out vec4 sk_FragColor; | |
uniform vec4 colorGreen; | |
uniform vec4 colorRed; | |
struct S { | |
int x; | |
int y; | |
}; | |
vec4 main() { | |
float f1[4] = float[4](1.0, 2.0, 3.0, 4.0); | |
float f2[4] = float[4](1.0, 2.0, 3.0, 4.0); | |
float f3[4] = float[4](1.0, 2.0, 3.0, -4.0); | |
S s1[3] = S[3](S(1, 2), S(3, 4), S(5, 6)); | |
S s2[3] = S[3](S(1, 2), S(0, 0), S(5, 6)); | |
S s3[3] = S[3](S(1, 2), S(3, 4), S(5, 6)); | |
return ((f1 == f2 && f1 != f3) && s1 != s2) && s3 == s1 ? colorGreen : colorRed; | |
} |