(uint16_t); |
| case SLType::kUShort4: |
| return 4 * sizeof(uint16_t); |
| case SLType::kHalf: // fall through |
| case SLType::kFloat: |
| return sizeof(float); |
| case SLType::kHalf2: // fall through |
| case SLType::kFloat2: |
| return 2 * sizeof(float); |
| case SLType::kHalf3: // fall through |
| case SLType::kFloat3: |
| case SLType::kHalf4: |
| case SLType::kFloat4: |
| return 4 * sizeof(float); |
| case SLType::kInt: // fall through |
| case SLType::kUint: |
| return sizeof(int32_t); |
| case SLType::kInt2: // fall through |
| case SLType::kUint2: |
| return 2 * sizeof(int32_t); |
| case SLType::kInt3: // fall through |
| case SLType::kUint3: |
| case SLType::kInt4: |
| case SLType::kUint4: |
| return 4 * sizeof(int32_t); |
| case SLType::kHalf2x2: // fall through |
| case SLType::kFloat2x2: |
| return 4 * sizeof(float); |
| case SLType::kHalf3x3: // fall through |
| case SLType::kFloat3x3: |
| return 12 * sizeof(float); |
| case SLType::kHalf4x4: // fall through |
| case SLType::kFloat4x4: |
| return 16 * sizeof(float); |
| |
| // This query is only valid for certain types. |
| case SLType::kVoid: |
| case SLType::kBool: |
| case SLType::kBool2: |
| case SLType::kBool3: |
| case SLType::kBool4: |
| case SLType::kTexture2DSampler: |
| case SLType::kTextureExternalSampler: |
| case SLType::kTexture2DRectSampler: |
| case SLType::kSampler: |
| case SLType::kTexture2D: |
| case SLType::kInput: |
| break; |
| } |
| SK_ABORT("Unexpected type"); |
| } |
| |
| // Given the current offset into the ubo, calculate the offset for the uniform we're trying to add |
| // taking into consideration all alignment requirements. The uniformOffset is set to the offset for |
| // the new uniform, and currentOffset is updated to be the offset to the end of the new uniform. |
| static uint32_t get_ubo_aligned_offset(uint32_t* currentOffset, |
| uint32_t* maxAlignment, |
| SLType type, |
| int arrayCount) { |
| uint32_t alignmentMask = sltype_to_alignment_mask(type); |
| if (alignmentMask > *maxAlignment) { |
| *maxAlignment = alignmentMask; |
| } |
| uint32_t offsetDiff = *currentOffset & alignmentMask; |
| if (offsetDiff != 0) { |
| offsetDiff = alignmentMask - offsetDiff + 1; |
| } |
| uint32_t uniformOffset = *currentOffset + offsetDiff; |
| SkASSERT(sizeof(float) == 4); |
| if (arrayCount) { |
| *currentOffset = uniformOffset + sltype_to_mtl_size(type) * arrayCount; |
| } else { |
| *currentOffset = uniformOffset + sltype_to_mtl_size(type); |
| } |
| return uniformOffset; |
| } |
| #endif // SK_DEBUG |
| |
| uint32_t UniformManager::writeUniforms(SkSpan<const Uniform> uniforms, |
| void** srcs, |
| uint32_t* offsets, |
| void *dst) { |
| decltype(&Writer<Rules140>::WriteUniform) write; |
| switch (fLayout) { |
| case Layout::kStd140: |
| write = Writer<Rules140>::WriteUniform; |
| break; |
| case Layout::kStd430: |
| write = Writer<Rules430>::WriteUniform; |
| break; |
| case Layout::kMetal: |
| write = Writer<RulesMetal>::WriteUniform; |
| break; |
| } |
| |
| #ifdef SK_DEBUG |
| uint32_t curUBOOffset = 0; |
| uint32_t curUBOMaxAlignment = 0; |
| #endif // SK_DEBUG |
| |
| uint32_t offset = 0; |
| |
| for (int i = 0; i < (int) uniforms.size(); ++i) { |
| const Uniform& u = uniforms[i]; |
| |
| #ifdef SK_DEBUG |
| uint32_t debugOffset = get_ubo_aligned_offset(&curUBOOffset, |
| &curUBOMaxAlignment, |
| u.type(), |
| u.count()); |
| #endif // SK_DEBUG |
| |
| uint32_t bytesWritten = write(u.type(), |
| CType::kDefault, |
| dst, |
| u.count(), |
| srcs ? srcs[i] : nullptr); |
| SkASSERT(debugOffset == offset); |
| |
| if (offsets) { |
| offsets[i] = offset; |
| } |
| offset += bytesWritten; |
| } |
| |
| return offset; |
| } |
| |
| } // namespace skgpu |