Add support for multiple child nodes to SkImageFilters::RuntimeShader
Bug: skia:12766
Change-Id: I9dfe07a71961ab952c1593b9cc68c61191fbc13c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/489536
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
diff --git a/RELEASE_NOTES.txt b/RELEASE_NOTES.txt
index 1c68bb3..ec71e24 100644
--- a/RELEASE_NOTES.txt
+++ b/RELEASE_NOTES.txt
@@ -15,6 +15,8 @@
Note that if the destination surface has no color space (color space is `nullptr`), these
intrinsics will do no conversion, and return the input color unchanged.
https://review.skia.org/481416
+ * Added a new variant of SkImageFilters::RuntimeShader that supports multiple child nodes.
+ https://review.skia.org/489536
* * *
diff --git a/gm/runtimeimagefilter.cpp b/gm/runtimeimagefilter.cpp
index 75522b3..e0166ae 100644
--- a/gm/runtimeimagefilter.cpp
+++ b/gm/runtimeimagefilter.cpp
@@ -20,6 +20,7 @@
#include "include/effects/SkRuntimeEffect.h"
#include "include/utils/SkRandom.h"
#include "src/effects/imagefilters/SkRuntimeImageFilter.h"
+#include "tools/Resources.h"
#include "tools/ToolUtils.h"
static sk_sp<SkImageFilter> make_filter() {
@@ -70,3 +71,35 @@
p.setPerspY(-0.0015f);
draw_layer(250, 500, p);
}
+
+DEF_SIMPLE_GM(rtif_unsharp, canvas, 512, 256) {
+ // Similar to "unsharp_rt", which does the entire unsharp filter in a single shader. This uses
+ // the image filter DAG to compute the blurred version, then does the weighted subtraction.
+ sk_sp<SkRuntimeEffect> effect = SkRuntimeEffect::MakeForShader(SkString(R"(
+ uniform shader content;
+ uniform shader blurred;
+ vec4 main(vec2 coord) {
+ vec4 c = content.eval(coord);
+ vec4 b = blurred.eval(coord);
+ return c + (c - b) * 4;
+ }
+ )")).effect;
+ SkRuntimeShaderBuilder builder(std::move(effect));
+
+ auto image = GetResourceAsImage("images/mandrill_256.png");
+ auto blurredSrc = SkImageFilters::Blur(1, 1, /*input=*/nullptr);
+
+ const char* childNames[] = { "content", "blurred" };
+ sk_sp<SkImageFilter> childNodes[] = { nullptr, blurredSrc };
+
+ auto sharpened = SkImageFilters::RuntimeShader(builder, childNames, childNodes, 2);
+
+ canvas->drawImage(image, 0, 0);
+ canvas->translate(256, 0);
+
+ SkPaint paint;
+ paint.setImageFilter(sharpened);
+ canvas->saveLayer({ 0, 0, 256, 256 }, &paint);
+ canvas->drawImage(image, 0, 0);
+ canvas->restore();
+}
diff --git a/include/effects/SkImageFilters.h b/include/effects/SkImageFilters.h
index e91837e..144bfb8 100644
--- a/include/effects/SkImageFilters.h
+++ b/include/effects/SkImageFilters.h
@@ -352,6 +352,26 @@
static sk_sp<SkImageFilter> RuntimeShader(const SkRuntimeShaderBuilder& builder,
const char* childShaderName,
sk_sp<SkImageFilter> input);
+
+ /**
+ * Create a filter that fills the output with the per-pixel evaluation of the SkShader produced
+ * by the SkRuntimeShaderBuilder. The shader is defined in the image filter's local coordinate
+ * system, so it will automatically be affected by SkCanvas' transform.
+ *
+ * @param builder The builder used to produce the runtime shader, that will in turn
+ * fill the result image
+ * @param childShaderNames The names of the child shaders defined in the builder that will be
+ * bound to the input params (or the source image if the input param
+ * is null). If any name is null, or appears more than once, factory
+ * fails and returns nullptr.
+ * @param inputs The image filters that will be provided as input to the runtime
+ * shader. If any are null, the implicit source image is used instead.
+ * @param inputCount How many entries are present in 'childShaderNames' and 'inputs'.
+ */
+ static sk_sp<SkImageFilter> RuntimeShader(const SkRuntimeShaderBuilder& builder,
+ const char* childShaderNames[],
+ const sk_sp<SkImageFilter> inputs[],
+ int inputCount);
#endif // SK_ENABLE_SKSL
enum class Dither : bool {
diff --git a/src/effects/imagefilters/SkRuntimeImageFilter.cpp b/src/effects/imagefilters/SkRuntimeImageFilter.cpp
index 41b7598..7856aae 100644
--- a/src/effects/imagefilters/SkRuntimeImageFilter.cpp
+++ b/src/effects/imagefilters/SkRuntimeImageFilter.cpp
@@ -27,13 +27,17 @@
sk_sp<SkImageFilter> input)
: INHERITED(&input, 1, /*cropRect=*/nullptr)
, fShaderBuilder(std::move(effect), std::move(uniforms))
- , fChildShaderName(fShaderBuilder.effect()->children().front().name) {}
+ , fChildShaderNames(&fShaderBuilder.effect()->children().front().name, 1) {}
SkRuntimeImageFilter(const SkRuntimeShaderBuilder& builder,
- const char* childShaderName,
- sk_sp<SkImageFilter> input)
- : INHERITED(&input, 1, /*cropRect=*/nullptr)
- , fShaderBuilder(builder)
- , fChildShaderName(childShaderName) {}
+ const char* childShaderNames[],
+ const sk_sp<SkImageFilter> inputs[],
+ int inputCount)
+ : INHERITED(inputs, inputCount, /*cropRect=*/nullptr)
+ , fShaderBuilder(builder) {
+ for (int i = 0; i < inputCount; i++) {
+ fChildShaderNames.push_back(SkString(childShaderNames[i]));
+ }
+ }
bool onAffectsTransparentBlack() const override { return true; }
MatrixCapability onGetCTMCapability() const override { return MatrixCapability::kTranslate; }
@@ -48,7 +52,7 @@
mutable SkSpinlock fShaderBuilderLock;
mutable SkRuntimeShaderBuilder fShaderBuilder;
- SkString fChildShaderName;
+ SkSTArray<1, SkString> fChildShaderNames;
using INHERITED = SkImageFilter_Base;
};
@@ -74,7 +78,8 @@
}
sk_sp<SkFlattenable> SkRuntimeImageFilter::CreateProc(SkReadBuffer& buffer) {
- SK_IMAGEFILTER_UNFLATTEN_COMMON(common, 1);
+ // We don't know how many inputs to expect yet. Passing -1 allows any number of children.
+ SK_IMAGEFILTER_UNFLATTEN_COMMON(common, -1);
if (common.cropRect()) {
return nullptr;
}
@@ -93,11 +98,14 @@
return nullptr;
}
- // Read the child shader name and make sure it matches one declared in the effect
- SkString childShaderName;
- buffer.readString(&childShaderName);
- if (!buffer.validate(effect->findChild(childShaderName.c_str()) != nullptr)) {
- return nullptr;
+ // Read the child shader names
+ SkSTArray<4, const char*> childShaderNames;
+ SkSTArray<4, SkString> childShaderNameStrings;
+ childShaderNames.resize(common.inputCount());
+ childShaderNameStrings.resize(common.inputCount());
+ for (int i = 0; i < common.inputCount(); i++) {
+ buffer.readString(&childShaderNameStrings[i]);
+ childShaderNames[i] = childShaderNameStrings[i].c_str();
}
SkRuntimeShaderBuilder builder(std::move(effect), std::move(uniforms));
@@ -125,7 +133,8 @@
return nullptr;
}
- return SkImageFilters::RuntimeShader(builder, childShaderName.c_str(), common.getInput(0));
+ return SkImageFilters::RuntimeShader(
+ builder, childShaderNames.data(), common.inputs(), common.inputCount());
}
void SkRuntimeImageFilter::flatten(SkWriteBuffer& buffer) const {
@@ -133,7 +142,9 @@
fShaderBuilderLock.acquire();
buffer.writeString(fShaderBuilder.effect()->source().c_str());
buffer.writeDataAsByteArray(fShaderBuilder.uniforms().get());
- buffer.writeString(fChildShaderName.c_str());
+ for (const SkString& name : fChildShaderNames) {
+ buffer.writeString(name.c_str());
+ }
for (size_t x = 0; x < fShaderBuilder.numChildren(); x++) {
buffer.writeFlattenable(fShaderBuilder.children()[x].flattenable());
}
@@ -144,12 +155,6 @@
sk_sp<SkSpecialImage> SkRuntimeImageFilter::onFilterImage(const Context& ctx,
SkIPoint* offset) const {
- SkIPoint inputOffset = SkIPoint::Make(0, 0);
- sk_sp<SkSpecialImage> input(this->filterInput(0, ctx, &inputOffset));
- if (!input) {
- return nullptr;
- }
-
SkIRect outputBounds = SkIRect(ctx.desiredOutput());
sk_sp<SkSpecialSurface> surf(ctx.makeSurface(outputBounds.size()));
if (!surf) {
@@ -160,20 +165,37 @@
SkMatrix inverse;
SkAssertResult(ctm.invert(&inverse));
- SkMatrix localM = inverse *
- SkMatrix::Translate(inputOffset) *
- SkMatrix::Translate(-input->subset().topLeft());
- sk_sp<SkShader> inputShader =
- input->asImage()->makeShader(SkSamplingOptions(SkFilterMode::kLinear), &localM);
- SkASSERT(inputShader);
+ const int inputCount = this->countInputs();
+ SkASSERT(inputCount == fChildShaderNames.count());
+
+ SkSTArray<1, sk_sp<SkShader>> inputShaders;
+ for (int i = 0; i < inputCount; i++) {
+ SkIPoint inputOffset = SkIPoint::Make(0, 0);
+ sk_sp<SkSpecialImage> input(this->filterInput(i, ctx, &inputOffset));
+ if (!input) {
+ return nullptr;
+ }
+
+ SkMatrix localM = inverse *
+ SkMatrix::Translate(inputOffset) *
+ SkMatrix::Translate(-input->subset().topLeft());
+ sk_sp<SkShader> inputShader =
+ input->asImage()->makeShader(SkSamplingOptions(SkFilterMode::kLinear), &localM);
+ SkASSERT(inputShader);
+ inputShaders.push_back(std::move(inputShader));
+ }
// lock the mutation of the builder and creation of the shader so that the builder's state is
// const and is safe for multi-threaded access.
fShaderBuilderLock.acquire();
- fShaderBuilder.child(fChildShaderName.c_str()) = inputShader;
- sk_sp<SkShader> shader = fShaderBuilder.makeShader(nullptr, false);
- // Remove the shader from the builder to avoid unnecessarily prolonging the shader's lifetime
- fShaderBuilder.child(fChildShaderName.c_str()) = nullptr;
+ for (int i = 0; i < inputCount; i++) {
+ fShaderBuilder.child(fChildShaderNames[i].c_str()) = inputShaders[i];
+ }
+ sk_sp<SkShader> shader = fShaderBuilder.makeShader(nullptr, false);
+ // Remove the inputs from the builder to avoid unnecessarily prolonging the shader's lifetime
+ for (int i = 0; i < inputCount; i++) {
+ fShaderBuilder.child(fChildShaderNames[i].c_str()) = nullptr;
+ }
fShaderBuilderLock.release();
SkASSERT(shader.get());
@@ -196,6 +218,10 @@
return surf->makeImageSnapshot();
}
+static bool child_is_shader(const SkRuntimeEffect::Child* child) {
+ return child && child->type == SkRuntimeEffect::ChildType::kShader;
+}
+
sk_sp<SkImageFilter> SkImageFilters::RuntimeShader(const SkRuntimeShaderBuilder& builder,
const char* childShaderName,
sk_sp<SkImageFilter> input) {
@@ -207,13 +233,32 @@
return nullptr;
}
childShaderName = children.front().name.c_str();
- } else if (builder.effect()->findChild(childShaderName) == nullptr) {
- // there was no child declared in the runtime effect that matches the provided name
- return nullptr;
+ }
+
+ return SkImageFilters::RuntimeShader(builder, &childShaderName, &input, 1);
+}
+
+sk_sp<SkImageFilter> SkImageFilters::RuntimeShader(const SkRuntimeShaderBuilder& builder,
+ const char* childShaderNames[],
+ const sk_sp<SkImageFilter> inputs[],
+ int inputCount) {
+ for (int i = 0; i < inputCount; i++) {
+ const char* name = childShaderNames[i];
+ // All names must be non-null, and present as a child shader in the effect:
+ if (!name || !child_is_shader(builder.effect()->findChild(name))) {
+ return nullptr;
+ }
+
+ // We don't allow duplicates, either:
+ for (int j = 0; j < i; j++) {
+ if (!strcmp(name, childShaderNames[j])) {
+ return nullptr;
+ }
+ }
}
return sk_sp<SkImageFilter>(
- new SkRuntimeImageFilter(builder, childShaderName, std::move(input)));
+ new SkRuntimeImageFilter(builder, childShaderNames, inputs, inputCount));
}
#endif // SK_ENABLE_SKSL