| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| float a; |
| float b; |
| float c; |
| float4 d; |
| float4 e; |
| float4 f; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| _out.sk_FragColor.x = ((((_uniforms.c) * (_uniforms.b) < 0) ? 1 : -1) * (_uniforms.a)); |
| _out.sk_FragColor = faceforward(_uniforms.d, _uniforms.e, _uniforms.f); |
| return _out; |
| } |