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android
/
platform
/
external
/
skia
/
77cd8d8fddd0d6e5e4d784ee6e4e7fd5f2ba7234
/
.
/
tests
/
sksl
/
intrinsics
/
Normalize.glsl
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out
vec4 sk_FragColor
;
uniform
float
a
;
uniform vec4 b
;
void
main
()
{
sk_FragColor
.
x
=
normalize
(
a
);
sk_FragColor
=
normalize
(
b
);
}