| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| uint a; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| _out.sk_FragColor.xy = unpackHalf2x16(_uniforms.a); |
| _out.sk_FragColor.xy = unpackUnorm2x16(_uniforms.a); |
| _out.sk_FragColor.xy = unpackSnorm2x16(_uniforms.a); |
| _out.sk_FragColor = unpackUnorm4x8(_uniforms.a); |
| _out.sk_FragColor = unpackSnorm4x8(_uniforms.a); |
| return _out; |
| } |